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FemShep is way too skinny in her undies - more realistic look in post


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#176
Heather Cline

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vovea in sims you can choose your body type, be fat, skinny, slightly muscled, heavily muscled. the body types are awesome. though i'd guess since the sims don't have much story going on that kind of feature is easy to implement. i doubt in ME that it's that simple.

#177
tobynator89

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Heather Cline wrote...

It was still a romance scene littlezack maybe not the kind we see today but it was still one and there were no clipping issues.


didn't dragon age have very little direct physical character interaction, like KOTOR?

#178
littlezack

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Heather Cline wrote...

It was still a romance scene littlezack maybe not the kind we see today but it was still one and there were no clipping issues.


I'm just saying, it's not an equal comparison. The romance scenes in Jade Empire weren't some terribly complicated affair, they were just some light holding and kissing. And Jade Empire doesn't even let you choose you what your character looks like. At all.

#179
Vovea

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Heather Cline wrote...

vovea in sims you can choose your body type, be fat, skinny, slightly muscled, heavily muscled. the body types are awesome. though i'd guess since the sims don't have much story going on that kind of feature is easy to implement. i doubt in ME that it's that simple.


Those body sliders change the mesh. The one I'm talking about just changes the texture. I used the Sims just as an example of how different textures can change a body without effecting size.

Modifié par Vovea, 27 février 2012 - 05:58 .


#180
Heather Cline

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Actually Dragon Age had a full romance scene with no clipping issues as well. They put in the time and effort for the female avatar's to do what they did with ME1. Time, consideration and care was put into that game. DA2, not so much there were clipping issues in DA2 as well, because FemHawke didn't have a true female walk and gait in cutscenes. When in combat or walking around she had perfectly fine walking animations and such.

Again laziness is becoming prevalent.

#181
Heather Cline

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littlezack you did get to choose from various presets. it was the precursor to the current character creation system we have today. yeah it wasn't very advanced for what it was, but at least it was something.

#182
HK-90210

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Vovea wrote...

The I'd say the character model is the right size but, as others have said, I think that there is no muscle definition. Its such a simple thing that would go miles to giving FemShep look more realistic body. And it's not like like it hasn't been done well before in game; the Sims 3 had a muscle slider but also a definition slider.


But like everything else about one's body, muscle definition is something that is different for everyone. Some people just don't have it. Jues becasue you don't have it doesn't mean the muscles aren't there. And just because you have it doesn't mean they ARE there. I've got one friened(around my size) who I can can outdo me on every execise known to man. But he he still has better muscle definition as me, because his skin fits over his muscles better than my skin does over mine.

It comes down to this: A woman doesn't need to have bigger muscles to be able to kick ass any more than she needs a thinner(or thicker) body to be attractive.

#183
3rdMillhouse

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the_one_54321 wrote...

zestyshade wrote...
Yes, it is a damn shame that a content creator perpetuates objectification of women for the sake of profits in this male-dominated industry!

Maybe you all should just be pushing for an equal objectification of men?


Hot and athletic enough to be nimble.

#184
Sashimi_taco

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Oh and by the way, i find it ironic that there is a release of a triggering femshep body on National Eating Disorder Awareness Week.

Modifié par Sashimi_taco, 27 février 2012 - 06:04 .


#185
Obro

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Making more models for females is expensive BioWare doesn't have a big budget or money support from EA. Also the animations are the same for males and females god forbid we make two.

#186
Ziggeh

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Heather Cline wrote...

Again laziness is becoming prevalent.

So is complexity. I'm not these are valid comparisons.

#187
Vez04

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Im laughing at this thread.
Good for entertainment purposes B):D

Modifié par Vez04, 27 février 2012 - 06:07 .


#188
Chromie

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BillsVengenace wrote...


OFFICIAL: The Sims 3 better RPG than Mass Effect.


Pokemon is a better RPG than Mass Effect for further details just click below. 

Warning: Be prepared to have your mind blown.

http://social.biowar...5/index/2791290 

#189
littlezack

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Heather Cline wrote...

littlezack you did get to choose from various presets. it was the precursor to the current character creation system we have today. yeah it wasn't very advanced for what it was, but at least it was something.


I wouldn't call 'three for each gender' various, but okay.

#190
BatmanPWNS

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Ringo12 wrote...

BillsVengenace wrote...


OFFICIAL: The Sims 3 better RPG than Mass Effect.


Pokemon is a better RPG than Mass Effect for further details just click below. 

Warning: Be prepared to have your mind blown.

http://social.biowar...5/index/2791290 


I love Pokemon, so I am happy.

#191
Heather Cline

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Ziggeh if they can input completely unique skeletal structures and animations for Ash, Liara and all the other female characters in the game, input unique hugging and kissing animations for all the other characters in the game along with FemShep in ME1 they could have done so again in ME2. It wasn't that hard to do if they did it for all the females in ME2 as well. They got lazy and threw femshep onto Sheploo's skeletal structure and rigging. We all know this.

They are doing it again for ME3. Again laziness is what is being shown not complexity. Look at ME1 animations for Liara, FemShep, Ash, Kaidan... all had unique animations, unique love scene animations, unique skeletal structures and no clipping. Now look at ME2, FemShep was thrown onto Sheploo's rigging and skeletal structure. There was a ton of clipping issues, there are video's on youtube showing this. There is proof from in game files that Femshep was put onto Sheploo's skeletal structure and rigging.

ME3 is no better. This is not complexity because if you look at any other females/women in the games they all have a feminine walk/gait/skeletal structure. FemShep doesn't. This is laziness.

#192
The Elder King

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Heather Cline wrote...



They are doing it again for ME3. Again laziness is what is being shown not complexity. Look at ME1 animations for Liara, FemShep, Ash, Kaidan... all had unique animations, unique love scene animations, unique skeletal structures and no clipping. Now look at ME2, FemShep was thrown onto Sheploo's rigging and skeletal structure. There was a ton of clipping issues, there are video's on youtube showing this. There is proof from in game files that Femshep was put onto Sheploo's skeletal structure and rigging.


Maybe I'm remembering wrong, but in ME maleshep and femshep had the same animations.

#193
android654

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Yes Gina is sexy as f**k, but there better built fighters.

#194
Heather Cline

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hhh89 not in ME1 they didn't. In ME1 they had different animation sets unique to their rigging/skeletal structure. In ME2 they had the exact same animations and in ME3 it's turning out to be the exact same thing.

The love scenes while similar in ME1 were unique because of no clipping issues.

Modifié par Heather Cline, 27 février 2012 - 06:19 .


#195
Clearly Balkan

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Demonique wrote...

Her arms are way too skinny and she has no muscle definition

Something like this would have been much more appropriate

In case it doesn't show, it's a gif of cage-fighter Gina Carano getting ready for a pre-fight weigh-in

Image IPB




My name is Commander Shepard & I support body of Gina Carano for FemShep.

#196
Atakuma

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I just wish Femshep had as much up top as she has on the bottom. She's got wide hips, a rather large posterior and thick thighs, but also has dainty shoulders and twig like arms.

#197
AkiKishi

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Vovea wrote...

The I'd say the character model is the right size but, as others have said, I think that there is no muscle definition. Its such a simple thing that would go miles to giving FemShep look more realistic body. And it's not like like it hasn't been done well before in game; the Sims 3 had a muscle slider but also a definition slider.


As someone pointed out in certain games you don't have to worry too much about clipping issues. In others clipping because of certain meshes can really spoil the effect.

#198
KBomb

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Sashimi_taco wrote...

Oh and by the way, i find it ironic that there is a release of a triggering femshep body on National Eating Disorder Awareness Week.



 
I don't intend to offend or for you to take this the wrong way—but you are taking this a bit too far. Seriously. I have a really good friend who has had an eating disorder since she was twelve years old. She has struggled her entire life. Now she holds therapy peer groups and seminars at local schools. Once I remember asking her how she handled things so well now, considering the media always has something going on with weight issues.


She told me that it was her responsibility to maintain herself. That if you go around blaming everyone else for your disorder, you'll always find a “trigger” or a reason to relapse.


If femShep is triggering for you, perhaps ME3 will have to be one of those sacrifices you make in your struggle. Drug addicts usually have to give up friendships, alcoholics have to give up their favorite haunts or restaurants. It's your responsibility to maintain yourself and if you see something that triggers something in you, it's up to you to take that step, no matter how painful it is, and extract yourself from it.


That being said, and focusing on the topic at hand: I remember when femshep fought the SB and some made the remark of “wtf? Femshep looks ridiculous fighting that thing!” and people responded that she most certainly could fight the SB and why? Cybernetics and other things Cerberus done to her during the rebuild. So why is it that now she has skinny arms and can't open jars or be a soldier? I'm extremely short and a lot of people think I am weak and can't do anything—which is untrue. I can even reach high shelves. It's called ladders. Femshep can fight with skinny arms. It's called cybernetics.

#199
Ziggeh

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Heather Cline wrote...

Ziggeh if they can input completely unique skeletal structures and animations for Ash, Liara and all the other female characters in the game, input unique hugging and kissing animations for all the other characters in the game along with FemShep in ME1 they could have done so again in ME2.

But not hugging and kissing each other.

Each of those only needed to be tested against one frame. Increasing the number of structures for the protagonist rapidly increases the amount of testing required, until you're talking about all the wheat in china.

Games have become increasingly complex and declaring "lazy" without actually looking at whats involved in such changes is a little unwarranted.

#200
Heather Cline

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Ziggeh they did the whole kissing and hugging in ME1. If they can do it in ME1 they can do it in ME2 and ME3. You continue to say that it's complexity, I say it's laziness because if they can do it for one game they can do it for the other 2. Hell they did the kissing and hugging for DA:O. Again if they can do it for that game they should be able to do it for the others.