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I fear Me3 will be about grinding


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#1
LvFR3AKSHOW

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 As of the demo its super fun i havent got a chance to play 1 or 2 but im going to buy them now after playing the demo.
But from what i have been starting to see now it everyone is in it for the credits. people will kick other out because
" hes to low of a level to help us objectives in the fastest time possible." - some random guy i was playing with when i invited my friend that just got the game.

Is anyone else noticing this when you play
Ive been left to kill every person just because of an objective the more credits you get. the more of a chance you have of getting the stuff you need, or characters.

To stop the grinding i think you should get characters and attachments per-level you get guaranteed just to elemnate the chance of not getting that one person/gun/attachment if the packs you buy are pure random then just grind to get credits.

please note i have only played the demo of mass effect an im no way a expert of what they should and should not do this is only to state what i have been noticing while playing the demo

#2
Moonshadow_Dark

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If they did that, then no one would get the objectives. Plus guaranteed rewards offer no real sense of surprise and pride. If you know what's ahead, then the fun is gone. Life without surprises is a terrible way to live.

#3
Zall

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LvFR3AKSHOW wrote...

But from what i have been starting to see now it everyone is in it for the credits. people will kick other out because
" hes to low of a level to help us objectives in the fastest time possible." - some random guy i was playing with when i invited my friend that just got the game.


Some people would have kicked him regardless, since that kind of elitist thinking won't go away with any kind of system.

LvFR3AKSHOW wrote...
Ive been left to
kill every person just because of an objective the more credits you get.
the more of a chance you have of getting the stuff you need, or
characters.


Working as intended, objectives first and then everything else. It's much more annoying to lose because the clock ran out.

LvFR3AKSHOW wrote...
To stop the grinding i think you should get
characters and attachments per-level you get guaranteed just to elemnate
the chance of not getting that one person/gun/attachment if the packs
you buy are pure random then just grind to get credits.


You are not the first to complain about the randomness of the system. ^_^  Bioware already stated though that they do not plan to change it.

#4
Moonshadow_Dark

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Zall wrote...

LvFR3AKSHOW wrote...
Ive been left to
kill every person just because of an objective the more credits you get.
the more of a chance you have of getting the stuff you need, or
characters.


Working as intended, objectives first and then everything else. It's much more annoying to lose because the clock ran out.


Not to mention the spawning does not stop until you complete the objectives. Otherwise they just keep coming.

#5
zoNiklv

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I never kick people unless i'm going for Gold, that's probably true about all players who've done Gold many times. No worries here, bronze/silver is a good learning pitch. Take it, new players, it's yours!