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For all you weepy, soft-hearted paragons out there...


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#126
seirhart

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Terastar wrote...

It takes more courage to play Paragon than it does to play a Renegade.
Renegades just follow their emotions and whatever idea pops into their head at the spur of the moment. A Paragon takes all things into consideration then makes the best choice for that encounter to make the the most successful outcome for the present and also for the future.



it doesn't take more courage to play a paragon well not for me at least, being paragon comes easier for me. Now on the other hand for any Renegade options it takes more courage for me to use those renegade options.

#127
i IIVIIorpheus

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I have a few Sheps, but my femshep is a renegade badass from Earth who is ruthless. Her background made her very cynical, doesn't trust anyone and is very quick to shoot.

In my opinion, my femShep doesn't know the ramifications of her decisions down the road but she doesn't care. She'll deal with them when they come.

I love all my Sheps, but I think I may prefer renegade. Paragons and a little TOO nice and I wonder how that will react when you may have to make a decision that's not a typical "paragon" decision.

Renegade have a singular focus. Stop the Reapers. It's very 'meathead', but I respect my femShep for who she is. And others will have to as well...

#128
phimseto

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Fair warning, if you have TL/DR ADD disorder, skip ahead or perhaps change the channel back to the "From Ashes" thread and continue munching on your popcorn.  

lrrose wrote...

It's bad game design to screw over a player like that based entirely on a decision made two games ago, especially a decision made in a DLC. I could see Balak causing trouble, but killing off a squadmate without the ability to stop him in ME3...


So many posts worth responding to, but I didn't want a whole page of individual responses so let me choose this one and try to cover as many bases as possible.  

It is not bad game design.  In fact, that was Mass Effect's original selling point: a game where decisions that you make have ramifications and reprecussions in the future games.  That's the point of this whole exercise: to offer up a unique roleplaying experience where precisely things like that can happen.  You never really had that in games before.  The Baldurs Gate games did a little trailblazing down that route (as I recall, certain BG1 decisions were reflected in BG2).  More recently, "The Witcher" and even "Dragon Age 2" did decent jobs of presenting the effects of your choices (good, bad, and unintended) on your game's story.  

But then, this was always supposed to be Mass Effect's achievement: that degree of "every choice matters" *across THREE games*!

I pulled the Balak example out of a proverbial hat, but it could have been any number of others.  In Mass Effect 2, it was generally disappointing (to me at least) that the vast majority of carryover in your choices were received emails that couldn't be acted upon or generally benign, relatively meaningless encounters with certain returning characters.   What I am hoping for in ME3 is that some of these chickens finally come home to roost.

Someone early on wrote,

"It takes more courage to play Paragon than it does to play a Renegade. Renegades just follow their emotions and whatever idea pops into their head at the spur of the moment. A Paragon takes all things into consideration then makes the best choice for that encounter to make the the most successful outcome for the present and also for the future."


If all the game does is generally reward paragon choices and generally punish renegade choices, then that statement holds no water at all.  Choosing paragon every time in ME games has so far been like a little kid saying, "Gimme a cookie please" and getting that treat each and every time.  Yes, certain renegade actions are capricious and silly, but others (like the Balak decision, the Citadel Counsel, or the heretic geth) have a great deal of validity to them.  Beyond that, the fact is that few choices in life *ever* turn out exactly or without some kind of unintended consequences.  So far, that truism has been absent in the Mass Effect games.  

It's not enough to have the occasional vague negative result (like the recruitment #'s going down like with the Batia decision in ME1) for a paragon choice.  Instead, some of the decisions have to have real and irreversible impact on your character.  It's not a matter of wanting paragons to be punished (though of course I posited my initial argument sarastically), but rather I want Bioware to fulfill that original promise of a trilogy where every choice is fraught with implications and consequences in future games.  

So far, Bioware hasn't done that.  They've really made it so that you have to "play paragon" or "play renegade" because to "play paragon" always seems to mean "the better way", but that's not how life works.  There's a reason why there's a term "moral victory" and why it is used in the absence of actual victory.  When I say that I want Balak to slay your LI, it isn't personal nor do I mean that specific thing has to happen.  It's my way of saying that I want Bioware to fulfill the potential of Mass Effect by having a trilogy where your decisions have consequences intended and unintended, and that you have to live with them. 

Modifié par phimseto, 27 février 2012 - 05:10 .


#129
TheCreeper

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Wait, there are people who spared him? Why? I play Paragon 9 times out of 10 and I only left him live once and that was just to be different. Lair of the Shadow Broker points out that Shepard, even Paragon shepard isn't the type of person to let hostages stop them in a crisis situation.

#130
Farbautisonn

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Gabey5 wrote...

Only way to play renegade is too role play a guy with serious issues. It is doable


-Have you ever met a guy "with serious issues" or are you talking from your vast experience watching Dr Phil? 

#131
Lucky Mame

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I'm one of those soft hearted Paragon players and I do hope some of my choices will have consequences - even the bad ones. If there will be none, I'll be sad. It wouldn't feel anything like "choice -> consequence" system.

#132
phimseto

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Lucky Mame wrote...

I'm one of those soft hearted Paragon players and I do hope some of my choices will have consequences - even the bad ones. If there will be none, I'll be sad. It wouldn't feel anything like "choice -> consequence" system.


And for the record, Lucky Mame, I am the same as you.  Same character, both games, was 100% paragon/50% renegade, and I have been waiting for some of those Paragon choices (especially the bigger ones) to turn out to be wrong and/or lead to severely negative consequences.  Otherwise, you're right: when we look back on Mass Effect, the game is going to lose a lot of its luster if Paragon/Renegade ends up just being "really good choice" or "really bad choice".  

#133
Balancer

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I did download bring down the sky, but somehow it became corrupted which meant i've only 1 playtrough with that mission where i spared balak. so he wont be in most of my playtroughs. and i also think that both renegade and paragon choices can backfire in ME3.

#134
RVallant

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If the asset list is correct, sparing him is beneficial and renegades lose out yet again. So 'carebare' ftw I suppose.

#135
ChaosAgentLoki

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Arppis wrote...

Terastar wrote...

It takes more courage to play Paragon than it does to play a Renegade.
Renegades just follow their emotions and whatever idea pops into their head at the spur of the moment. A Paragon takes all things into consideration then makes the best choice for that encounter to make the the most successful outcome for the present and also for the future.


Yep, it's about searching for compromise that fits all, not just few or certain side.

But this will  turn into flame war soon enough... So I'm outa here!!!

Oh and sometimes renegade is right way to go. You just need to consider all options.


Yes it is. My Shepard's are all a mixture as I choose what I feel this version of the character would do, or in most cases,  I choose exactly what I would do. And I'm human, so some of my choices aren't always the best, and sometimes they are.

#136
saracen16

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I wouldn't mind this because of the predictability of the morality paths.

#137
phimseto

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saracen16 wrote...

I wouldn't mind this because of the predictability of the morality paths.


Do you mean in regards to what I wrote above?

social.bioware.com/forum/1/topic/323/index/9494925/6#9497799

Modifié par phimseto, 27 février 2012 - 06:50 .


#138
Lotion Soronarr

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Terastar wrote...

It takes more courage to play Paragon than it does to play a Renegade.
Renegades just follow their emotions and whatever idea pops into their head at the spur of the moment. A Paragon takes all things into consideration then makes the best choice for that encounter to make the the most successful outcome for the present and also for the future.


Other way around.

Paragon risks the many to save the few. (usually)
Renegades sacrifice the few to save the many. (usually)


Paragons follow their emotions to the extreeme, putting their own codes of conduct, morals and comfort zone ahead of everything adn everything.

Then again, I'm a paragade, so I get my feel-good decisions while i the same time making the rational tough choices.

#139
Alex06

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BobSmith101 wrote...

JRPGs are hellish for this sort of stuff because the way they flag is not so obvious and almost impossible to undo further down the line.

In FM3 for example, choosing whether to visit the army base. At the time you make it a fairly incocous looking choice, turns out to determine which campaign you get.

I've lost track of the number of times where something that seems a non issue turns out to result in a companions death down the line because of related events.

What is this FM3 you speak of? Surely that can't be Forza Motorsport 3...That's a racing game.

#140
ediskrad327

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there is this one particular paragon choice that can infact have TERRIBLE CONSEQUENCES

#141
packardbell

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I bet nobody comes to your birthday parties, renegades.

#142
mikx82

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Nothing but a means to Troll.

InB4Lock

#143
JediHealerCosmin

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I didn't play 'Bring Down the Sky'...




Image IPB 

#144
Marionetten

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Saphra Deden wrote...

The real problem with Renegade is that it isn't as consistent as Paragon.

Sometimes Renegade hates criminals. Other times Renegade IS a criminal.

Sometimes Renegade is pragmatic... while regretting that he has to do it. Other times he's happy to do it (Rachni Queen).

Paragon is a bit more consistent. It is generally talk first, shoot if you have to. Support aliens, let, everyone lean on you, help everyone.

This is why I play as a renegon.Full renegade makes no sense whatsoever. My Shepard has no qualms about doing what is necessary but he doesn't act like a ****** unless it's warranted. I've enjoyed him a great deal even if I wish that some of the choices were a bit more nuanced.

#145
phimseto

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ediskrad327 wrote...

there is this one particular paragon choice that can infact have TERRIBLE CONSEQUENCES


Without spoiling, do you mean from a previous game or made in ME3?  I'm hoping the former, because that would begin to validate my hopes for the whole trilogy!!!

Also...

Other way around.
Paragon risks the many to save the few. (usually)Renegades sacrifice the few to save the many. (usually)

Paragons follow their emotions to the extreeme, putting their own codes of conduct, morals and comfort zone ahead of everything adn everything.
Then again, I'm a paragade, so I get my feel-good decisions while i the same time making the rational tough choices.



Well-said.  That tends to be my take on it.  I think the Citadel Council choice is a good example of that one.  The way the choice is presented - saving the Council might preclude you from stopping Sovereign in time, yet most players took it because (if my poll on the matter is to be believed) they felt it was the "team play" thing to do in the moment, even with the stakes as high as they were.  Whereas making sure you stop Sovereign might get people angry, but you've thrown your lot in with making sure the Reaper invasion doesn't happen (at least right then).  That's a tough, but logical and commendable choice.  

Main point of this thread for you newcomers:

social.bioware.com/forum/1/topic/323/index/9494925/6#9497799

Modifié par phimseto, 27 février 2012 - 06:55 .


#146
Lotion Soronarr

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Ice Cold J wrote...
BDTS: Balak shows up and ruins a mission.


Close, but not quite. Can't say more.

#147
ediskrad327

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phimseto wrote...

ediskrad327 wrote...

there is this one particular paragon choice that can infact have TERRIBLE CONSEQUENCES


Without spoiling, do you mean from a previous game or made in ME3?  I'm hoping the former, because that would begin to validate my hopes for the whole trilogy!!!

Also...

Other way around.
Paragon risks the many to save the few. (usually)Renegades sacrifice the few to save the many. (usually)

Paragons follow their emotions to the extreeme, putting their own codes of conduct, morals and comfort zone ahead of everything adn everything.
Then again, I'm a paragade, so I get my feel-good decisions while i the same time making the rational tough choices.



Well-said.  That tends to be my take on it.  I think the Citadel Council choice is a good example of that one.  The way the choice is presenting - saving the Council might preclude you from stopping Sovereign in time, yet people took it and (if my poll on the matter is to be believed) because they felt it was the "team play" thing to do in the moment, even with the stakes as high as they were.  Whereas making sure you stop Sovereign might get people angry, but you've thrown your lot in with making sure the Reaper invasion doesn't happen (at least right then).  That's a tough, but logical and commendable choice.  

'sorta a combination of both, if you make certain choces in ME2 there is a chance you MIGHT still make it well if you are carefull in ME3 but if you choose a couple of other ME2 choices you are screwed

#148
phimseto

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ediskrad327 wrote...

sorta a combination of both, if you make certain choces in ME2 there is a chance you MIGHT still make it well if you are carefull in ME3 but if you choose a couple of other ME2 choices you are screwed


LOL...now I'm more confused, but say no more!  I will wait and find out.  Still, that previous choices instantly bring consequences to bear going into ME3 is good news and a good development (even if to a negative end).  

Thanks!

Main point of this thread for you newcomers:

social.bioware.com/forum/1/topic/323/index/9494925/6#9497799

#149
Alex06

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Lotion Soronnar wrote...

Ice Cold J wrote...
BDTS: Balak shows up and ruins a mission.


Close, but not quite. Can't say more.

The Balak decision does bite you in the posterior, but it has a higher reward if you play your cards right. (A higher War Asset value than if you let Balak die.) The best choice, if you ask me, is to simply not do Bring Down the Sky. I know, it sounds odd, but you'll see.

Modifié par Alex06, 27 février 2012 - 07:08 .


#150
Drone223

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Slayer299 wrote...

Siegdrifa wrote...

It is really amazing how some people want's you to get punished only because they don't agree with the choice you made in a solo game that give you multiple choice.
Humanity is retarded.


This ^

Its one thing to have consquences for choices, its another to deliberately want to punish people OP, you obviously don't see the difference.