Which do you fear the most in Multiplayer?
Phantoms are easy once you figure out how they act.
Atlas are nothing more than HMIR from ME2 patience and cunning to destroy.
Turrents to me are the scariest. They are just the most evil weapon. I have seen parties ripped apart by them.
After seeing all these what is left we have not seen from Cerburus - Assassins
They use tech unlike Phantoms so that means Invisible snipers so from ME2 (Geth Hunters with Sniper rifles)
Guess they are so bad ass they have not put them in Demos because it would scare players.
Please note: They stated Assassins were going to be a Cerburus troop.
Fear - Turrent vs Phantom vs Atlas
Débuté par
Shunt Mcblunt
, févr. 27 2012 12:03
#1
Posté 27 février 2012 - 12:03
#2
Posté 27 février 2012 - 12:04
Turrets are easy once you figure out how they act and where they can be placed.
#3
Posté 27 février 2012 - 12:05
turrets are easy because a good sniper can prevent them from even being put down. Phantoms still have the best group ****in potential. I've seen a group of 3 on bronze get massacred because no one noticed the phantom behind us.
#4
Posté 27 février 2012 - 12:09
Phantom. Turrets and Atlas are usually not a problem. Phantom isn't either (I usually play AA or Krogan Soldier), bet when the fight gets really intensive, sometimes you don't spot those sneaky little bi... ladies in time. And that ends in something nasty.
#5
Posté 27 février 2012 - 12:09
Phantom.
It's turret, not "turrent". I hate it when people say turrent.
It's turret, not "turrent". I hate it when people say turrent.
#6
Posté 27 février 2012 - 12:13
Turrets. My stasis can stop phantoms but turrets still operate even after stasising or killing the engineer. Atlas can easily be detected and avoided (you hear their heavy steps and the controller vibrates when they walk near you).
#7
Posté 27 février 2012 - 12:15
As in "weak as troopers" or just "present in the MP of the full game"? Didn't get that well.Shunt Mcblunt wrote...
Please note: They stated Assassins were going to be a Cerburus troop.
#8
Posté 27 février 2012 - 12:18
Engineers who place turrets and fixes Atlases and run away like wussies after doing their damage...
#9
Posté 27 février 2012 - 12:19
while turrets can kill you in short order if you aren't looking, turrets don't insta-perma-kill you in melee, dodge bullets, dodge abilities, turn invisible, or pistol-snipe you. Turrets also have a larger hit-box profile. I think phantoms have more hit-points as well.
Atlas's aren't even competition, since you can hear them from across the map and they only lob the odd rocket at you when there's more than twenty feet of distance from their target.
Atlas's aren't even competition, since you can hear them from across the map and they only lob the odd rocket at you when there's more than twenty feet of distance from their target.
#10
Posté 27 février 2012 - 12:19
Phantoms. Turrets just require situational awareness to put down, and Atlases can generally be kited (or missiled, in a pinch), but Phantoms are definitely the toughest and most capable of f*cking you up.
#11
Posté 27 février 2012 - 12:22
lvl 1 (character) players on Gold.
Modifié par turian councilor Knockout, 27 février 2012 - 12:22 .
#12
Posté 27 février 2012 - 12:25
turian councilor Knockout wrote...
lvl 1 (character) players on Gold.
i loled
phantoms for sure, they are anoying enough on their own and in a big group they are the nastiest, mostly cause some silly assault tropper is allway's in the way:P
#13
Posté 27 février 2012 - 12:25
For me it depends on the situration.
You can be blasted if not aware of the turret by there high fire rate. But most times they are ok and easy enough.
Phantoms can be a bip bip if you are in a fight and you dont spot them, they can be a massacre.
But fun when you get to silver and gold.
You can be blasted if not aware of the turret by there high fire rate. But most times they are ok and easy enough.
Phantoms can be a bip bip if you are in a fight and you dont spot them, they can be a massacre.
But fun when you get to silver and gold.
#14
Posté 27 février 2012 - 12:26
Wait, who are the Assassins again? I searched and don't see anything online about them that links to ME3. Unless you are talking about the Nemesis who does not cloak but does use a sniper rifle.
#15
Posté 27 février 2012 - 12:27
As a vanguard i fear turrets the most 
As infiltrator its the phantoms.
As infiltrator its the phantoms.
#16
Posté 27 février 2012 - 12:28
Turrets when my teammates pay no attention to the engineers. I can't take them all out by myself (especially as a vanguard).
Sadly some players seem to never learn. I've been in a series of matches yesterday where we had some serious trouble with turrets and still I remained to be the only one taking out engineers asap on sight...
Sadly some players seem to never learn. I've been in a series of matches yesterday where we had some serious trouble with turrets and still I remained to be the only one taking out engineers asap on sight...
Modifié par count_4, 27 février 2012 - 12:29 .
#17
Posté 27 février 2012 - 12:35
Atlas is mostly harmless. Turrets are insane if you overlook them. Phantoms cheat and can kill you with their instagib attack even if you are 5m away. Haxxors. I'd have to pick phantoms out of these three.
#18
Posté 27 février 2012 - 12:36
Phantoms are the only enemy worth actual fear in this game. Phantoms are the main reason I die on any difficulty.
Turrets are stationary, the only excuse to dying to them is being forced out of cover by a flanking enemy, like a phantom. They can also cause issues when they are covering an objective, but they should only really stall you.
Atlases are incredibly slow, they are only a threat when you are given a hacking mission in a difficult to defend area or they are set as the target in an assasination mission. Otherwise you can solo them. I die a little inside every time someone wastes a valuable missile on an Atlas that we could have killed with a pistol.
Every other enemy is rarely a threat unless you end up being completely overwhelmed.
Turrets are stationary, the only excuse to dying to them is being forced out of cover by a flanking enemy, like a phantom. They can also cause issues when they are covering an objective, but they should only really stall you.
Atlases are incredibly slow, they are only a threat when you are given a hacking mission in a difficult to defend area or they are set as the target in an assasination mission. Otherwise you can solo them. I die a little inside every time someone wastes a valuable missile on an Atlas that we could have killed with a pistol.
Every other enemy is rarely a threat unless you end up being completely overwhelmed.
#19
Posté 27 février 2012 - 12:36
count_4 wrote...
Turrets when my teammates pay no attention to the engineers. I can't take them all out by myself (especially as a vanguard).
Sadly some players seem to never learn. I've been in a series of matches yesterday where we had some serious trouble with turrets and still I remained to be the only one taking out engineers asap on sight...
Exactly. Some people are just grabing for the easiest targets without shields first, so they get as much kills as possible or womething. When i see engineer he's my top priority. And if he puts down a turret I start to shoot it before it even activates.
#20
Guest_DuckSoup_*
Posté 27 février 2012 - 12:37
Guest_DuckSoup_*
Phantoms make me squeal like a girl.
#21
Posté 27 février 2012 - 12:39
Human Soldiers can easily kill turrets,(Adren rush+ shooty) as can infiltrators as can many other classes. Phantoms are effectively a quicker lighter armored atlas that can be stasised. Atlases just eat up a lot of ammo and power, because they are too slow to actually be a danger to most people.
#22
Posté 27 février 2012 - 12:43
Phantoms. I start yelling into the mic now and then when im trying to stay alive :|
#23
Posté 27 février 2012 - 12:46
Atlas - joke, unless you get too cocky
Turrets - extreme danger if you overlook them and if they are near your objective
Phantom - extreme danger in close combat, stay out of her way unless you are Vanguard or Krogan, but even then be very careful
Turrets - extreme danger if you overlook them and if they are near your objective
Phantom - extreme danger in close combat, stay out of her way unless you are Vanguard or Krogan, but even then be very careful
#24
Posté 27 février 2012 - 12:50
Turrets.
When I see a Phantom I think "Oh snap, this won't end well"
When I run into a room and am standing in the open and then suddenly realize a turret is aiming at me I yell "OH, DEAR GOD NO!"
When I see a Phantom I think "Oh snap, this won't end well"
When I run into a room and am standing in the open and then suddenly realize a turret is aiming at me I yell "OH, DEAR GOD NO!"
#25
Posté 27 février 2012 - 12:50
My Drell Vanguard makes mince meat out of anything I encounter, biotic charge then biotic punch and you see a phantom corpse flying across the screen.





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