TeaL3af wrote...
TexasToast712 wrote...
UK Wildcat wrote...
The problem with over-poweredness / under-poweredness and this being a demo is not a simple issue.
1) OP / UP is only game-breaking assuming player skill has plateaued (meaning skill is at the highest level it could be at) as superior-skilled players can be more effective with 'inferior' classes against players with less talent.
2) There is no way to know if the retail version is balanced in multiplayer
3) OP/UP only matters if there is a demonstrable tangible benefit to playing a certain class or certain race/class combinations in MP. Bioware can easily track this by advanced metrics measuring average game success % and average game time % and average difficulty completion %
4) Although I see various other concepts inter-related, I'd like to again emphasize that the game's MP component should only be balanced around the highest-level of performing players, because attempts to balance around the masses inevitably results in the most skilled players being able to figure out methods of breaking the game (which trickles down when shared anyway). In other words, I hope bioware tracks the most successful players, and beta tests based on their experiences / input / statistics.
^^^^^^^^
The above post is elitism at it's finest. One of the reasons I can no longer stand the Epic, Bungie, and 343i forums.
"Listen ONLY 2 teh GoOd PlayAs!"
Every succesfully balanced game has been based around the best players. Balance doesn't matter that much to the unwashed masses, anyway.
Thats half true because it only applies to games that are strictly shooters where the only determinat factors in victory are the player, the gun, the skill, and the game mechanics. However once you add RPG elements, powers and stats become a key factor.
And this is when you have to look at the performance of good players with X class and bad players with X class.
ME is that kinda a game.
Lets say that a good player plays these classes and ends each match with these scores.
Human Soldier : 75,000 pts
Asari Adept : 96, 000 pts
Human Vangaurd: 120, 000 pts
Lets say a Bad player plays the same difficulty lvl with the same classes gets these scores.
Human Soldier: 25, 000 pts
Asari Adept: 75, 000 pts
Human Vangaurd: 30, 000 pts
One class has made the bad players contribution as large as a good players...and thats imbalanced. Its the same thing issue people had with wow's Death Knight class. Any idiot could pick that class and and out DPS vets or compete with them and a competant vet could steamroll.
Personally the only power i think thats OP is stasis and only because it ignores defense.