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Skill Selection & Point Efficiency


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#1
sideshow-

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I didn't see a post about this - it seems fairly fundamental so I guess there is at least one, but I searched a fair bit and couldn't find any.  Since you can't respec in the demo, knowing this before spending all your points might be useful.

From what I did find, I gather that at max level (20) you will have a total of 84 points to spend on skills, there are 5 skills per character with 6 levels each, and each level costs you that many points.

This means you have 5 possible ways to split your points.  Note only the top two allow you to spend all your points.  In order of points spent (i.e. most efficient first):

4 skills at level 6 = 84 points
3 skills at level 6, 1 skill at 5, and 1 skill at 3 = 84 points
3 skills at level 6, 2 skills at 4 = 83 points
2 skills at level 6, 2 skills at 5, and 1 skill at 4 = 82 points
1 skill at level 6, and 4 skills at 5 = 81 points

Simpler format:

6-6-6-6-0 = 84
6-6-6-5-3 = 84
6-6-6-4-4 = 83
6-6-5-5-4 = 82
6-5-5-5-5 = 81

Which tells me that on my level 18 character that has at least level 4 in everything the best I can hope for is option 3, and I might be stuck with option 4 :/

Modifié par sideshow-, 27 février 2012 - 03:07 .


#2
ZombieGambit

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Fitness isn't all that great so unless you want to make a very melee heavy character or something your character should ideally be like options #1 or #2, with fitness being the one with the least points.

#3
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Unless you're playing Sentinel with full Tech Armor (i.e. a tank) - then you need to maximise fitness to maximise TA.

#4
ZombieGambit

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sideshow- wrote...

Unless you're playing Sentinel with full Tech Armor (i.e. a tank) - then you need to maximise fitness to maximise TA.

Nah, by level 20 most human characters with max Fitness only get an extra 200 or so shields and health. It doesn't make a huge difference and all those points are lost.

Even a human Vanguard doesn't benefit all that much from Fitness and it's completely useless for a Drell Vanguard becuase it's done by percentages. 300 barrier +10% more barriers = 330 barriers. It's not worth it at all.

#5
XCPTNL

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3 of my 4 gold chars are all 6-6-6-5-3 chars and they all do fine. Only my Vanguard uses full fitness because she needs as much shield as possible for protection and nova damage and shockwave is pretty useless anyway for her.

Modifié par Korjyan, 27 février 2012 - 01:37 .


#6
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6-6-6-5-3 is optimal! I should have made it clearer that the top 2 entries are joint first. The decision between them is to decide whether the 4th rank 6 power-up is worth 3 slots in a skill you wouldn't otherwise have; that would have to be made on a class-by-class (or even build-by-build) basis.

Theoretically any of the bottom three builds *may* be the best option for what you're trying to do. It's possible your character doesn't have more than one particularly impressive rank 6 ability, and getting all rank 5 works for you more, but I'd imagine that would be unlikely (since the rank 6 abilities tend to be stacked so as to be worth their points).

#7
xFRESH

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Most of my characters are 6x4, only one not is the Sentinel because Bioware already assigns the first point to Tech Armor.

This is unrelated but is there any answer on whether or not in the full game each character is already assigned one point to the 'top' power? I really hope it's not like that.

#8
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Haven't seen anything either way, but in the full game you'll be able to get Respec Cards in boosters, and I'd imagine they'll create a totally blank slate. OTOH, I could see them forcing you to have a point in the class core ability, to maintain class flavour. Just have to wait and see...

#9
VirtualAlex

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Thanks for this post. I was toying with the same idea but was just to lazy. I am sure I botched a few characters.

I will say I think having a 0 in fitness or the class skill is a mistake since for 1 point, they give you quite a bit of bang for buck. I think option 2 is the most optimal because of this.

#10
We Tigers

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Yeah, I didn't realize how many points you'd get. Imagine my surprise when I started getting 5 points a level later on.

Fitness is good on a Turian sentinel--his already significant health and shields get a very big buff--and Rage should be your first stop on any Krogan, because both the melee damage and damage reduction paths are really strong. Otherwise, I generally agree that fitness is good for a 3-pointer; the first point gives you more shields/health/etc. than most of the other upgrades at very little cost.

#11
XCPTNL

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xFRESH wrote...

This is unrelated but is there any answer on whether or not in the full game each character is already assigned one point to the 'top' power? I really hope it's not like that.


It probably is. But you can respec and that resets everything to blank and you get to spend the 84 points however you see fit.

#12
Hiero Glyph

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sideshow- wrote...

6-6-6-5-3 is optimal! I should have made it clearer that the top 2 entries are joint first. The decision between them is to decide whether the 4th rank 6 power-up is worth 3 slots in a skill you wouldn't otherwise have; that would have to be made on a class-by-class (or even build-by-build) basis.

Theoretically any of the bottom three builds *may* be the best option for what you're trying to do. It's possible your character doesn't have more than one particularly impressive rank 6 ability, and getting all rank 5 works for you more, but I'd imagine that would be unlikely (since the rank 6 abilities tend to be stacked so as to be worth their points).


This is so not true.  Even with a few wasted points you can still hit an optimal build depending on what skills you select.  I run my Turian Sentinel as 6-6-5-5-4 (technically 6-5-6-5-4) and he plays incredibly well.  Better, than a 6-6-6-6-0 or 6-6-6-5-3 builds would as Warp with Expose is incredible.  Again, neglecting an entire skill is often not an ideal choice and keeping a skill at 3 can often be worse than taking it to 4, especially in the case of Fitness.  Claiming that only the builds that do not 'waste' any points are optimal is 100% flawed.

#13
Guest_iRipper_*

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200 more shields = more powerful Nova :)

#14
Chadeaux

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Hiero Glyph wrote...

sideshow- wrote...

6-6-6-5-3 is optimal! I should have made it clearer that the top 2 entries are joint first. The decision between them is to decide whether the 4th rank 6 power-up is worth 3 slots in a skill you wouldn't otherwise have; that would have to be made on a class-by-class (or even build-by-build) basis.

Theoretically any of the bottom three builds *may* be the best option for what you're trying to do. It's possible your character doesn't have more than one particularly impressive rank 6 ability, and getting all rank 5 works for you more, but I'd imagine that would be unlikely (since the rank 6 abilities tend to be stacked so as to be worth their points).


This is so not true.  Even with a few wasted points you can still hit an optimal build depending on what skills you select.  I run my Turian Sentinel as 6-6-5-5-4 (technically 6-5-6-5-4) and he plays incredibly well.  Better, than a 6-6-6-6-0 or 6-6-6-5-3 builds would as Warp with Expose is incredible.  Again, neglecting an entire skill is often not an ideal choice and keeping a skill at 3 can often be worse than taking it to 4, especially in the case of Fitness.  Claiming that only the builds that do not 'waste' any points are optimal is 100% flawed.


Not 'optimal' as in 'best for every situation,' but 'optimal' as in 'no wasted points.'  He even says in the post you're quoting that builds that don't use every single point may be better for what you're attempting to do.  (For example, making a very well-rounded character, rather than a one-trick pony)