sideshow- wrote...
Overpowered doesn't exist in competitive games (not to the extent that people whine about), never mind in co-op. .
Of course it does, stop being silly.
Anyway BioWare has yet to release a game with anywhere near decent balance, I doubt they will actually manage to make ME3 balanced even after a few patches.
class balance is fairly broken, Asari Adept, Human Engy and Salarian Infiltrator are just the best overall classes. It doesn't matter that they can't carry much, as pistols are better than every other weapon except in certain specific situations where snipers and shotguns can prevail, but not by much. It doesn't matter that they have low HP, because everyone dies pretty much insantly on gold anyway, the only class that takes noticably more damage is the Krogan Soldier and he still can't exactly tank.
Weapon balance also breaks class balance even more, and the fact that combat classes can't really carry much more than "squishy" classes doesn't help. In my opinion the AR should be flat out superior to both the SMG and Pistol, and the Shotguns should totally rape in CQC. All the big weapons should be heavy enough that taking them as an Adept or Engineer should be a difficult choice, whilst the Inf and Sent should get a little more leeway and the Soldier and Vanguard should be able to carry a lot.