SIAP: BioWare heads talk Mass Effect MMO
#126
Posté 28 février 2012 - 03:32
#127
Posté 28 février 2012 - 03:36
Ringo12 wrote...
Nageth wrote...
Imagine ToR without the cinematic scenes. I don't mean less of them but none at all (just forget the Inquisitor and similar "stories" since they're a confused mess). I think ToR would be an absolute nightmare without the cutscenes because there would be nothing distracting you from the problems.
That said, I think ToR was overly ambitious with the story (for an MMO) and it showed in the copy pasta dialogue or outright cringe worthy stories.
Bioware Austin took a huge gamble and it didn't really pay off. Like you said if you took out the dialogue the problems are much more noticable and at max level guess what you'll run into a lot?
The same ten alien words being called out like alien bingo night. Yup.
Essentially, the more classical style MMO is probably not compatible with a story driven RPG because it drains too many resources away from the rest of the game. Who knows if this is a fatal flaw in all instances. (That said, they'd have to do a very good job with a ME MMO to convince me.)
#128
Posté 28 février 2012 - 04:09
HolyAvenger wrote...
I don't do MMOs, so I wouldn't play it. Depends if BW thinks their SP story-driven audience would move to MMOs. My gut feeling says mostly no.
I didn't follow KOTOR, I wouldn't follow Mass Effect.
#129
Posté 28 février 2012 - 04:14
First if this happens I would really like for it to not kill single player production, meaning that they devote a team to just the MMO. They wouldn't be the first company to run multipe development teams for games in a single IP.
I am not too worried about an MMO messing with the lore, generally speaking the MMO would/should reflect things that are going into lore but not operate in reverse, the MMO wouldn't influence lore.
If they can do it and do it well while not killing the single player games then I see absolutely no problem with it. More options are almost always better than fewer options and I am betting that a lot of people out there would love to play a ME based MMO. I would be tempted to try it but doubt I would really get to play it. My life just isn't that friendly schedule wise these days, but that might change in the future.
There are examples of some very good MMOs out there for story so they can avoid all of the little "kill x geth" or "collect x mineral" type quests and have something a bit more meaningful. Just seems like a good oportunity to live in the ME universe, interact more directly with a lot of the places/cultures available and give them a reason to flesh out the universe a bit more.
I suppose that in the end we see what they do and how it turns out. I would like to see a MMO that is well done even if I never play it, I would like for the option to be there.
#130
Posté 28 février 2012 - 04:19
Here is an example, if the ME MMO was a giant bomb like, say, ME:Galaxy doesn't that hurt the IP?
How about something less hypothetical. Did you go watch Star Wars: Episode I in 3D?
#131
Posté 28 février 2012 - 04:32
Luigitornado wrote...
MMOs and the people who play them...smell.
#132
Posté 28 février 2012 - 04:35
#133
Posté 28 février 2012 - 04:38
But if there's a significant audience who wants it and is handled well, go for it.
#134
Posté 28 février 2012 - 04:39
TexasToast712 wrote...
Mass Effect should never be a MMO.
1. It alienates console fans.
2. Not everyone wants to waste their lives level grinding.
3. I refuse to pay a monthly fee to play ONE game.
1. Guild Wars 2.
2. Guild Wars 2.
3. Guild Wars 2.
#135
Posté 28 février 2012 - 04:42
#136
Posté 28 février 2012 - 04:43
Anyway, there always exists the potential that a game will fail. It is up to the devs to do as good a job as they can in creating a game that will succeed, regardless of the format of that game. I am just giving them the benefit of the doubt that they are capable of doing that. I think there is basis for that, we are all here after all.
As for the SW question, nope. Barely ever watched SW as it is, saw the originals when I was a kid. When the new ones came out 10 years ago I didn't see them until all 3 were released and I was back in the US. I haven't gone to watch a movie in years though, life does not afford me many opportunities for free time that I can schedule things during. I get home when I am done with research for the day and don't have any studies for the upcoming day. That's why SP games work so well for me, no body cares if I can't play for a month strait or can only fit in 20 before I have to do something else.
#137
Posté 28 février 2012 - 04:43
#138
Posté 28 février 2012 - 04:45
Anyway, for quite a few years now I've been a frequent RP'er on MMO's, even in WoW (And one point Runescape...) But finding a RP server on a ME MMO and playing the story of your character who could easily be your favourite race would be awesome!
Modifié par Gonder999, 28 février 2012 - 04:46 .
#139
Posté 28 février 2012 - 04:52
Sameera wrote...
I said "almost" always better. Meaning more "good/decent" options. Yes of course your right, if it were a complete piece of crap then it would hurt the IP, we would just have to hope that the devs care enough to make a good game. This is true for every iteration, not just a MMO. The same would be true if they seriously dropped the ball on ME4 (if one is to be made) when trying to create a story that comes after the reapers are defeated. As it is that will be a difficult transition, moving away from the games as we know them and trying to create a new story, could go wrong.
Anyway, there always exists the potential that a game will fail. It is up to the devs to do as good a job as they can in creating a game that will succeed, regardless of the format of that game. I am just giving them the benefit of the doubt that they are capable of doing that. I think there is basis for that, we are all here after all.
As for the SW question, nope. Barely ever watched SW as it is, saw the originals when I was a kid. When the new ones came out 10 years ago I didn't see them until all 3 were released and I was back in the US. I haven't gone to watch a movie in years though, life does not afford me many opportunities for free time that I can schedule things during. I get home when I am done with research for the day and don't have any studies for the upcoming day. That's why SP games work so well for me, no body cares if I can't play for a month strait or can only fit in 20 before I have to do something else.
Oh I know the feeling. You can't raid in an MMO when your cell cultures control your schedule. lol
I agree that there is always potential for a Bioware game to be bad. I think that the chances of it being bad only increases if they make it an MMO because an MMO is so fundamentally different compared to what they're used to making.
Modifié par Nageth, 28 février 2012 - 04:53 .
#140
Posté 28 février 2012 - 06:29
MrStabHappy42 wrote...
People who play MMOs smell bad.
People who live in their moother's basement smell worse.
#141
Posté 28 février 2012 - 06:31
#142
Posté 28 février 2012 - 06:38
#143
Posté 28 février 2012 - 06:43
Nageth wrote...
Sameera wrote...
I said "almost" always better. Meaning more "good/decent" options. Yes of course your right, if it were a complete piece of crap then it would hurt the IP, we would just have to hope that the devs care enough to make a good game. This is true for every iteration, not just a MMO. The same would be true if they seriously dropped the ball on ME4 (if one is to be made) when trying to create a story that comes after the reapers are defeated. As it is that will be a difficult transition, moving away from the games as we know them and trying to create a new story, could go wrong.
Anyway, there always exists the potential that a game will fail. It is up to the devs to do as good a job as they can in creating a game that will succeed, regardless of the format of that game. I am just giving them the benefit of the doubt that they are capable of doing that. I think there is basis for that, we are all here after all.
As for the SW question, nope. Barely ever watched SW as it is, saw the originals when I was a kid. When the new ones came out 10 years ago I didn't see them until all 3 were released and I was back in the US. I haven't gone to watch a movie in years though, life does not afford me many opportunities for free time that I can schedule things during. I get home when I am done with research for the day and don't have any studies for the upcoming day. That's why SP games work so well for me, no body cares if I can't play for a month strait or can only fit in 20 before I have to do something else.
Oh I know the feeling. You can't raid in an MMO when your cell cultures control your schedule. lol
I agree that there is always potential for a Bioware game to be bad. I think that the chances of it being bad only increases if they make it an MMO because an MMO is so fundamentally different compared to what they're used to making.
Very true, MMOs are different from what BW normally makes and that does increase the chance of not doing well. They can however bring in a project lead that does have the experience to direct the dev team for it in these matters. A major issue with a MMO is that you have so little room for error. A part of a game that doesn't work well in a SP game is only bad for a short time, in a MMO it could be a major factor if not fixed. Also in MMOs you have to provide even more little tidbits of story/content and making it a living universe. You have to come up with areas that can still work the thousandth time a player goes through them. In short they have a more narrow margin of error and a lot that simply has to be near perfect. While the cost of failure could be quite high I only see that as a deterent to them not wanting to do all they can to put the time and resources into making it good. Hire who they need, put a team on it and make something worth playing for those who would enjoy it. I am assuming that number would be easily high enough to support such an effort.
I just can't bring myself to think that the possibility of failure is a sufficient enough reason to not make the attempt, especially if you have the ability to succeed. There is always risk, minimize it as best you can and go from there. Allowing risk to keep us from trying would keep any person/organization from trying anything new.
#144
Posté 28 février 2012 - 08:12
Comon, while the Old Republic is a alright game it could have been so much better had it been a single player experience. As it is its over designed, lesser quality than a dedicated single player experience.
#145
Posté 28 février 2012 - 08:14
#146
Posté 28 février 2012 - 08:17
Ringo12 wrote...
MrStabHappy42 wrote...
People who play MMOs smell bad.
People who live in their moother's basement smell worse.
And people who live in dumbsters live even worse!
Hmm.. maybe next step is dead people or something. I may have missed a few steps here.
#147
Posté 28 février 2012 - 08:19
#148
Posté 28 février 2012 - 08:42
#149
Posté 28 février 2012 - 08:44
I've been looking for a decent sci-fi mmo since my first was closed down and so far, the search has been fruitless.
1. Tabula Rasa.
Axed.
2. Stargate Worlds.
Never made it out of closed beta.
3. Star Trek Online.
Interesting and engaging, but the game has hit a major content drought and that's likely to continue for 2 years or more.
In addition, the gameplay is being "reworked" vastly and it's not really fun to play anymore.
From my point of view, they had a winning system and they completely reworked the game to appeal to grinders.
In the beginning, STO was a minimal grind game and now it's a fully grinder game.
Coffee anyone?
Add to that the combat engine is also going downhill (it used to be fun, until they reworked the weapons) and well, it's charm is dead.
4. Star Wars
An interesting premise, but it failed to meet my standards for one simple reason:
Too many servers!
I don't like levelling multiple characters or loot grinding in mmos, and to play with all my friends (who unintentionally spread themselves out across the various servers), I'd have to do just that!
Which means, to paraphrase the timeless meme:
Mass Effect, you are my only hope.
It's the only one that is likely to be similar in terms of gameplay mechanic to Tabula Rasa and Stargate Worlds.
Star Trek Online and Star Wars aren't similar in this regard at all.
I just hope they don't include multiple servers for Mass Effect like they did with Star Wars.
Or if it's absolutely necessary, enable an server migration option.
Something like: I'm on Server A and my friend is on Server B, hit Server Jump ingame to move my character to Server B.
Guild Wars had a system like this.
#150
Posté 28 février 2012 - 08:46





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