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Can someone explain the sentinel to me please?


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20 réponses à ce sujet

#1
xcrunr1647

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 I am by no means a bad player. I've soloed bronze on multiple classes and silver on my infiltrator. I've 2manned bronze in under 18 minutes, and 2manned silver without even having voice chat. I switch classes based on what my team needs, be it damage, crowd control, or additonal utility against shields/barriers/armor.

My engineer is level 20, my soldier, infiltrator, and vanguard are level 18, and my adept is level 13. My sentinel is level 7 -_-

I just don't get it. Ok, tech armor provides damage reduction at the expense of longer cooldowns. I get that. But it just seems like a poorly designed hybrid class to me, with its tech/biotic abilities. I'm basically just leveling up fitness, alliance training, and tech armor while I try to figure out how to best play it. I had basically been keeping tech armor on and rocking the widow/katana (my own personal way of saying "eff you cooldowns") and playing like a soldier without concussive shot. I'm certain that this is not the most effective way to play, however.  

I don't have the Turian unlocked yet, if that has anything to do with it. Nonetheless, I would greatly appreciate if someone could explain how to properly play this class to me -_-

:?

#2
HolyAvenger

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I've seen throw-spamming sentinels absolutely own, and I love my Turian sentinel who rocks with a Revenant or Widow, but yeah in generally I'm not a huge fan of the human variant of the class.

#3
Tangster

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You either play as a toughened up version of the human soldier (ie a weaker version of the krogan soldier) or as a power spammer with the tech armor for a get out of jail free card(leave off or use light weapons). That's the two strategies for the human sentinel.

The turian sentinel is generally played as a chain overload then gun'em down class.

#4
GroverA 125

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You have lots of health, shields and damage resistance. You're job is to not die on the battlefield. You have two abilities to shut up enemies with shields or armor and a gun. Survive. It's as simple as that. Use medium/heavy weight weapons and simply treat it like a soldier with anti-armor/shield/barrier capability.

#5
xcrunr1647

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Lol, so I really wasn't that far off as far as how to play with what I was doing.

#6
xcrunr1647

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Thanks for the quick replies.

#7
kotli

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Sentinel well human one is an asri (SP?) adept with tech armour instead of stasis, as such well throw is overpowered (as in it good all-round, due to stupidly low CD recommend getting +biotic bomb damage evolution) and get a few points in warp (either 1 point or 4 tier for +40% bomb damage) for warp+throw bombs biotic bombs.
Turian one, well get max overload with neuro-shock then you can run around overloading everything and headshotting them.
For Tech Armour do the while it up route, as the explosion is really weak.
As for weapons try to keep weight down for the recharge bonus, so recommend grabbing just a pistol or AR (if you got enough fitness weight reduction you can run with 2 weapons). With tech armour and weapon weight bonus of +200% you will still get +120% recharge bonus. The worse real power recharge time possible is ~45% list value vs 33% IE you only lose 12% of real recharge time, with some powers that turns out to be ~0.2 seconds between tech armour up and down.

Modifié par kotli, 27 février 2012 - 01:02 .


#8
theBreadSultan

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Play with the shield off - and yea throw spam.

If you start taking hits put on the over shield.

Don't forget the tech burst is quite an effective offensive weapon.

#9
Hoki

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I love the sentinel, and I don't use tech armor. :P

Imo its a better soldier than the soldier. If only we could get back that 1 point that is auto-spent in tech armor and reassign it to the final warp upgrade.

Throw is amazing, warp is great vs armor and barriers. Basically I play it how I played soldier except I like warp better than grenades. And screw tech armor, what a silly ability.

And I would argue that human is better than turian due to throw. Throw IS concussive shot but better in some ways.

Though overload is probably amazing against shielded units, if I ever unlock it I'll try the turian.

Modifié par Hoki, 27 février 2012 - 02:21 .


#10
theBreadSultan

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yea but tech burst is useful because it goes through cover.

and its fun for taking out enemies... strangely satisfying when you got an enemy to that last bit of health and you just charge them....

"aaaaaaa I KEEEEL YOU!!!!"

#11
sideshow-

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theBreadSultan wrote...

Play with the shield off - and yea throw spam.

If you start taking hits put on the over shield.

Don't forget the tech burst is quite an effective offensive weapon.


Does turning the shield on reset your normal shield?  I mean, I don't understand why you wouldn't just run around with the shield up all the time...

#12
xFRESH

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Sentinels can own if properly used with another adept or engineer. I just really hope in the full game the online co-op doesn't automatically assign a random point into the first power b.c. honestly tech armor is worthless IMO. If you have a fellow adept throwing singularity/warp to combine with your throw, I can use throw every 1s, ooor an engineer taking shields off quickly so you can use detonations then it's def a baller class.

#13
theBreadSultan

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sideshow- wrote...

theBreadSultan wrote...

Play with the shield off - and yea throw spam.

If you start taking hits put on the over shield.

Don't forget the tech burst is quite an effective offensive weapon.


Does turning the shield on reset your normal shield?  I mean, I don't understand why you wouldn't just run around with the shield up all the time...


If you have it up your Powers take longer to cool down.
SO unless you are taking fire you don't need it up.

Also it doesn't have a Cool Down when you turn it on. So you may as well keep it off.
Use powers more (throw spam) 
Also if you actively use it when you need it and not when you don't, You are more likely to use the tech burt power,
Which is massivly under-rated

#14
sideshow-

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Oh, really? Damn, I totally misread that, thought it made them cool-down faster! Doh.

#15
Onpoint17

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I've been really disappointed with the Human Sentinel. I'm up to lvl 19 and it's no where near as fun to play as ME2. The problem is the tech armor. Now I do love being able to run into a group of enemies and detonate it on command, but that is where the enjoyment ends. The armor is just too under-powered. It doesn't provide much in the way of protection. I'm easily mowed down as if it wasn't even on. And the detonation doesn't provide enough damage. I really wish the blast wave radius could be wider and strong enough to knock enemies off their feet if unshielded.

My first playthrough in ME1 and 2 was as a Sentinel, but if the tech armor is going to be more of a hinderance (lengthening cool downs and offering sub standard protection) I might not use this character class at all in single player.

Does the tech armor do anything else when on other than supposedly provide stronger shields? I really don't see a use for it. I've learned to play with it off and spam throw and only turn it on when I'm about to charge a group of enemies with shotgun in hand and detonate it.

I also don't like that tech armor is mostly cosmetic. Once on it stays on until you detonate it. I was shocked that I could be killed with the tech armor still active. It should "break" from the damage so that I know I'm in trouble. The damage break doesn't necessarily need to trigger a detonation, but the armor shouldn't be active and visible when I'm about to die. An animation with the tech armor shattering from weapons damage is all I'm asking.

#16
The Makatak

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The Sentinel shouldn't be your power-spam class. That's what Adepts/Engineers are for. But that's just my opinion.

Bioware's already come forward to say that the Sentinel is sort of the design-it-your-way class. You can build it for power spamming, you can build it for tanking, you can build it for heavy weapons; you need a little bit more knowledge of the level up system and its options than other classes, and the race probably factors in to the intricacies of the build more than the other classes simply because it's all a game of stacking or balance.

For instance, a lot of people are going warp/throw spam with the human sentinel, which is fine, if they don't have an asari adept...but if they do, why would you want two classes that do the same thing, only one does it worse and lacks stasis? *boggle*

Admittedly, since unlocking my Turian, I haven't looked back at my human sentinel. But I built him to only use his powers sparingly. With the damage boost from Tech Armor, it only takes one Chain Overload to drop a group of enemies' shields, and usually I'll stun all three of them. If my teammates are focused on those targets, I'll also be getting tech bursts every time one of their powers hits one of the overloaded targets. So I'll just drop Chain Overload and pepper them with Revenant spray while the cooldown occurs. I've no need to hit them with warp (in fact, I hardly ever use it). I'll really only use Warp on Atlases when their shields are down. And I'll always go around with tech armor up. The damage and shield bonuses in my eyes make up for the cooldown time.

But that's just one playstyle for the Sentinel, and the beauty of it is that there are many viable builds for the sentinel; many more, in fact, than any other class in the game so far. So for people proposing that their way is "right"? They're wrong, lying, or ignorant. The Sentinel is the closest thing to a "build your own" build out there, and it's for the experienced players to style their build with as much stacking or balance as they so choose.

#17
mybudgee

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Sentinel needs adjustments

#18
Deebo305

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Turian Sentinel is definitely one of the more useful classes in the game but when it come to dealing with Phantoms the Tech Armor can save your life. When ever you see one going in for the One hit kill animation simply explode your tech armor and it automatically stops, Love doing that when a Phantom has me cornered

#19
Nyadnar17

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I played a Human Sentinel to level 20 before unlocking the Turian Sentinel. The Turian Sentinel is awesome, plays like the ME2 Sentinel, and wouldn't really change anything about it. The human Sentinel....

Look if I were you I would just ignore Tech armor. Maxing Fitness will have a much greater impact of your survivability than Tech Armor will(in Silver and Gold at least). Max throw getting all the cooldown reductions, max warp getting all the damage and duration stuff, grab a low weight weapon and get to work. Fair warning the Human Sentinel will never "feel" like the ME2 or even the ME1 Sentinel, but at least the power spam Human Sentinel is halfway useful as oppose to the Tech Armor version.

#20
himegoto

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The human sentinel is a better human adept and human soldier.
Many are saying human sentinel suck I think it's due to that it's a whole different class than in ME2. (the tech armor) But then again I really think the human sentinel lives up to its name because look at it this way, this class has an answer for everything in game. I survive the best with this class in gold. Warp + throw ftw.

Btw, my build is all about ignoring tech armor. And I leveled the turian sentinel from level 1 to 20. Both great, but different.

#21
Hiero Glyph

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The Makatak wrote...

The Sentinel shouldn't be your power-spam class. That's what Adepts/Engineers are for. But that's just my opinion.


And yet the Sentinel is the Adept+Engineer hybrid class.  If both of the parent classes can spam abilities, why shouldn't their offspring be able to as well?