SIAP: BioWare heads talk Mass Effect MMO
#101
Posté 28 février 2012 - 01:22
Mass Effect MMO...no thank you.
#102
Posté 28 février 2012 - 01:22
#103
Posté 28 février 2012 - 01:28
#104
Posté 28 février 2012 - 01:30
THOUGH, I won't hate too much. AO had me addicted for years.
Anyway, I think Bioware could potentially get away with making ANY of their original IP's into an MMO. Mass Effect 1 alone has enough lore to fill an MMORPG.
But, it has to be completely different from SWTOR. For one, they're both Sci-fi, so they conflict.
This means they'll have to potentially take it into two different arenas:
1.) MMO-Shooter
2.) Sandbox MMORPG
3.) Potentially both?
Honestly, the MMO-shooter, Please God no. This concept usually fails, and I've never seen a company pull it off without it getting driven into the ground.
The second, is possible. That is, if Bioware is willing to put the effort into it. It would mean designing not only large sections of Citadel and terminus space, but they would HAVE to include a space aspect. ( I mean, come on. How many hours have you spent shooting probes at planets?)
So, I hope for their sake, if they decide to go about this (which I personally hope they do.), that they think it through and make something that's different from most other MMORPGs out there.
#105
Posté 28 février 2012 - 01:31
#106
Posté 28 février 2012 - 01:33
Alikain wrote...
No i don't want mass effect to be an MMO
#107
Posté 28 février 2012 - 01:39
TexasToast712 wrote...
Mass Effect should never be a MMO.
1. It alienates console fans.
2. Not everyone wants to waste their lives level grinding.
3. I refuse to pay a monthly fee to play ONE game.
This.
#108
Posté 28 février 2012 - 01:40
Well, I do see it being an MMO, just good enough to be worthy of a Mass Effect game. If it happens, it had better be with some very big changes to the current MMO models.
Spinoffs I would like to see would be more multiplayer stuff, since BioWare has shown us that it can, in fact, make good multiplayer content. I would play the hell out of a Battlefield-like Mass Effect game, but it would again have to be very different from current shooters to be a true Mass Effect game.
Alternately, they can just completely forget the idea of an MMO or branching out into any other new genres, and make ME4.
#109
Posté 28 février 2012 - 01:48
#110
Posté 28 février 2012 - 01:53
Modifié par Nageth, 28 février 2012 - 01:58 .
#111
Posté 28 février 2012 - 01:53
#112
Posté 28 février 2012 - 01:57
#113
Posté 28 février 2012 - 02:17
TexasToast712 wrote...
1. Many more people do so you lose.Ringo12 wrote...
TexasToast712 wrote...
Mass Effect should never be a MMO.
1. It alienates console fans.
2. Not everyone wants to waste their lives level grinding.
3. I refuse to pay a monthly fee to play ONE game.
1. I don't care.
2. Clearly you haven't played Old Republic. There is no grind which leads to people complaining how fast it was.
3. Guild Wars is buy to play. You know like a regular game.
If a Mass Effect mmo turned out to be anything like Star Wars the Old Republic then I wouldn't care. Old Republic is the same old generic MMO and the "story" is no better than LotrO or WoW. I don't hate TOR so don't even say that but I did expect something better. Voice acting and dialogue doesn't make an MMO better frankly the endgame, crafting, pvp and pve content has clearly suffered.
2. Time investment is a requirement for any MMO. Most people have lives.
3. Never heard of it.
4. The only MMO I ever invested in is Diablo 2. I have a life now though so Idon't have time to invest in Diablo 3.
Diablo 2 is an ARPG (Action RPG) and not a Massive Multiplayer Online Game. Examples of MMOG's are: EvE Online, Everquest 2, Aion, and the upcoming Guild Wars 2. The difference is, that MMOG's usually have a playerbase of 1000 or more people playing at the same time in the same world/server, whereas common MP games are severely limited depending on the platform.
As such, Guild Wars is a CRPG (Cooperative-RolePlayingGame), based on single adventures a party of 4-8 players can undertake. That'd actually be nice for Mass Effect as MP mode, otherwise just... Gears Effect it. Have people join a campaign, and they can play squadmates during the missions... but that would probably difficult, due to the fact that ME does have RPG bits which don't mesh well with multiple players. That'd be BG/NWN's MP campaign all over again - someone does all the talking, the rest is bound to watch. And get all the wrong morality points.
Also, MMOG's are rather immersion breaking. Instead of all cutesy RPG, there'd be teabagging krogans, asari dancing in underwear in public places, lots of AVG LFG / N 4 More lingo, and human females dive-rolling into turians.
No, thanks. No more MMOG's for me.
#114
Posté 28 février 2012 - 02:19
#115
Posté 28 février 2012 - 02:20
Mass Effect was always about story and choices. That sure as hell was lost on me in SWTOR after a month. Maybe it's because I was tired of MMO's, but yeah... No more of that.
#116
Posté 28 février 2012 - 02:21
Curunen wrote...
I'd prefer a "SMO" (Small Multiplayer Online), and singleplayer hybrid. Sort of more in the direction that ME3 has started.
The multiplayer has deeper and more well defined characters/story/plot - maybe 4 characters maximum in any one story, and all that ties into the singleplayer with one well defined character (Shepard).
So basically they expand on the coop segment and make it as deep as the singleplayer is now (complicated but not impossible).
Agreed. One of the good things about SWTOR is you can play so much of it (indeed the whole story) as a pure single player game.
If they could somehow harness that and give the single players more of an affect on the world, where choices stick, your actions shape the single player more, without harming on the gameplay of the MMO players AND finding a way to reduce the ongoing cost for single player only gamers - it could be awesome.
Complicated and ambitious as all hell - but BioWare is the EA golden boy right now - if ever there was a time for ambition and to get the backing - now would be the time to start working on it.
#117
Posté 28 février 2012 - 02:32
Icinix wrote...
Agreed. One of the good things about SWTOR is you can play so much of it (indeed the whole story) as a pure single player game.
That's one of the worst things about TOR imo.
#118
Posté 28 février 2012 - 02:45
Ringo12 wrote...
Icinix wrote...
Agreed. One of the good things about SWTOR is you can play so much of it (indeed the whole story) as a pure single player game.
That's one of the worst things about TOR imo.
Not if you want to continue to your KOTOR adventures but don't want to have to play with other people to get it.
Its the MMO for people who don't want to play multiplayer.
#119
Posté 28 février 2012 - 03:10
Icinix wrote...
Ringo12 wrote...
Icinix wrote...
Agreed. One of the good things about SWTOR is you can play so much of it (indeed the whole story) as a pure single player game.
That's one of the worst things about TOR imo.
Not if you want to continue to your KOTOR adventures but don't want to have to play with other people to get it.
Its the MMO for people who don't want to play multiplayer.
So why didn't they just make the next Kotor episodic and forget the multiplayer aspect? I'll give ToR points for showing how having a story could really improve an MMO. At the end of the day though, ToR ended up being a second rate Kotor sequel with a chat room.
#120
Posté 28 février 2012 - 03:12
Nageth wrote...
Icinix wrote...
Ringo12 wrote...
Icinix wrote...
Agreed. One of the good things about SWTOR is you can play so much of it (indeed the whole story) as a pure single player game.
That's one of the worst things about TOR imo.
Not if you want to continue to your KOTOR adventures but don't want to have to play with other people to get it.
Its the MMO for people who don't want to play multiplayer.
So why didn't they just make the next Kotor episodic and forget the multiplayer aspect? I'll give ToR points for showing how having a story could really improve an MMO. At the end of the day though, ToR ended up being a second rate Kotor sequel with a chat room.
Oh I agree. I think its an interesting experiment in gaming - but I would rather have seen KOTOR3,4,5,6, and 7 as standalone releases that I would have happily paid 100 bucks for each release year after year.
#121
Posté 28 février 2012 - 03:17
Icinix wrote...
Not if you want to continue to your KOTOR adventures but don't want to have to play with other people to get it.
Its the MMO for people who don't want to play multiplayer.
Frankly if you don't wanna play with other people you shouldn't really play an MMO but then again this is what has become of the MMO genre.
And really only the Jedi Knight fees like a Kotor 3. The consular, bounty hunter etc. do not feel like I'm playing Kotor 3 at all.
Nageth wrote...
So why didn't they just make the next Kotor episodic and forget the multiplayer aspect? I'll give ToR points for showing how having a story could really improve an MMO. At the end of the day though, ToR ended up being a second rate Kotor sequel with a chat room.
TOR is a second rate "sequel" to Kotor 2. I really don't think the story improved anything and its not even all good. It's like saying you like a movie over a book because you don't have to read.
Modifié par Ringo12, 28 février 2012 - 03:19 .
#122
Posté 28 février 2012 - 03:25
That said, I think ToR was overly ambitious with the story (for an MMO) and it showed in the copy pasta dialogue or outright cringe worthy stories.
#123
Posté 28 février 2012 - 03:26
Nageth wrote...
Imagine ToR without the cinematic scenes. I don't mean less of them but none at all (just forget the Inquisitor and similar "stories" since they're a confused mess). I think ToR would be an absolute nightmare without the cutscenes because there would be nothing distracting you from the problems.
That said, I think ToR was overly ambitious with the story (for an MMO) and it showed in the copy pasta dialogue or outright cringe worthy stories.
Bioware Austin took a huge gamble and it didn't really pay off. Like you said if you took out the dialogue the problems are much more noticable and at max level guess what you'll run into a lot?
#124
Posté 28 février 2012 - 03:27
#125
Posté 28 février 2012 - 03:28





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