Turrets: An Informed Debate - BioWare Blog
#26
Posté 27 février 2012 - 10:06
#27
Posté 27 février 2012 - 10:34
#28
Posté 27 février 2012 - 10:40
Modifié par Zing Freelancer, 27 février 2012 - 10:41 .
#29
Guest_PurebredCorn_*
Posté 27 février 2012 - 10:43
Guest_PurebredCorn_*
#30
Posté 27 février 2012 - 11:02
bucyrus5000 wrote...
Hey guys, you know how the combat engineer drops the turret then presumably sits there programming it? Instead of nerfing the turret I say BW make it so when we kill the engineer after he drops the turret, but before he programs it, the turret cannot distinguish friend from foe (maybe killing things attacking it first, then choosing targets by what's nearest). This way we can see the unprogrammed turret and clear the area. If we were sharp and observant, we could get the turret to kill phantoms for us. Maybe even Cerberous combat engineer swarm to try to reprogram it, and that becomes an opportunity for a trap. Still we need to be careful, the turret will still fire on us.
Not a bad idea.
I like it.
#31
Posté 27 février 2012 - 11:05
#32
Posté 27 février 2012 - 11:15
Scoop up a mic and be a real teammate.
#33
Posté 27 février 2012 - 11:16
#34
Posté 27 février 2012 - 11:26
Citizen Q wrote...
bucyrus5000 wrote...
Hey guys, you know how the combat engineer drops the turret then presumably sits there programming it? Instead of nerfing the turret I say BW make it so when we kill the engineer after he drops the turret, but before he programs it, the turret cannot distinguish friend from foe (maybe killing things attacking it first, then choosing targets by what's nearest). This way we can see the unprogrammed turret and clear the area. If we were sharp and observant, we could get the turret to kill phantoms for us. Maybe even Cerberous combat engineer swarm to try to reprogram it, and that becomes an opportunity for a trap. Still we need to be careful, the turret will still fire on us.
Not a bad idea.
I like it.
+1 like from me too, since nobody can hack in Multiplayer. (There are no characters with Sabotage, right?)
Nothing like making a swarm of ATs think twice about entering the area you're bunkered down in like one of their own turrets going bonkers.
#35
Posté 28 février 2012 - 06:02
#36
Posté 28 février 2012 - 07:47
#37
Posté 28 février 2012 - 07:51
You'll be able to do that with the Sabotage ability in the full game. Then we can take our revenge back on them.Shunt Mcblunt wrote...
I just want the a player with that turret programed for us. Allow us to Hack the Turret to attack all targets rather than just us. Would be more fun in game.
*assuming turret control* -evil smirk-
Modifié par Drotter, 28 février 2012 - 07:53 .





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