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Final conclusion: What should be changed in final


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#1
cannabisShing

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 Ive played the multiplayer for a few days and I think Ive been indoctrinated. I mean I just cant help palying and thinking about the game. It's a really good game and imo even the demo is highly addictive. But there are a few things, well at least people think, that should be fixed or changed in the final game. I

1. the Unlock/Store system
people are angry about the random unlocks, mainly those with extremely bad luck. imo thats fine for me. I think they might just want to keep people playing it, 
especially  those less hardcore players. I suggest that they add some individual unlocks for a significant higher cost, like 200000 for a revenant, etc

2. the Human Soldier/Adrenaline rush
soldiers are supposed to be shooting things and is ideal for those who like shooting alot. In general Im fine with that, before people start complaining about how adrenaline rush sucks. I tried to analyse it and heres what I concluded. 
for starters, lets take a look in the numbers.
Adrenaline rush gives max. 50% weapon damage increase for a 6.8 seconds duration and 8.8 seconds recharge, which gives ~20% overall weapon damage increase.
given that a Mattock shot in the head ~ a fully upgraded warp on an unshielded enemy, its actually not bad, provided you are pretty good  with that little friend of yours and you dont miss a single shot
I suppose this is what the designers thought. 20% overall damage boost = not bad

now lets be realistic. there are situations that a player may encounter during a multiplayer game, where
A) you and/or your team meet a crowded group of lesser enemies, theyre sitting ducks.  this happens mostly at the start of each round where enemies are spawding. AR  is good, anything is good.
B) your team spread out and so are the enemies, and you are picking up lone individuals. AR isnt that effective, you'll probably waste most of the duration after you kill some mob and start looking for another one. you get 50% faster killing the first but thats really is it.
C) 
you and/or your team meet a crowded group of dangerous enemies. again, AR is not effective, as you must take cover between a few shots or else you'll die.  you'll waste it

so there is few situations for 
AR to be practical, 
situations where you can spead bullets on targets the entire duration, like fighting phantoms or Atlas or group of troopers.

moreover the choice of weapon you can effective use AR is also limited. if you use a slow sniper you'll waste it because of the reload and Tactical cloak's higher damage bonus. for shotguns you have to run between targets = waste half of duration, unless you are very luck with some closely packed enemies but the vanguards are probably more effective.

and other abilities are auto-targeted. this makes AR soldiers sadly tiring. AR is just so underpowered with the skills needed to properly use it.

Suggestion: try one of these:
1)increase the damage bonus
2)make bullet easier to hit, like decrease bullet spread (dont bother with weapon stability, its more of a joke
3)put the 50% shield regen in the 1st rank and another 50% in the last rank (soldiers are meant to survive longer in the front line than other classes, I think this will be interesting -> shooting things, take cover, regen, shoot things..

3. human sentinel/tech armor
To be continued... or not..

#2
Wheatax

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drell vanguard to krogan vanguard? *hopeful*

I do feel the packs are a bit too random. Maybe they could reward the players more if they kept using that 1 class more often. Like the chances of getting a Widow is higher if you kept using sniper rifles more often. Just a suggestion though.

Modifié par Drotter, 27 février 2012 - 04:45 .


#3
ZweiWing

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The subject of the unlock system has been beaten to death. There's already official word of what's going to happen:

social.bioware.com/forum/1/topic/343/index/9326176

Modifié par ZweiWing, 27 février 2012 - 04:46 .


#4
Butthead11

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4.Vanguard nova cancelling.
5.Various weight changes to guns
6.Grenades of all kinds need modification.
7.Drell. Or post something to tell us officially if everyone is just playing the class wrong.
8.Stasis might need a nerf. Depending on how useful it is against husk/Geth.

#5
Shahadem

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I'd like some maps that aren't circular survival maps.

A map that you actually progress through rather than run around in circles on.