Definition of overpowered in a co-op game
#51
Posté 27 février 2012 - 06:30
#52
Posté 27 février 2012 - 06:36
#53
Posté 27 février 2012 - 06:43
What if the whole Reaper faction for example would have a lot of HP but no protections whatsoever. That would hugely favor the Human Adept or Quarian Engineer. What if the now missing weapon unlocks leave the pistols way behind?
#54
Posté 27 février 2012 - 06:44
Modifié par OneDrunkMonk, 27 février 2012 - 06:45 .
#55
Posté 27 février 2012 - 06:45
Lycidas wrote...
Some people just know out of experience that this "balance" discussion will never end. Things might get nerfed others buffed just so people can start the same wining again with a new target. At the end the tings are going to be more messed up than they were at the beginning or every class just plays like a copy of the next one. It happened before and it will happen again.TeaL3af wrote...
Hartmann262 wrote...
There are people that seriously believe that having both stasis and the ability to chain infinite ranged biotic explosions is actually fine on a single character?
lol
There are people that don't actually believe in overpowered or underpowered as concepts. Which to me is like not believeing in gravity.
+1 and heavily agreed
#56
Posté 27 février 2012 - 06:48
The human Sentinel has Warp and Throw. Do I really need to say more?OneDrunkMonk wrote...
I would certainly say not all race classes are equal at equal levels. For example, human female Sentinel doesn't seem to have a terribly effective role beyond pure stand back and support, and the Tech shields only offer maybe a 15% buff tops. Turian Sentinel is a bloody tank and can last long enough to take out multiple enemies and rescue falling squad members in the midst of fire. Not to mention Overload on turrets and such.
Modifié par Lycidas, 27 février 2012 - 06:49 .
#57
Posté 27 février 2012 - 06:51
ShadedPhoenix wrote...
Lycidas wrote...
Some people just know out of experience that this "balance" discussion will never end. Things might get nerfed others buffed just so people can start the same wining again with a new target. At the end the tings are going to be more messed up than they were at the beginning or every class just plays like a copy of the next one. It happened before and it will happen again.TeaL3af wrote...
Hartmann262 wrote...
There are people that seriously believe that having both stasis and the ability to chain infinite ranged biotic explosions is actually fine on a single character?
lol
There are people that don't actually believe in overpowered or underpowered as concepts. Which to me is like not believeing in gravity.
+1 and heavily agreed
Please, this is not a "thread to show off how i don't care", nobody makes you read this. If you want an example of balance working relatively well, think Blizzard in their Warcraft III days. A RTS with completely diverse fractions could be far worse than it was, but Blizzard managed to keep it reasonable. Not perfect, but both the balance and the diversity were intact.
And they didn't have a social network where fans can voice their concerns and they can actually read said concerns daily.
#58
Posté 27 février 2012 - 06:53
Lycidas wrote...
The human Sentinel has Warp and Throw. Do I really need to say more?OneDrunkMonk wrote...
I would certainly say not all race classes are equal at equal levels. For example, human female Sentinel doesn't seem to have a terribly effective role beyond pure stand back and support, and the Tech shields only offer maybe a 15% buff tops. Turian Sentinel is a bloody tank and can last long enough to take out multiple enemies and rescue falling squad members in the midst of fire. Not to mention Overload on turrets and such.
yeah, why is the human sentinel trying to be an adept?
#59
Posté 27 février 2012 - 06:59
#60
Posté 27 février 2012 - 07:01
Yeah, whatever your point might be...?Blissey1 wrote...
Lycidas wrote...
The human Sentinel has Warp and Throw. Do I really need to say more?OneDrunkMonk wrote...
I would certainly say not all race classes are equal at equal levels. For example, human female Sentinel doesn't seem to have a terribly effective role beyond pure stand back and support, and the Tech shields only offer maybe a 15% buff tops. Turian Sentinel is a bloody tank and can last long enough to take out multiple enemies and rescue falling squad members in the midst of fire. Not to mention Overload on turrets and such.
yeah, why is the human sentinel trying to be an adept?
#61
Posté 27 février 2012 - 07:24
Lycidas wrote...
Yeah, whatever your point might be...?Blissey1 wrote...
Lycidas wrote...
The human Sentinel has Warp and Throw. Do I really need to say more?OneDrunkMonk wrote...
I would certainly say not all race classes are equal at equal levels. For example, human female Sentinel doesn't seem to have a terribly effective role beyond pure stand back and support, and the Tech shields only offer maybe a 15% buff tops. Turian Sentinel is a bloody tank and can last long enough to take out multiple enemies and rescue falling squad members in the midst of fire. Not to mention Overload on turrets and such.
yeah, why is the human sentinel trying to be an adept?
my point is that the human sentinel is not balanced becasue to reach peak efficiency, it has to play like an entirely different class. That's bad.
#62
Posté 27 février 2012 - 07:33
- The Asari has 125 HP and 125 shields less than the HA (I would not call that just a bit)
- The Asari actually loses a bit of her Berriers whenever she dodges
- The Asari heavy melee is AoE but IMHO pretty weak and renders you immobile and vulnerable for quite long
- Not everybody uses bubble Stasis
- The HA's Singularity on 200% cooldown reduction can be used every 1.34s Stasis only every 2.22s
- The final evolution of Singularity seems broken right now (I have yet to see it explode or expand)
- Warp and Throw in combination can be used to explode any target but Guardians so far (yes even Atlases or Turrets) yet nerfing Stasis is anything people seem to come up with when talking about the Asari. Just changing Throw for Pull would tone the class down quite a bit without taking away they key power it was designed around.
Modifié par Lycidas, 27 février 2012 - 07:34 .
#63
Posté 27 février 2012 - 07:39
That's entirely your opinion.Blissey1 wrote...
Lycidas wrote...
Yeah, whatever your point might be...?Blissey1 wrote...
Lycidas wrote...
The human Sentinel has Warp and Throw. Do I really need to say more?OneDrunkMonk wrote...
I would certainly say not all race classes are equal at equal levels. For example, human female Sentinel doesn't seem to have a terribly effective role beyond pure stand back and support, and the Tech shields only offer maybe a 15% buff tops. Turian Sentinel is a bloody tank and can last long enough to take out multiple enemies and rescue falling squad members in the midst of fire. Not to mention Overload on turrets and such.
yeah, why is the human sentinel trying to be an adept?
my point is that the human sentinel is not balanced becasue to reach peak efficiency, it has to play like an entirely different class. That's bad.
The Sentinel is a mix of tech and biotic powers. Warp and Throw are biotic powers Tech Armor is...you see. There are only so many powers you can combine and this setup is actually quite strong.
#64
Posté 27 février 2012 - 07:42
Lycidas wrote...
Just to get some things straight. Some random facts people seem to mostly forget when talking about the "OP" Asari Adept.
- The Asari has 125 HP and 125 shields less than the HA (I would not call that just a bit)
- The Asari actually loses a bit of her Berriers whenever she dodges
- The Asari heavy melee is AoE but IMHO pretty weak and renders you immobile and vulnerable for quite long
- Not everybody uses bubble Stasis
- The HA's Singularity on 200% cooldown reduction can be used every 1.34s Stasis only every 2.22s
- The final evolution of Singularity seems broken right now (I have yet to see it explode or expand)
- Warp and Throw in combination can be used to explode any target but Guardians so far (yes even Atlases or Turrets) yet nerfing Stasis is anything people seem to come up with when talking about the Asari. Just changing Throw for Pull would tone the class down quite a bit without taking away they key power it was designed around.
- V
- If you get hit with an asari adept, a class in no way designed to take hits, you're doing something wrong. And that little extra health does not save the HA from being roflstomped by anyone. It's not a tank, for goddess's sake.
- Why use melee when you have stasis + headshot or stasis + boom? Why are you even fighting at extremely close range with such a flail character?
- Not everybody uses sniper rifle on infiltrator, not everybody uses Vanguard charge on Vanguard. Doesn't mean the strategy is worth it.
- The HA's Singularity is ignored by most enemies in the demo, and even so, it's unreliable and obstructs headshots.
- Details? I had it leveled on explode, never helped.
- Stasis + headshot? Stasis + infiltrator's headshot?
#65
Posté 27 février 2012 - 08:02
You're saying you never get hit playing the class? Just the time out of cover it takes to deploy Stasis on one target depletes my Barriers to 0 quite often.Ludica wrote...
- If you get hit with an asari adept, a class in no way designed to take hits, you're doing something wrong.
It is the difference between getting that extra 2m to the next cover or not...Ludica wrote...
And that little extra health does not save the HA from being roflstomped by anyone. It's not a tank, for goddess's sake.
Why use it? Because it is fun, because it brings more points for your team? Why having it when you cannot use it?Ludica wrote...
- Why use melee when you have stasis + headshot or stasis + boom? Why are you even fighting at extremely close range with such a flail character?
Well I find it very well worth it. And no I did not choose it by mistake.Ludica wrote...
- Not everybody uses sniper rifle on infiltrator, not everybody uses Vanguard charge on Vanguard. Doesn't mean the strategy is worth it.
That is true yet there are hardly any treads asking to fix/improve Singularity. All people care for is nerfing Stasis.Ludica wrote...
- The HA's Singularity is ignored by most enemies in the demo, and even so, it's unreliable and obstructs headshots.
Like I said as far as I can tell the final evolution of Singularity does nothing at the moment. I have not seen any confirmation on it though.Ludica wrote...
- Details? I had it leveled on explode, never helped.
I'm not quite sure what you're trying to say here.Ludica wrote...
- Stasis + headshot? Stasis + infiltrator's headshot?
Modifié par Lycidas, 27 février 2012 - 08:03 .
#66
Posté 27 février 2012 - 08:11
Lycidas wrote...
You're saying you never get hit playing the class? Just the time out of cover it takes to deploy Stasis on one target depletes my Barriers to 0 quite often.Ludica wrote...
- If you get hit with an asari adept, a class in no way designed to take hits, you're doing something wrong.It is the difference between getting that extra 2m to the next cover or not...Ludica wrote...
And that little extra health does not save the HA from being roflstomped by anyone. It's not a tank, for goddess's sake.Why use it? Because it is fun, because it brings more points for your team? Why having it when you cannot use it?Ludica wrote...
- Why use melee when you have stasis + headshot or stasis + boom? Why are you even fighting at extremely close range with such a flail character?Well I find it very well worth it. And no I did not choose it by mistake.Ludica wrote...
- Not everybody uses sniper rifle on infiltrator, not everybody uses Vanguard charge on Vanguard. Doesn't mean the strategy is worth it.That is true yet there are hardly any treads asking to fix/improve Singularity. All people care for is nerfing Stasis.Ludica wrote...
- The HA's Singularity is ignored by most enemies in the demo, and even so, it's unreliable and obstructs headshots.Like I said as far as I can tell the final evolution of Singularity does nothing at the moment. I have not seen any confirmation on it though.Ludica wrote...
- Details? I had it leveled on explode, never helped.I'm not quite sure what you're trying to say here.Ludica wrote...
- Stasis + headshot? Stasis + infiltrator's headshot?
1)When i get hit, i call it my mistake, and never actually rely on my character taking hits. You imply HA can do that.
2)On Gold an extra microsecond won't atone for my sins, so to speak.
3)More points than a full damage headshot? I doubt it. I can stick a Katana shotgun on her, charge into the enemy, yell curse words in the mic, and get myself killed in a way that makes the most reckless of Vanguards look paranoid, and then what?
4)I don't see it. It may be there, but even without the bubble Stasis is more userful than Singularity. Granted, significantly less so.
5)Does the class buff suggestions thread have none? I thought there was a post or two. I'm fine if singularity gets buffed and HA becomes something more than a cruel joke.
6)Well, the explode thing causes damage after ages when it explodes. To already long-dead enemies.
7)I'm trying to say that nerfing warp + throw does not make her any less userful.
#67
Posté 27 février 2012 - 08:21
#68
Posté 27 février 2012 - 08:23
If 250 more HP is noting to you and you don't ever get hit on gold than there is little we can argue about here.
Ludica wrote...
7)I'm trying to say that nerfing warp + throw does not make her any less userful.
This is rediculously wrong. If you don't know how good Warp + Throw actually is you know little about the class. I'm sorry.
#69
Posté 27 février 2012 - 08:24
Instinctively, we want to win. If there's a discrepancy between playing for fun and playing to win, I feel an adjustment is in order.
#70
Posté 27 février 2012 - 08:26
#71
Posté 27 février 2012 - 08:28
Lycidas wrote...
I'm not going to try to win an internet discussion over this. We are going to have to agree to disagree I guess.
If 250 more HP is noting to you and you don't ever get hit on gold than there is little we can argue about here.Ludica wrote...
7)I'm trying to say that nerfing warp + throw does not make her any less userful.
This is rediculously wrong. If you don't know how good Warp + Throw actually is you know little about the class. I'm sorry.
1)Well if you insist on assuming adepts can be tanks, i won't argue with you. To me, it seems incredibly misjudging of adept's purpose.
2)I'm sorry, but when you target for a nerf a strategy that is good, but doesn't make the class better than the others(human sentinel has warp + throw. So? Sure, she does a better job at biotics than human adept, but everybody does.), why do you tell me i know little? Just like Warp + Throw doesn't make human sentinel overpowered, it's not a target to be nerfed here.
#72
Posté 27 février 2012 - 08:31
It's the Adept's unique ability, it needs something to make it better than Pull.
Modifié par The_mango55, 27 février 2012 - 08:32 .
#73
Posté 27 février 2012 - 08:33
The_mango55 wrote...
Singularity should be more like it was in ME1. It should affect enemies in a HUGE area, and have a pretty large cooldown.
It's the Adept's unique ability, it needs something to make it better than Pull.
It shouldn't be completely ignored by 80% of the enemies. It'll still be inferior due to random drifting instead of perfectly convenient standstill, but it won't be useless.
#74
Posté 27 février 2012 - 08:34
#75
Posté 27 février 2012 - 08:39





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