Quitting, there needs to be some deterrent
#51
Posté 27 février 2012 - 05:20
The design of the game already does plenty to deter straight up leaving. If you want to sabotage a bad team that has a near zero chance of overall victory, suicide at the beginning of wave 7 and watch them flail about.
Your proposal does nothing to solve that problem.
#52
Posté 27 février 2012 - 05:26
#53
Posté 27 février 2012 - 05:29
#54
Posté 27 février 2012 - 05:36
ZombieGambit wrote...
So, I eventually find a game, right, and it's Bronze on Firebase Ghost. Easy? Apparently not. My two teammates both went down in round 1. Fine, whatever. I was trying out a new character and was going to rely on my teammates, but apparently I had to step it up. Eventually I get to round 3 and think it's been a little empty for a while.
Both my teammates quit on me leaving my level 5 ass to do the mission solo. WTF? The game doesn't even tell you that a teammate quit and all you get is a warning saying you'll lose your progress when you do. I think it should charge you 1,000 credits for every game you quit and it increases by 1,000 for every consecutive game you quit. Even if you have no credits it should make you go negative.
It's a multiplayer game. People rely on you, you can't just go quitting willy nilly and leaving everyone hanging.
It's called disconnecting. Have you not noticed how buggy MP is?
#55
Posté 27 février 2012 - 05:39
#56
Posté 27 février 2012 - 05:45
I think non-friend players should be able to join matches.
#57
Posté 27 février 2012 - 05:46
You said that both your teammates left without you noticing, that means that you were hosting the match. Both of them left within minutes of each other.ZombieGambit wrote...
If you lag a lot you honestly shouldn't even be playing MP.frustratemyself wrote...
Do you want people to be charged x number of credits every time they drop out due to laggy internet connection?
Sometimes leaving the game does not happen by choice.
It's very likely that it was your connection that caused the problem.
You don't get kicked. The server switches to a new host and the current wave restarts.Homey C-Dawg wrote...
My only problem is when the host leaves and everybody gets kicked.
What happens is that everyone sees the 'host has left' message and hits the 'exit' button instead of waiting the ten seconds it takes for the game to reload on a different machine.
#58
Posté 27 février 2012 - 05:50
People who quit a game should be hunt down, shot, than cut into pieced and finaly sent to there relative in little box. While of course illiminating all trace of there existance including but not limited to the removable of there relative.
*roll eye*
#59
Posté 27 février 2012 - 06:04
and it has Demo problems...
invisible enemies
enemies shooting threw walls/ being in walls
my favorite, infinite falling, only one solution. for that.
oh and the bug that makes it so you can't move... on spawn, fixed by dieing and being brought back at end of wave or revive or if you can reach cover.
no don't penilize
#60
Posté 27 février 2012 - 06:15
frustratemyself wrote...
ZombieGambit wrote...
If you lag a lot you honestly shouldn't even be playing MP.
Oh so the mp is only for the special people. Gotcha *rolls eyes*
Actually if you're lagging [and you know it] and keep on joining games and getting dropped you're actually hurting everyone else in the game / wasting their time / etc. When possible use common courtesy.
#61
Posté 27 février 2012 - 06:31
Costin_Razvan wrote...
Oh so besides the fact that when my game crashes I lose all the credits I gained, which can be a lot, as well as the XP you want to put a penalty on that? Seriously OP?!
I'm pretty sure the system should know the difference between a lag out / crash / disconnect / etc. as opposed to an actual "quit" command processed by the client, seen by the host, etc.
#62
Guest_iRipper_*
Posté 27 février 2012 - 06:35
Guest_iRipper_*
#63
Posté 27 février 2012 - 06:37
Find another lobby, or find some ppl here on BSN. For the latter though, I think this kind of thread or your previous one probably won't help much.
#64
Posté 27 février 2012 - 06:41
#65
Posté 27 février 2012 - 06:41
So I understand why there should be a penalty, but also why there shouldn't for instances like my own.
Maybe a more severe penalty if you quit after the first round.
#66
Posté 27 février 2012 - 06:46
Good post, OP. How is missing out on hypothetical XP that you haven't earned yet in any way a punishment? If you leave the game WHILE DOWNED you should be punished because you're clearly not a team player. The thinking behind people leaving while downed is that they're missing out on XP while downed, not knowing that it all gets shared at the end anyway. If you're going to play like a lone wolf and simply leave whenever you don't get your own way, you SHOULD be punished for it.
Modifié par sayersybrfc, 27 février 2012 - 06:46 .
#67
Posté 27 février 2012 - 06:49
And by the way, if your trying a new character, going alone makes you improve skill much better...
If get a good player in your team on bronze, you can simply forget a good score....
however, if your plan was to do a ****ty work while your team does the job (only to get the experience points), I have to remind you that is a teamwork game and people rely on you as a active player and not as some kind of leach...
#68
Guest_iRipper_*
Posté 27 février 2012 - 06:54
Guest_iRipper_*
sayersybrfc wrote...
The game can clearly differentiate between someone pressing start and choosing Quit Game as opposed to a disconnection. It's exactly the same as Call of Duty, you can choose Leave Game and will be warned that you will be given a loss for doing this. If you dashboard/disconnect, none of your stats from that game are saved and you receieve no loss because the game recognises the connection error.
Good post, OP. How is missing out on hypothetical XP that you haven't earned yet in any way a punishment? If you leave the game WHILE DOWNED you should be punished because you're clearly not a team player. The thinking behind people leaving while downed is that they're missing out on XP while downed, not knowing that it all gets shared at the end anyway. If you're going to play like a lone wolf and simply leave whenever you don't get your own way, you SHOULD be punished for it.
I'll just turn off my router
#69
Posté 27 février 2012 - 06:56
#70
Posté 27 février 2012 - 07:00
I haven't left any games but don't get too worked up when others do. Just go back into the lobby and find something else. Welcome to MP. Just wish I had more time to play!
#71
Posté 27 février 2012 - 07:00
#72
Posté 27 février 2012 - 07:03
If quitting and saving 1,000 credits is that important to you go ahead.iRipper wrote...
sayersybrfc wrote...
The game can clearly differentiate between someone pressing start and choosing Quit Game as opposed to a disconnection. It's exactly the same as Call of Duty, you can choose Leave Game and will be warned that you will be given a loss for doing this. If you dashboard/disconnect, none of your stats from that game are saved and you receieve no loss because the game recognises the connection error.
Good post, OP. How is missing out on hypothetical XP that you haven't earned yet in any way a punishment? If you leave the game WHILE DOWNED you should be punished because you're clearly not a team player. The thinking behind people leaving while downed is that they're missing out on XP while downed, not knowing that it all gets shared at the end anyway. If you're going to play like a lone wolf and simply leave whenever you don't get your own way, you SHOULD be punished for it.
I'll just turn off my router
@sayersybrfc: Finally, someone who undertands that isn't just spouting crap about connection issues. I have crappy 3.0Mbps DSL and I've had exactly 1 dropped connection in the demo after hitting N7 70 and I've quit exactly 0 games.
#73
Posté 27 février 2012 - 07:03
#74
Posté 27 février 2012 - 07:04
#75
Posté 27 février 2012 - 07:07
DuckSoup wrote...
This thread is stupid.
Imma just reiterate this from the first page.





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