claimed Eyefinity/Surroundview Support is inaccurate. Sevearly Broken...
#1
Posté 27 février 2012 - 03:39
But if the demo is any form of refference... then we have a VERY big problem that NEEDS to be resolved DAY one of the launch, and the demo should be repaired asap. How this passed quality assurance is beyond my comprehension. HOW it's even broken is entirely another matter as well considering how well Portrait Eyefinity worked great out of hte box for the pass 2 Mass Effects.
What happened?
Currently many people using Eyefinity in widescreen mode (not portrait which is common) are also experiencing issues, even brought to the attention of the widescreengamingforum which basically made ME3 Demo fail due not working like it should.
The major issue is the fact that well, you can't get passed the intro screen/video, additionally those videos look like they are crammed into a small center part of the display. Additionally everything is essentially sevearly cutoff giving you really NOTHING to view. This makes it impossible to select even options almost, you can't create a character and you cannot proceed to get into the game. One solution someone mentioned was to create a character with eyefinity disables followed by then exiting... enabling and then trying to "resume"... in game things appear right, except all cutscenes are broken obviously in the same fashion.
Heres basically all we get:
http://img535.images...emo20120226.jpg
http://img140.images...emo20120226.jpg
http://img213.images...mo20120226v.jpg
Had to ALT+F4 or task manager end task/process my way out of some of the menus due to ESC not working and being unable to even click on the "blacked out" of the screen where a back/forward button should be...
Fix it.
The current Widescreen Gaming Forum Modfix only appears to work for those with the widescreen setup.. not portrait.
#2
Posté 27 février 2012 - 09:31
also eyefinity is a "bonus" (like physX) not a gamebreaking thing.
also remember it also depends on ATI to prover functionality, not just bioware. (driver wise)
Modifié par JohnDoe, 27 février 2012 - 09:32 .
#3
Posté 27 février 2012 - 11:01
Since one of the devs posted it on this forum.JohnDoe wrote...
hang on, since when ME3 demo was supposed to support eyefinity?
Modifié par Fredvdp, 27 février 2012 - 11:01 .
#4
Posté 27 février 2012 - 11:58
Radeon HD 5870, 5760x1080 (3x1920x1080; DP->VGA, HDMI->DVI, DVI->DVI), no besel compensation.
Menus are all restricted to 16:9 (central 1920x1080 display), but in-game it spans across the whole 5760x1080.
One thing it doesn't do, which I'd very much like it to - is to restrict the hud elements to the central monitor. (or atleast allow the user to position them to their liking)
#5
Posté 27 février 2012 - 01:46
Modifié par Fredvdp, 28 février 2012 - 10:11 .
#6
Posté 27 février 2012 - 04:34
interesting, perhaps they didnt tested all configurations (just like a lot of stuff is missing in the demo..)Fredvdp wrote...
Since one of the devs posted it on this forum.JohnDoe wrote...
hang on, since when ME3 demo was supposed to support eyefinity?
#7
Posté 27 février 2012 - 11:16
TehJumpingJawa wrote...
Works ok for me.
Radeon HD 5870, 5760x1080 (3x1920x1080; DP->VGA, HDMI->DVI, DVI->DVI), no besel compensation.
Menus are all restricted to 16:9 (central 1920x1080 display), but in-game it spans across the whole 5760x1080.
One thing it doesn't do, which I'd very much like it to - is to restrict the hud elements to the central monitor. (or atleast allow the user to position them to their liking)
As stated.. this appears to be effecting people inadvertantly in different senarios... for example you fall into the "norms" i suppose but a lot of people have different resolution monitors... for example anything below 1080p and things above 1080p and then bezel compensation on.. and then there are those of us that used Portrait mode eyefinity which usually results in the LEAST amount of issues due to conforming to typically expected Display Ratios... meaning there really is no reason as to why something isn't working properly.
#8
Posté 27 février 2012 - 11:17
JohnDoe wrote...
interesting, perhaps they didnt tested all configurations (just like a lot of stuff is missing in the demo..)Fredvdp wrote...
Since one of the devs posted it on this forum.JohnDoe wrote...
hang on, since when ME3 demo was supposed to support eyefinity?
Looking at the recommended testing guidelines, both portrait and widescreen eyefinity as well as 5 or 6 monitor eyefinity is recommended. Why there should be specific detections for specific eyefinity or display configurations is yet again i say, beyond my comprehension, several developers would agree that setting some thigns based on a display resolution rather than ratio is just silly.
#9
Posté 28 février 2012 - 03:16
#10
Posté 28 février 2012 - 09:59
DHJudas wrote...
TehJumpingJawa wrote...
Works ok for me.
Radeon HD 5870, 5760x1080 (3x1920x1080; DP->VGA, HDMI->DVI, DVI->DVI), no besel compensation.
Menus are all restricted to 16:9 (central 1920x1080 display), but in-game it spans across the whole 5760x1080.
One thing it doesn't do, which I'd very much like it to - is to restrict the hud elements to the central monitor. (or atleast allow the user to position them to their liking)
As stated.. this appears to be effecting people inadvertantly in different senarios... for example you fall into the "norms" i suppose but a lot of people have different resolution monitors... for example anything below 1080p and things above 1080p and then bezel compensation on.. and then there are those of us that used Portrait mode eyefinity which usually results in the LEAST amount of issues due to conforming to typically expected Display Ratios... meaning there really is no reason as to why something isn't working properly.
No doubt. That's why I was so precise with explanation of my setup.
So what precisely is your setup?
#11
Posté 28 février 2012 - 10:45
#12
Posté 29 février 2012 - 05:15
If i go windowed borderless.. get teh same garbage as fullscreen...
Really doesn't make sense
My precise setup at the moment is just a HD6950 2gb using the HDMI/DVI/DP connected using no adapters to natively supported HDMI/DVI/DP monitors..
Monitors are currently in portrait mode.. meaning my current resolution using 1080p monitors is 3240x1920 vs the 5760x1080.
You could call it a very close 16:9.5 ratio arrangement. I was planning on attaching 2 more monitors for a slightly wider perspective.
Having used the 11.12/12.1 officials.... and the 12.2 previews.... no change.
Default CCC Settings applied.
Attempted eyefinity in widescreen just leaves a partially broken interface along with WAY WAY to zoomed in character creation display. Once in the game the graphics pan out correctly aside from the FOV being way way to low.... but menus are still broken...
Modifié par DHJudas, 29 février 2012 - 05:19 .





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