Let's Play: Fallout 2 - Paragon saves the BSN! (Now: Ch. 15)
#51
Posté 06 mars 2012 - 05:38
#52
Posté 06 mars 2012 - 05:45
#53
Posté 06 mars 2012 - 07:00
Doctalen wrote...
This is the best thing on the internet.
Fix't.
Just glad he skipped over the frigging Temple.
#54
Posté 06 mars 2012 - 07:39
#55
Posté 06 mars 2012 - 03:51
You know, it's for people like you that BioWare dumbed down the franchise to be a cheap GoW ripoff with appallingly written drama aimed at Twilight fans.
You're starting to get a knack for this. :-)Ha-happy ending? No happy end! Life doesn't have one! kyahahahah! It does NOT DOES not reflect the final b-build hahhh...
Much better dialogue, a strong spoof indeed. 2 hanar tentacles up....way up!
#56
Posté 09 mars 2012 - 05:54
#57
Guest_Obi-Wan Old Ben Kenobi_*
Posté 09 mars 2012 - 08:46
Guest_Obi-Wan Old Ben Kenobi_*
#58
Posté 11 mars 2012 - 12:27
-------------------------------------------------------------------------------------------------------------------
Click here for the full Chapter Index!
The Story So Far:
Paragon, on an epic quest to save BioWare, searches for the man Vic to help him find the Infinity Engine Creation Kit. After receiving information at Obsidian, he arrives at The Den, ready to complete his quest. Things don't go according to plan, however, as he finds himself under attack by the soulless, addicted Mass Effect haters - Husks of their former selves. Of all places, he finds refuge in a congregation of diehard Cerberus fans who clue him in on the situation.
: Do-don't run, littttle Starch-child. YOU'LL damage damage damage the ArTiStIc INTegrITY....-------------------------------------------------------------------------------------------------------------------
Chapter 4:
Paragon immediately heads towards the east side of town. He's eager to talk to Vic about the Infinity Engine Creation Kit, then get the hell away from the place. The "friendliest people" in town were rabid anti-BioWare fans. Probably haters from 4chan.
Outside and away from the relative safety of Helen Mirren's establishment, our hero is wary of addicted trolls as he walks toward Metzger's hideout. He treads lightly, while most of the trolls had already moved onto Metacritic, there were still a significant number of them wandering the streets of The Den.

Making sure to avoid an encounter with such ghastly creatures, Paragon quickly zig zags through the streets and alley ways, heading east. He eventually stumbles upon a Church and graveyard.

His curiosity piqued, our hero looks around to ensure that none of the trolls were following him. He then makes his way to the tombstones, and looking closely, he reads aloud the epitaph of one of the deceased.
"BE EXCREMENT TO EACH OTHER."
: Hmph. Good riddance. We don't need trolls ruining the fun of like-minded individuals. It's called the BioWare Social Network for a reason. If he didn't like everything about BioWare, he should've gone somewhere else to post....
After leaving the graveyard, it isn't long until Paragon finds the building he assumes this "Metzger" owns.
Luckily for our hero, the guards outside don't have an issue with letting him in.

Now inside the compound, Paragon realises he must've entered a "lobby" of sorts. It's filled with heavies and mercs armed to the teeth. Our hero is loathe to believe that one of these grunts could be "Metzger" or "Vic".
He walks up to the nearest person and asks for assistance.
: Excuse me, could you possibl-
: Thank you. What kind of person is your bos-Disconcerted, our hero steps away from the brute. If this was the most civilised man Metzger could hire to greet people, Metzger himself had to be some savage.
Paragon takes a seat, patiently waiting for Metzger to emerge from his business meeting so that he can finally talk to V-
His thoughts are interrupted by a sudden "THUD!" coming from the back room, where Metzger is having his meeting.
Our hero is unable to see exactly what is going on, as the meetting was still being conducted behind closed doors. Despite that, he is able to hear parts of the goings-on in the back room.
: You said... it... fixed!!
: Cannot... f-fixed... impossible... no tools... Sorry... too late.As Paragon listens intently to the argument between Metzger and his business partner, he hears one of them fly into a rage. The guards tense up, alert and aware of the escalating situation. Without warning, the door flies open and a man stumbles out, tripping all over himself.
The man is followed by another one, presumably "Metzger". Furious, the man Paragon assumed was Metzger grabs the other man by the collar and lifts him up off the ground.
: You will fix the story for me, "Vic"! You promised me you'd fix Mass Effect 3's story by release... but you didn't do it! I was patient, but now you say it can't be done at all! Give me one good reason not to waste you right here, right now.
: Oh my God...While Metzger may have been using a pseudonym to mask his true identity to the general public, now that Paragon is able to see him up close, he recognises Mac Walters for who he is.
: I can't work miracles, Metzger! You may have kidnapped me from Obsidian and forced me to work on your Mass Effect 3 story, but it's broken! It's so horribly broken! Besides, the game's already been released. There's nothing I can do now. Why don't you let this (and me) go? I wanna go home and blog about Wasteland 2 already.
: Let this go?! You don't even realize what an opportunity this is! I don't know what "Wasteland 2" is, but you're not looking at the bigger picture. Let me show you something, "Vic".Mac Walters quickly changes in demeanour, he is no longer the angry and aggressive man that Paragon had seen only moments ago - he seems more like a friendly uncle now.
Mac takes Vic's hand and leads him past the back room, towards a door that leads to the outside, perhaps a backyard of sorts. Emotionally engaged, our hero follows the two men. Several guards exchange looks with one another, but none say or do anything to stop Paragon.
: I guess I intimidate them...The three of them step outside, Mac and Vic apparently not seeing or caring that our hero had joined them
: Vic, for every action, there is an equal and opposite reaction. That's Hard Sci-Fi. Something that Mass Effect 3 is all about.
: Actually, it's one of Newton's la- OH GOD WHAT IS ALL THIS?
Paragon was stunned. Dozens of people were walking about inside Mac's backyard. They were confined to a derelict, broken down building and sealed inside a square of menacing barbed wire fences, spanning at least 2m high. Many of the sections had large, towering speakers attached to them. Most of the people were shuffling around listlessly, and swaying from side to side.
To Paragon, they were reminiscent to the spoiler addicts roaming around the city. But while they gave off the same vibe - devoid of sentient thought, almost zombie-like in their movements - they were distinctly different in appearance and likely, different in essence as well.
When the speakers start to broadcast messages from some familiar voices, our hero's suspicions were confirmed.
: Mass Effect 3 is the ultimate conclusion to Shepard's story... the game has wrapped up this trilogy in what has become one of the best video game and science fiction stories ever told.
: ...a game that transcends the genre boundaries of old and takes what it needs from across the gaming spectrum in order to finish its story in the most compelling, thrilling, heartbreaking way possible.The people begin to groan and communicate their approval.
: Love... Mass Effect 3... greatest gaming... blockbuster experience...
: Thank y-you... BioWare... Mass Effect... so important in my life... makes me think...
: B-best ending evar... amazing conclusion... 10/10 GOTY!While Paragon didn't disagree with any of the comments, he does feel a level of discomfort seeing them expressed in such a manner by people who appear to be mindless slaves. He looks away and rubs his nose.
Vic on the other hand, expresses his discomfort in another way.

A Halloween enthusiast's impression of Vic's reaction.
: Majestic, isn't it?
: ..........
: You've surely seen all of the rumblings about Mass Effect 3, Vic. Here, in The Den of trolls and addicts, on metacritic, on 4chan, even on sites like The Escapist, because of the endings. Vic, when you create a product that is so controversial, you get more than rabid haters. You also get rabid fans. They become mindless drones either hating or fellating our work with no off switch. And that is something we can use to our advantage.
: ...I don't understand.
: They become ripe for indoctrination, Vic. We saw it first in Dragon Age 2, it was an accident then. But now, it's no accident. Our games can change the nature of a man. We're using that power to expand our fanbase and bend them to our will. That's why I still need your help with the story. You see, I never intended to fix it before release. I intend to sell it as DLC. Think of how much praise and press we would generate.
: N-no. This is barbaric. I'll have no part in this scheme of yours.
: Well, that's your choice, Vic. Let it never be said that we don't offer people choices. Just remember, you won't be going back to your beloved Obsidian until you do what I want. Take him back to his holding room!Paragon didn't know what to make of the conversation between Mac Walters and Vic. Or what to make about the poor people outside. He knew that expanding BioWare's audience was surely a good thing, but he didn't understand how creating polarizing games would accomplish that. Most of all, he had no idea how that related to the Infinity Engine Creation Kit, if it was related at all. All he knew was that all this chaos was ruining the BSN.
He had to talk to Vic. Perhaps he could convince Vic to finish Mass Effect 3's story. It's certainly worth a shot. At the very least, he could get a better grasp of what the hell was going on.
----------------------| (End of Chapter 4.)
Hope you enjoyed it!
(Kind of went off the deep end with the MCA/Mac Walters conversation but meh, I wrote myself into a corner in the previous chapter.)
Modifié par CrustyBot, 05 juillet 2012 - 11:55 .
#59
Posté 11 mars 2012 - 12:43
: You know you want to touch my hat. It's just that spiffy.
#60
Posté 11 mars 2012 - 01:48
#61
Posté 11 mars 2012 - 02:42
CrustyBot wrote...
Lowtez Draken?!? He's back?! I thought BSN had forgotten about him. I'm glad he has returned to the fame that he deserves.
Older Lowtez Draken FTW:
Vote for Lowtez in this poll as you fav character in DA2.
And this comment was hilarious:
"They become ripe for indoctrination, Vic. We saw it first in Dragon Age 2, it was an accident then. But now, it's no accident. Our games can change the nature of a man. We're using that power to expand our fanbase and bend them to our will. That's why I still need your help with the story. You see, I never intended to fix it before release. I intend to sell it as DLC. Think of how much praise and press we would generate."
Modifié par Elton John is dead, 11 mars 2012 - 03:11 .
#62
Posté 11 mars 2012 - 05:25
But this 4th one was majestic nontheless:wizard:.
Modifié par eroeru, 11 mars 2012 - 09:18 .
#63
Posté 11 mars 2012 - 10:07
#64
Posté 13 mars 2012 - 02:05
I want to see the ending to Paragon01's saga. Maybe he will become Renegade01 in the next chapter.
Modifié par Elton John is dead, 13 mars 2012 - 02:06 .
#65
Posté 15 mars 2012 - 01:53
-------------------------------------------------------------------------------------------------------------------
Click here for the full Chapter Index!
The Story So Far:
Paragon, in an epic quest to save the BioWare Social Network, travels all the way to The Den in order to find a man named Vic. Having arrived at The Den in the middle of a fierce battle between addicted Mass Effect hating Husks and fanatic Mass Effect game Collectors, Paragon navigates his way around town with the help of Cerberus fans to Metzger's compound, where Vic was being held captive. Once there however, Paragon discovers that Metzger himself is none other than Mac Walters, lead visionary of the Mass Effect franchise.
: Pick a colour, any colour!-------------------------------------------------------------------------------------------------------------------
Chapter 5:
After Vic was led away, Paragon attempts to introduce himself to Mac Walters.
: Uhh Mr. Walters sir, my name is Paragon01 and it's umm... an honor to meet you sir.
: Hmm? How'd you get out? Back in the pen you go.Mac Walters moves towards our hero, apparently thinking that he was a stray Mass Effect Collector.
Fortunately, one of the guards motions to Mac Walters, informing him that Paragon was not one of the herd.
: I-I'm not one of those... things, sir. I'm just a huge Mass Effect fan and I need to talk to you.
: About Vic, sir...
: Umm... what was that stuff you were talking about? Loyalty, polarizing endings and all that stuff. What are you doing to all those poor people?
: What? You saw all that? Okay, I'm only going to say this once.
: Okay, sir. I love your work sir. Can I please get your autograph?
: ....No. Please leave. This discussion is over. I need to work on an interview discussing the polarizing endings.
: Okay, but I loved the endings, Mr. Walters, all true Mass Effect fans love them. They really were deep and gave closure. It's just the vocal minority who dislike them, because they don't get the hard sci-fi sophistication of Mass Effect 3....
Paragon was promptly dismissed and led out of Mac Walters' office. Disappointment hits him as he realizes that he was too starstruck to follow up on Vic's situation. He didn't even find out whether he could talk to the man or not.
Shaking his head, our hero questions one of the guards on that very subject.
: Hey, umm... about Vic...
: He's being locked in his room right? Why would Mac Walters order that?
: Oh. I see. Thanks. Well, Mac Walters is the lead writer for Mass Effect 3. He knows what's best. Is there any chance that I could speak with Vic?
: I could help Vic with his work for Mac Walters. You have no idea how much of a fan I am of the Mass Effect series. Just look at what I brought on this trip:

Paragon enters Vic's holding room. Our hero spots a large workbench with a ruffled stack of notes on top taking up a large amount of space. He also spots a dirty matress on the floor. But what Paragon notices most of all, is the absence of a kitchen or toilet. Our hero wonders how long Vic has been living in such a cramped room in such squalid conditions.
: You. You aren't one of Metzger's goons, are you?
: No, my name is Paragon01, Vic. I need to ask you about the Infinity Engine Creation Kit. What is it and where can I find it?
: Ahh. It's been a number of years since I heard about that particular item. You're in luck, I've used it before, long long ago. But more importantly, I know where to direct you in your search. I need your help first though. What I'm asking should offend anyone with moral integrity, but I'm out of options. I have to get out of here. I need you t-
: To help you with the Mass Effect 3 story to sell as DLC? Of course, I'd be glad to help!
: Glad? Ugh... Well, I need you to go back to my office at Obsidian and pick up something for me. It's a... it's my muse. I can't write stories without it, but with it, I can weave narratives the likes BioWare has never seen. Here's a key to the door. I keep it locked most of the time.
: Aren't you being a bit presumptuous? BioWare's narratives are a work of art, each new one so perfect it makes the previous one retroactively bad. Like how Dragon Age: Origins' narrative was a masterpiece, until Dragon Age 2 came out. Then it was just predictable and cliche because Dragon Age 2's was so innovative and transcendent. But I'll help you Vic, because I need the Infinity Engine Creation Kit more than you know. Hey, maybe when I can get back, we can work on the story together!
: .....After promptly bragging to everyone he could find on the BSN about the prospect of working on the Mass Effect 3 story, then having to retreat once he could provide no proof, our hero sets out - back to Obsidian.
...
Paragon spends the afternoon making his way back to Obsidian. Our hero is perfectly happy to backtrack the long distance in order to find Vic's muse. As he traverses the beaten path he took when first leaving Obsidian, he imagines how the Mass Effect 3 endings could be improved via DLCs.

: I'd pay $100 if it came with a "wedding night" mission. I'd go Renegade, it'd be my first time too. With Tali. Renegade all night long....
When our hero arrives back at Obsidian however, there's no one to greet him unlike the last time. The outskirts of the town are empty.
(My sympathy goes out to the Obsidian employees who lost their jobs in this round of layoffs and to yet another promising Josh Sawyer led project that will never see the light of day. I hope they find equally fulfilling and well paying work soon and that Obsidian suffers no long term damage as a result of these events.)
Wary, Paragon treads carefully. He makes his way towards Vic's shack, but hears the sound of voices coming from one of the buildings. The lights are on, the doors open. As our hero steps inside to investigate, he sees that the people of Obsidian are eagerly listening to the sales pitch of a man who our hero doesn't recognise.
As if he were selling snake oil, the mystery man gracefully silthers across the room, turning it into his own stage, making bizzare and grandiose claims. He then begins addressing individual members of the audience as he tries to garner interest and support for his product.
: Ladies and gentlemen, ladies and gentlemen. There are plenty of "gamers" out there telling you that RPGs are changing, or that RPGs are dying. I know how much it pains you - it pains me just as badly!
: That's exactly the pain I speak of! I share your heartbreak, son. There are even doctors who would like you fine folks to believe that RPGs are no longer relevant!
: But it's true. Not completely, but there is truth in it! It's not like it used to be. We can't survive without publishing and marketing and their demands. Nobody can.
: Well, let me ask you. Are you pleased with that, Feargus? Are any of you pleased with that?The noise level instantly drops. Within a few seconds, only silence fills the room.
The man continues his pitch to Obsidian.
: Are you happy with an intrusive UI that tells you where to go because publishers don't trust gamers to understand directions? Are you happy with hamfisting poorly made action combat systems because marketing loves "genre blending"? Are you happy with linear levels and restrictive gameplay options because publishers don't want people to get lost or confused? Are you happy spending most of your budget on graphics and cinematics instead of making a fun roleplaying game with in-your-face character systems, tons of gameplay and story permutations with plenty of quirky encounters? Well, are you happy with that?
: ....No.
: I thought not. Nor should you. However! Those problems can be a thing of the past, for I give you a better way, Obsidian! I give you hope for the future!The man rushes over to the centre of the room. There is a table there, under wraps. He probably has some sort of prop, or item to unveil. Many people gasp in anticipation of what exactly the man has to offer them.
: Look at them, they're a bunch of sheep. Mindless drones. He has them eating out of the palm of his hand. Glad to know BioWare fans are nothing like that.It's a good thing for Paragon that no one heard his derisive comment, or that if they did, they simply did not care.
: Esteemed members of Obsidian, what if you could make a game... with turn based combat... with full party creation and control... with an open world unafraid to make you it's ****... with skills-on-environment interaction and a design philosophy that is unapologetically old school RPG.
: You're crazy. He's crazy!
: I'm not crazy, Tim. Through the miracle of fan based crowd source funding, I present to you the tonic of turn based, the pill of post-apocalypse, the medicine for modern RPGs... Behold!
: Mother of God...
: I-it's beautiful...
: Shut up and take my money!

: Pledge! Pledge! Pledge!(If you would like to check out Wasteland 2's Kickstarter page to pledge a donation and receive one of the pre-assorted packages or just to get more information on the game, feel free to click here.)
Our hero left soon after they started to blather their approval. He didn't know what the Snake Oil Merchant was trying to sell the guillible fools at Obsidian, nor did he care. All that mattered was getting Vic's "muse" and returning to help him fix Mass Effect 3's story. That was much more important than the incoherent ramblings of a madman and his equally disturbed audience.
: It's almost like he was making fun of modern RPGs in his sales pitch. But they're so much better and evolved nowadays. I bet you couldn't get the cool cutscenes and Paragon or Renegade interrupts with games from the 80s or 90s......
Meanwhile, back at Mac Walters' office, the interview was going quite well..

...
With the town distracted by the mumurs of Wasteland 2 and with Vic's key safely in his possession, Paragon had no trouble getting into Vic's backroom office without attracting unwanted attention.

Our hero spots what must be Vic's muse placed on top of the man's bookcase.
: Well, I guess everybody has something that gives them inspiration... and this is Vic's. I better get back to The Den and give this to him.
As Paragon left Obsidian once again to do exactly that, he had no idea what he had unwittingly set into motion. Oblivious to the notion of choices having consequences, he takes one more look at Vic's muse. Smiling, he places the muse into his backpack and heads back in the direction from where he came from.
...
: The endings were intentionally this way because BioWare wants to release DLC, am I reading this post right?! ... FFFFFFUUUUUUU-...
-----------------|(End of Chapter 5)
Hope you enjoyed it!
I basically used this chapter to shill for Brian Fargo and Wasteland 2, but hey, why not? I at least kinda tried to get the plot moving and add a few jokes in all that.
Modifié par CrustyBot, 05 juillet 2012 - 12:01 .
#66
Posté 15 mars 2012 - 02:19
CrustyBot wrote...
: I'd pay $100 if it came with a "wedding night" mission. I'd go Renegade, it'd be my first time too. With Tali. Renegade all night long.
Hahaha I just noticed that Shepard's face is on the default portrait sometimes. Wow that is really creepy looking.
: Shut up and take my money!
: Pledge! Pledge! Pledge!
Heh, you should've snuck this in:
#67
Posté 15 mars 2012 - 03:30
Ah, but in reality, those endings were really hallucinations caused by all those drinks you had on the citadel.Okay, but I loved the endings, Mr. Walters, all true Mass Effect fans love them. They really were deep and gave closure. It's just the vocal minority who dislike them, because they don't get the hard sci-fi sophistication of Mass Effect 3.
Arcanum much?with an open world unafraid to make you it's ****
These chapters are almost becoming a sort of Colbert Report, spoofing the latest gaming news with a strange narrative connecting them together. I support this.
#68
Posté 15 mars 2012 - 03:34
This face is ******* epic.
#69
Posté 15 mars 2012 - 06:43
P.S. The Wasteland project looks pretty good. I never played those type of games but was talking with the spousal unit about the Fallout developer's GDC talk and he liked the original Wasteland. We'll probably kick in something, since it goes towards your game purchase.
Modifié par Addai67, 15 mars 2012 - 07:07 .
#70
Posté 16 mars 2012 - 12:12
#71
Posté 16 mars 2012 - 12:49
CrustyBot wrote...
Like how Dragon Age: Origins' narrative was a masterpiece, until Dragon Age 2 came out. Then it was just predictable and cliche because Dragon Age 2's was so innovative and transcendent.
Lol so lifelike.
#72
Posté 16 mars 2012 - 02:00
I salute you, good sir.
Modifié par Kaiser Shepard, 16 mars 2012 - 02:11 .
#73
Posté 16 mars 2012 - 11:15
Also, testing new sig.
#74
Posté 19 mars 2012 - 08:00
-------------------------------------------------------------------------------------------------------------------
Click here for the full Chapter Index!
The Story So Far:
Paragon, in an epic quest to save the BioWare Social Network, travels all the way to The Den in order to find a man named Vic who was being held captive by a man named Metzger. In exchange for Vic's freedom, Paragon travelled all the way back to Obsidian in order to retrieve Vic's muse, a Nameless Doll, to help the writer complete Mass Effect 3's story. Boasting about his role in shaping Mass Effect 3's ending, he unwittingly enrages the hateful Husks, sparking a war on the whole internetz. Arriving back at The Den after his trip, he heads to the Cerberus bar, hoping to deliver the Doll the next day.
: A doll? Pfft, what a weirdo.-------------------------------------------------------------------------------------------------------------------
Chapter 6:
Paragon arrives back at The Den in the black of night. He tries to stay out of the open initially, but soon realises that there was no point. Many of the addicts showed no interest in him, even though he had outed himself on the forums as someone who wanted help writing new endings for Mass Effect 3's story.

The silence was eery.
Our hero walks raggedly, straight into Helen Mirren's establishment, there was no point in going to Vic today. A warm glass of milk, and some forum posting on BSN for the night would do him some good.
When he enters, she immediately jumps up and comes to greet him.
: Welcome back, Paragon! It's good to see you! Please, take a seat. How was your trip to Obsidian and back?
: Ahh, thanks. I'm fine. But I'll need to leave to umm... "Metzger"'s place in the morning. I've got to help him and Vic complete the Mass Effect 3 story.Once Paragon said the word "story", the room began to buzz with noise and excitement. Many of the other patrons made their way to Paragon and Helen, jovial and full of smiles.
: What's going on here? Why is everyone so happy? Weren't you all hating on BioWare before I left?
: Because we're gearing up for war, dear. Metzger's really gone too far this time. We're standing up for ourselves, and it's given us high spirits - to fight for something we believe in. To fight for better endings.
: But the endings were fin-One stern look from Helen Mirren halted Paragon in mid sentence. He knew that he was in the wrong place to be pointing out the fact that Mass Effect 3's endings were brilliant and philosophical.
: Ahh, can I just stay the night?
: No problems, sweetie. Here's the key to the bedroom you can sleep in.Exhausted, Paragon quickly retires to his room as the people inside the establishment eagerly discussed their favourite Mass Effect moments. Some of them discuss the shoddiness of the stories in all three games, especially of the later two and point to other RPGs with better stories that have achieved success in recent years.
: So, there's this guy right, nicknamed the "White Wolf"...
: This story, again? We've been hearing it non stop for months now.
: But, 'tis a fascinating tale, Helen. I wish to hear it.
: Okay, settle down, everyone. I think we can at least agree that there are much better stories out there that have gotten mainstream acclaim. Mass Effect fans are deluding themselves into thinking that Mass Effect 3's story, especially it's ending, was great.Sadly, Helen receives a rousing cheer of approval from the entire establishment for that particular comment.
But Paragon was too tired to point out the error in their thinking, he was content to let the issue go. It was an odd feeling, accepting the opinions of others who were so obviously wrong. Only a week ago, he would've tried to report their harmful deviancy to the moderators. But the physical exertion of the last few days was too much for him and he needed some time to recuperate; in a nice, warm and comfortable bed for once.
...
Paragon awoke in the early hours of the morning but not out of habit, or a good night's rest. He awoke to gunfire and loud screams. Fearing the worst, he jumped out of bed, grabbed his belongings and darted outside, trying to find out the source of the commotion.
He soon found it - there was anarchy in the streets.
Armed men and women engaged each other in deadly combat. The scene was horrific. Dead bodies littered the roads, maimed soldiers cried out for aid. Paragon could only watch in horror as collectors and spoiler addicts let loose on one another, mowing each other down with deranged glee.
: IF you ARE colourblind THERE is ONLY one ENDING!! (spoiler alert for the link)
: Mass Effect is the greatest video game series ever created, it has made me cry and weep on many occasions (in a good way)! That's why Mass Effect 3 received 48 Perfect Scores from Critics! Because it really is perfect!
It's happened, it's finally happened, our hero lamented. Open warfare between the trolling spoiler addicts and the indoctrinated game collectors.
Paragon knew where he stood on the issue and it pained him greatly to see his brothers and sisters fall but chaos like this only served to hasten the demise of the BSN - something that he had gone on this journey to prevent!
Knowing that he had no way to stop all this madness straight away, Paragon makes a quick dash across the city streets towards Mac Walters' compound. He knew his priorities - getting Vic out of harm's way and possibly fix Mass Effect 3's story for DLC. It may not save The Den, but this was a cesspool that was an acceptable loss. Working on the endings and hell, finding the damn Infinity Engine Creation Kit may bring peace to the entire community in the future - that's what was important right now.
...
When Paragon arrives at Mac Walters' compound, he sees that the people there are in a panic - clearly they did not expect the reaction to Mass Effect 3's endings to be so devastating.
: I don't get it... they've always loved our games before!
: You got arrogant and greedy, always assuming the fans will be there for you, even when you attempt to screw them over for the profits. It's not worth it, is it? The money that was promised to you by E-
: I don't want to hear that from you! You're still coasting on the popularity you got for making Planescape: Torment! Gargh! I don't have time for this, status report!Paragon jumped when Mac addressed him next - our hero thought that Mac would be too distracted to even notice him enter.
: You. Vic said you were helping him with the story. You two finished yet?
: No, Vic still needed something befor-
: Dammit! What's wrong with Obsidian and deadlines?! I need that fix for the story. But I can't keep you two here any longer. It's not safe with all the spoiler addicts and hostile fans about. So work on that story and email it to me when you're finished. In return, I'm letting you go, alive.
: Wait, what about my money? You promised to pay me!
: I kidnapped you, are you surprised I'm not paying you? I'm letting you live. That's the deal my superiors have authorized me to make. Pray I don't alter the deal any further.Paragon and Vic, grateful to be let out alive, quickly leave The Den. It's become a battleground, one of many, our hero suspects. But there's nothing that can be done to save it's inhabitants. At least for now. So many collectors... so many fans... so many fallen comrades... he hopes that at least each collector took out a spoiler addict with them.
For those that had no choice but to remain and fight however, such idle thoughts were not a luxury.
...

: What?! That was heavily fortified! What's next?!The moment Mac Walters expresses his combined annoyance and resignation, a new forum topic on the BSN emerges as a rallying cry for the anti-Mass Effect 3 movement.

: Everyone! We shall go on to the end. We shall fight in the Forums, we shall fight on the sites and their comment pages, we shall fight with growing confidence and growing strength on the internet, we shall defend our cause, whatever the cost may be. We shall fight on the blogs, we shall fight on the Twitter Feeds, we shall fight on the Facebook pages and in the streets, we shall fight in the hills; we shall never surrender. RE-TAKE MASS EFFECT 3!!
: Argh! LOCK IT DOWN LOCK IT DOWN LOCK IT DOWN! Where are the moderators?!...

: They're weakening! Keep up the assault!
: I'm putting you away for good! Don't give them an inch! Hold the line! HOLD THE LINE!! HOLD THE LIN-AARRGGHHH...

The battle rages on, without an obvious victor, though it's clear that the moderators have an overwhelming presence on the forums.
Oblivious to the specifics, but aware of the generalities, Paragon leaves The Den in shame. He sneaks away from the skirmishes, going out of his way to avoid the fighting. Sadly, our hero knows full well that the fighting won't end any time soon. Indeed, it's only just begun.
...
: ... ugh...
: Hey, don't get depressed over this, kid. It was bound to happen. This stuff with BioWare and it's fans, it's been boiling up for a while now...
: ...But BioWare's never done anything wrong! The fanbase is so entitled and whiny! Don't they have anything better to do with their lives than troll BioWare? Why even have opinions if they're so negative?!
: I get that you're frustrated. But hey, I'm here to help. We still need to finish that story after all. And I know where you need to go to find the Infinity Engine Creation Kit. There's a City, to the South East, it has it's roots intertwined with that of BSN and BioWare, but they... they are different. I'll help you get there, I'll be there every step of the way. It's not like I have anything else to do. Heh... I never got a chance to ask in all that craziness, but what kind of RPGs do you like anyway?Vic's words were oddly soothing, the offer of compatriotism and warmth reassures our hero. Looking at Vic - and smiling - Paragon silently offers Vic a word of thanks. As the two head South East in the direction of this mystery City, our hero realizes that the elusive friend he was looking for, to be with him for this journey, may have just made himself known; though he wishes it came about in different circumstances.
----------------|(End of Chapter 6)
Modifié par CrustyBot, 05 juillet 2012 - 12:12 .
#75
Posté 19 mars 2012 - 08:30

So many lulz.





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