Aller au contenu

Photo

Fear - Turrent vs Phantom vs Atlas


  • Veuillez vous connecter pour répondre
104 réponses à ce sujet

#51
Guest_liesandpropaganda_*

Guest_liesandpropaganda_*
  • Guests
phantoms are just as annoying as ME1 snipers when you're low level. even more annoying

#52
Little Queen

Little Queen
  • Members
  • 398 messages

turian councilor Knockout wrote...

Shotguns vs Phantoms are actually pretty effective as long as you don't stand at let her pull the long shiny sword between your ribs that is.



well i tend to do that mistake from time to time :P

#53
NYG1991

NYG1991
  • Members
  • 2 018 messages
PHANTOM!!! Is what I yell repeatedly when one pops up. 95% of the time it's a phantom that downs me. I can deal with one but if my teams weak I'm usually helping them take down a guardian cause they're trying to mail slot with an AR.

Their sword usually isn't a problem either. It's that damn palm shot that kills your shields in one hit.

Turrets only get me when I'm stupid and careless. I can deal with an atlas cause they're slow. I'll sometimes use a rocket for a group of phantoms.

#54
spartacusthegod

spartacusthegod
  • Members
  • 298 messages
Turrets are absolutely the worst. Even on Silver (haven't tried it on Gold yet) an Atlas or a Phantom is nothing to my Vanguard. An Atlas I just need a bit of help from a teammate to distract it so I don't get insta-killed, and a Phantom is nothing at all, even without Stasis. Turrets, however, on Bronze are a serious pain, and on Silver, I charge them, and before I can use Nova to do some heavy damage, my shields are already downed from the stupid thing.

Turrets are literally the one and only threat to my best character. They're ridiculous compared to everything else.

#55
Melra

Melra
  • Members
  • 7 492 messages
I fear nuthing, all of them just things to pew pew with my shotgun.

#56
iamsnakemaster

iamsnakemaster
  • Members
  • 102 messages
The Atlas mech is big and slow. Very easy to avoid until you are ready to fight them.

Phantoms are fast and sneaky but with two adepts who know what they are doing they will freeze most of them before they become a problem. When they do hit you there's a small chance of hitting them with a stagger power (like warp or overload) and rolling away.

Turrets screw you over very fast with almost no time to recover. Plus they have range and high dps. So my vote is for turrets.

Moderators: any chance for a poll?

#57
theBreadSultan

theBreadSultan
  • Members
  • 53 messages
Turrets kill me the most out of those 3 -

But it's phantoms that scare the b-jesus out of me.

As soon as i see the little critter i concentrate all my attacks on it, my brain literally starts shouting

"KILL IT - KILL IT...KILL IT WITH FIRE!!"

#58
MASSEFFECTfanforlife101

MASSEFFECTfanforlife101
  • Members
  • 8 311 messages
I don't fear any of them. One good shot of the Widow would blow a phantom's head open. And I kill an Atlas with one rocket.

Modifié par MASSEFFECTfanforlife101, 27 février 2012 - 03:16 .


#59
FRANCESCO84Inn

FRANCESCO84Inn
  • Members
  • 1 170 messages
my little Asari lv 20 not have fear for this enemy, my combo its Ball stasis and Widow ( sniper rifle )
this is pure brutal combo and fear

Modifié par FRANCESCO84Inn, 27 février 2012 - 03:19 .


#60
NsanlyCrzy

NsanlyCrzy
  • Members
  • 60 messages
Turrets. Dealing with phantoms always gets in the priority wth the teams I play and guess who has a lot of time to set up nice traps at every damn place on the damn map, to wipe out a team, trying to change position...

#61
TeaL3af

TeaL3af
  • Members
  • 48 messages

Shunt Mcblunt wrote...

Cerberus Troops will include ‘Phantoms’ and ‘Assassins’ [PS3M]


That's from May 2011, stuff might have changed.

#62
maxulic

maxulic
  • Members
  • 433 messages

MASSEFFECTfanforlife101 wrote...

I don't fear any of them. One good shot of the Widow would blow a phantom's head open. And I kill an Atlas with one rocket.


Are you playing on Bronze to waste your rockets on Atlas?

#63
jimmyw404

jimmyw404
  • Members
  • 748 messages
I've done a terrible job so far nailing down when a phantom is immune/not immune and even when she's out in the open enough for me to watch her cleanly I feel like it takes 'way' too long for her to drop her immunity.

If I could find a good way to drop her immunity I wouldn't fear her.

Atlas are probably second just because they take so long to kill without a rocket launcher.

Modifié par jimmyw404, 27 février 2012 - 05:10 .


#64
Eclipse_9990

Eclipse_9990
  • Members
  • 3 116 messages
I fear Atlas's the most. Mostly because of their health. Especially if they're the assassination target.

#65
Navasha

Navasha
  • Members
  • 3 724 messages
I don't even care about the atlas. Its so slow and easy to stay out of its line of fire. I always target phantoms as soon as I see them because they have a can cause problems if people don't notice them.

Turrets are far more feared. Rounding a corner or watching 3 engineers lay turrets completely locking down an objective area is a problem.

#66
CitizenSnips

CitizenSnips
  • Members
  • 559 messages
Snipers can take those turrets out as soon as soon as they are put down but they should be taking out the engineers ASAP anyway. Atlases are just damage sponges. Phantoms worry me the most.

#67
UKStory135

UKStory135
  • Members
  • 3 954 messages
 Fear the Engineer!
Posted Image

#68
UKStory135

UKStory135
  • Members
  • 3 954 messages
 Sorry Double Post...

Modifié par UKStory135, 27 février 2012 - 05:22 .


#69
Frozen Mind

Frozen Mind
  • Members
  • 1 113 messages
I fear invisible turrets and phantoms that are resistant for stasis. Also Scumbag Engineers spawning near the objective.

#70
DiebytheSword

DiebytheSword
  • Members
  • 4 109 messages
I don't mind any of them on their own, surprise turret is bad, surprise phantom is worse.

Any combination of the three as a pair is bad.

Any time you get all three you're in dires straights.

Add a Nemesis to the mix and you can be screwed at any second.

#71
Tre757

Tre757
  • Members
  • 6 messages
Even though I die more to turrets, I think phantoms are more dangerous overall. Their pistol shot is absurd. I'd actually rather be in close range with a phantom because if you play a race with sidestep/roll it's quite easy to dodge their melee.

Atlas is a distant third on this list. They're too easy to maneuver around.

#72
DiebytheSword

DiebytheSword
  • Members
  • 4 109 messages

Tre757 wrote...

Even though I die more to turrets, I think phantoms are more dangerous overall. Their pistol shot is absurd. I'd actually rather be in close range with a phantom because if you play a race with sidestep/roll it's quite easy to dodge their melee.

Atlas is a distant third on this list. They're too easy to maneuver around.


Quite, the only problem an Atlas presents is tunnel vision, I've been able to melee and charge kill them.

#73
kotli

kotli
  • Members
  • 343 messages
What I fear is the one I missed, dont matter if its an Atlas or an Assault Trooper.
Out of all the bad guys I guess it the turret that hiding round a corner..
TBH what kills me 70% of the time is the humble Assault Trooper.

#74
Aeoneth

Aeoneth
  • Members
  • 19 messages
As a vanguard (not level 20 yet) I can easily say the phantoms have the biggest oh shi- factor to me. Mostly due to getting bull dozed by them at earlier levels, but also sine my carnifex makes short work of turrets (mind you I play mostly silver)

#75
OneDrunkMonk

OneDrunkMonk
  • Members
  • 605 messages
Turrets you'll at least hear in this distance, Phantoms sneak up on you and before you know WTF you're on the floor bleeding out.

By the way. Notice that an Engineer setting up a turret is near invulnerable and that once the turret box is out of his backpack it assembles itself nomatter what.