>Comparing Javik to Zaaed and Kasumi.Moonshadow_Dark wrote...
AxisEvolve wrote...
Where's your scientific research poll to back up this claim?Moonshadow_Dark wrote...
but we all know no one will ever use him.
How many people used Zaeed and Kasumi outside of the Suicide run?
EDIT: And don't say the Loyalty missions either. No cop outs.
Anyone else not want a Prothean companion?
#51
Posté 27 février 2012 - 03:20
#52
Posté 27 février 2012 - 03:20
Dragoonlordz wrote...
Moonshadow_Dark wrote...
AxisEvolve wrote...
Where's your scientific research poll to back up this claim?Moonshadow_Dark wrote...
but we all know no one will ever use him.
How many people used Zaeed and Kasumi outside of the Suicide run?
EDIT: And don't say the Loyalty missions either. No cop outs.
Kasumi for every single mission thanks for asking. Would of also liked her as my LI.
Zaeed however, never.
Jacob Skin mod and a husky voice could make that dream come true ya know.
Course then it becomes a felony.....
#53
Posté 27 février 2012 - 03:22
AxisEvolve wrote...
>Comparing Javik to Zaaed and Kasumi.Moonshadow_Dark wrote...
AxisEvolve wrote...
Where's your scientific research poll to back up this claim?Moonshadow_Dark wrote...
but we all know no one will ever use him.
How many people used Zaeed and Kasumi outside of the Suicide run?
EDIT: And don't say the Loyalty missions either. No cop outs.
DLC Squaddie to DLC Squaddie. Counts.
Also: Javik? Really? He looks like a Ezaera to me. I just call him Prothy because that's what we all called him when we first saw him.
#54
Posté 27 février 2012 - 03:25
Right, well... I actually used Zaaed as a squad mate for a good half of the missions in ME2. He's one of the more colorful characters you can have on your squad.. And that's saying a lot considering he's a human.Moonshadow_Dark wrote...
DLC Squaddie to DLC Squaddie. Counts.
Also: Javik? Really? He looks like a Ezaera to me. I just call him Prothy because that's what we all called him when we first saw him.
As for the Prothean... it's already confirmed he'll be playing a larger, much more interactive role than any DLC squadmate in the second game.
#55
Posté 27 février 2012 - 03:25
Moonshadow_Dark wrote...
Dragoonlordz wrote...
Moonshadow_Dark wrote...
AxisEvolve wrote...
Where's your scientific research poll to back up this claim?Moonshadow_Dark wrote...
but we all know no one will ever use him.
How many people used Zaeed and Kasumi outside of the Suicide run?
EDIT: And don't say the Loyalty missions either. No cop outs.
Kasumi for every single mission thanks for asking. Would of also liked her as my LI.
Zaeed however, never.
Jacob Skin mod and a husky voice could make that dream come true ya know.
Course then it becomes a felony.....
I was tempted to space him every single time played the game due to it. Only reason I did not is because even if I did Bioware never gave me the option of having her as LI so would not have made any difference. Ofcourse depending on how she is in ME3 around him if both around I may go back and kill him off out of jealousy.
Modifié par Dragoonlordz, 27 février 2012 - 03:26 .
#56
Posté 27 février 2012 - 03:26
AxisEvolve wrote...
Right, well... I actually used Zaaed as a squad mate for a good half of the missions in ME2. He's one of the more colorful characters you can have on your squad.. And that's saying a lot considering he's a human.Moonshadow_Dark wrote...
DLC Squaddie to DLC Squaddie. Counts.
Also: Javik? Really? He looks like a Ezaera to me. I just call him Prothy because that's what we all called him when we first saw him.
As for the Prothean... it's already confirmed he'll be playing a larger, much more interactive role than any DLC squadmate in the second game.
You sir are not a blight!
#57
Posté 27 février 2012 - 03:27
Destroy Raiden wrote...
I won't be getting the dlc for it I don't like the fact they decided to not only have us revive/find one alive it also goes to the cliche route by being the last one and by being the last one it decides it should throw its life away by fighting the reapers for I guess the lols of it. I always hated that concept in media I'm the last of anything so I'll go out in a blaze of glory for someone else? It's always been a dumb plot choice.
Also by having one on the team if it knows anything about the past its a go to guide for everything it defeats the hunt for information all work on prothean dig sites can now stop because you can just ask him everything it not only invalidates and defeats why shep had to go through getting the cypher to eventually become a mental prothean but all the work other scientist are doing. There is no need to find that info when you can ask that thing. The only equivalent I can give would be we're poking around some Aztec temple and find a Aztec that lived in that city and he reveals all that happened to the town, why it got deserted, and what actually destroy his people it might be big and grand but chances are it isn't uncovering the mystery of how things happened is thrilling just having it handed to you regardless of what it was isn't.
Both points to this character just irk me its actually worse then Legion coming in and creating the evil geth and the horribly misunderstood "peaceful" geth.
This.
#58
Posté 27 février 2012 - 03:31
#59
Posté 27 février 2012 - 03:37
warriorN7 wrote...
a little of topic but am i the only one who sees a vorcha when looking at prothy
Maybe. I don't see that resemblance myself.
#60
Posté 27 février 2012 - 03:39
Moonshadow_Dark wrote...
TheChosen0ne wrote...
BigTuna82 wrote...
So this is quality trolling and high entertainment for him? Sad.bwg888 wrote...
BigTuna82 wrote...
TheChosen0ne wrote...
It's a Collector but it seems like Bioware has brain washed 99% of the people here thinking it's a Prothean
marketplace.xbox.com/en-US/Product/Mass-Effect-3-From-Ashes/37359cba-b296-4f2b-83f7-954997fe76c5
Oy, you don't have to link him, this isn't his first time doing it
If it looks like a Collector, smells like a collector, tastes like a Collector then it's a Collector
Why are you licking Collectors?
Actually I took a bite out of it cause I had the urge to taste a creature whose the last of its kind and it tasted like chicken
#61
Posté 27 février 2012 - 03:41
Dragoonlordz wrote...
warriorN7 wrote...
a little of topic but am i the only one who sees a vorcha when looking at prothy
Maybe. I don't see that resemblance myself.
i think its just the way the face is shaped
#62
Posté 27 février 2012 - 03:43
knightnblu wrote...
Heck no, I don't want any stinkin' Prothean on my ship! I want an Ewok gosh darn it!
If an Ewok can take out the Empire, just imagine what the little fur critters can do to a Reaper.
THIS!!!!!! x1mill infinity
#63
Posté 27 février 2012 - 03:45
#64
Posté 27 février 2012 - 04:18
#65
Posté 27 février 2012 - 05:30
warriorN7 wrote...
I think there going with the cryo stasis approach but im not a 100% sure so dont take it to the bank
There is at least one more prothean research base similar to Ilos in the galaxy. That is how Sovereign found out about the conduit. Likely, Prothy was in the freezer as some type of experiment when the world came to an end and was left in the deep freeze, so to speak.
Shepard has to find that base in order to collect war assets. When he re-traces Saren's steps, he finds Prothy. Simple as that. And this isn't a spoiler, I merely put two and two together. Maybe the writers see it my way, maybe they don't. But it is the only scenario that makes sense, at least that I can think of.
#66
Posté 27 février 2012 - 05:41
gmboy902 wrote...
I know it is far too late to actually do anything about it, but I would have preffered that the Protheans stayed extinct (or corrupted).
One of my favorite parts about the Mass Effect universe is the Prothean mystery. Every time, I think about one of the last missions in the original Mass Effect, where you visit the ruins and find the ancient AI. The music in the background was calm and almost mournful. What you saw was the unforgettable tragedy of the race that ruled the galaxy.
By introducing a Prothean - especially one as a teammate - I feel like BioWare kind of breaks this effect. Now the Protheans, who had been your ancient saviors though nobody really knew it, become just another race in a way.
Thoughts?
Very well put and I completely agree. The first time i saw someonr suggest a Prothean squadmate I thought it was a horrendous idea and I still do. I'll give the story a chance, but have serious concerns about what story Bioware can tell to explain how a single Prothean survived 50,000 years.
#67
Posté 27 février 2012 - 06:08
But yeah, I really didn't want to have a prothean squadmate. And I won't.
#68
Posté 27 février 2012 - 07:15
gmboy902 wrote...
Adanu wrote...
YOu're the type who actually likes the Dwemer treatment, don't you? I *hate* that we don't know what happened to the TES dwarves. Personally I'm looking forward to him.
Not quite. We know plenty about what happened to the Protheans. They were an advanced species, they were taken by surprise, they tried to save themselves by putting scientists into stasis, in the end they failed and were destroyed by the Reapers.
But we didn't interact with them. Their actions echo - they disabled the Reapers' tricky Citadel relay trap - and we shot some of their corrupted descendents up, but they were gone. Like I said, the Prothean story was a tragedy and unforgettable. Bringing the Protheans back was a mistake, but not one that can't be made into some good. I'll probably still buy the DLC and who knows, perhaps I will love it despite what it did.
I feel your pain, gmboy902. The Protheans don't need a revival. Also, while I didn't like the Collector's as a primary antagonist in ME2 (they sort of popped up out of nowhere), I did like what they signified; the repurposing of an entire species to fit the Reapers' desires, and thus a possible fate for humanity should it fail in stopping them.
That said, it is, of course, difficult to judge what this DLC has in store, but whatever that is, it's likely goofy and theatrical. This mysterious "Prothean" squadmate is nothing that needed adding to the fiction, regardless of it being optional. The only way I can see Bioware justifying his character (if it's a "he") is through stasis or by salvaging a Collector. The former seems unlikely since Vigil, on Illos, implies that no other facility was secret enough for refuge from the Reapers. Vigil goes on to explain that what few Protheans survived, inevitably died, leaving Vigil as their legacy. The latter, while a bit rediculous, is probably what will happen. Somehow, Shephard will manage to take in a half-reengineered Prothean.
Before I end this post, I would like to say that the "it's optional" argument presents a dangerous path for narrative video games. It implies, and allows, that anything, perhaps to a limit (or perhaps not), can be added, written in, repurposed, patched, or altered, without regard to the fiction the game is based upon.
There's nothing wrong with a proper critique, and nobody should be afraid to give one.
#69
Posté 27 février 2012 - 07:26
The only thing I know I won't like is his appearance. On that leaked page in the XBOX Live store or wherever the DLC appeared, in the upper corner you can see his appearance, which looks almost exactly how the collectors looked...(YES I know the Collectors were repurposed Protheans, but in ME2 it was said the Collectors were no longer Protheans but very distorted, which made me think/hope the real Protheans did not look like how the Collectors looked)
I'm a little disappointed that the Prothean is on Eden Prime. I was hoping he would be inside the Citadel, inside the core that no one has actually seen before. I was hoping one of the Prothean scientists who created the Conduit might have found a way to preserve himself in stasis or something, in the Citadel core, waiting/hoping for someone in the next cycle to find him and release him so he could help the new cycle against the Reapers. I think that would have been really cool. They were the most advanced species, more advanced than any of the species in existence today...seems like if anyone could figure out how to do that, (one of) the smartest members of the most advanced race could have.
Modifié par Cosmar, 27 février 2012 - 07:28 .
#70
Posté 27 février 2012 - 01:54
Cosmar wrote...
I'm a little disappointed that the Prothean is on Eden Prime.
This is another concern I've had. I think whatever story BW tells will be even harder to believe since you may (I do not know for sure) find him on Eden Prime...a planet that has been inhabited, explored, and with Prothean ruins already discovered on it. My gut feeling is that the Prothean story may be better served if we found him on a completely uninhabited, unexplored planet.
I'm really hoping Bioware can spin an interesting, and more importantly, believable, tale about this Prothean.
#71
Posté 27 février 2012 - 01:57
#72
Posté 27 février 2012 - 02:26
#73
Posté 27 février 2012 - 02:34
#74
Posté 27 février 2012 - 02:35
#75
Posté 27 février 2012 - 02:38





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