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SIAP: BioWare heads talk Mass Effect MMO


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#151
shumworld

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I hope not it excludes players like me who only go with consoles.

#152
ObserverStatus

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ReconTeam wrote...

I just want an MMO where the combat isn't the usual affair. I would want the combat to behave like ME3. Not just standing around a giant boss and pressing different numbers.

This. I could tolerate that system for the first few WoW expansions, but in SWtOR the buttons didn't even make anything awesome happen. I liked the story and conversation system in that game, but not enough to put up with the painfully boring combat. 

#153
shumworld

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I'm more supportive of a game like Gears of War in where you can invite a buddy to play along side with you.

#154
Matt251287

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Tilarta wrote...

a fully grinder game - levelling multiple characters - loot grinding


These concepts, i don't understand the appeal of them, i hate them.


Let's face it, it's all lifted from Dungeons and Dragons, how old is that concept? And no-one's had the immagination to do anything even slightly different? The stagnation is appaling.

 
If i made an MMO, (brace yourselves) there'd be no levels.

#155
Chromie

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bobobo878 wrote...

ReconTeam wrote...

I just want an MMO where the combat isn't the usual affair. I would want the combat to behave like ME3. Not just standing around a giant boss and pressing different numbers.

This. I could tolerate that system for the first few WoW expansions, but in SWtOR the buttons didn't even make anything awesome happen. I liked the story and conversation system in that game, but not enough to put up with the painfully boring combat. 


Tera Online is real time combat. 
 

Guild Wars 2 is removing the trinity (tank, healer, dps but not entirely but I'm not explaining) and dodging, blocking etc. is done in real time by the player now some random roll. 
 

Matt251287 wrote...

Let's face it, it's all lifted from Dungeons and Dragons,

 
Funny Dungeons and Dragons Online is well...not so great.


Matt251287 wrote... 
If i made an MMO, (brace yourselves) there'd be no levels.

 

Eve Online and Star Wars Galaxies (unfortunately because of TOR, SWG can't exist) have no levels and are amazing MMO's. Secret World also has no levels and no classes instead everyone can learn the same skills (not all of them obviously) around 560+ skills. Upcoming MMO's are trying different things too bad Bioware didn't. I don't think "story" added anything to the genre.

http://www.pcgamer.c...than-i-thought/ 

Modifié par Ringo12, 28 février 2012 - 09:09 .


#156
SpectreSaren

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Damn. I feel pretty smart.

#157
andy6915

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Wow, Bioware, you're doing EXACTLY as I predicted a month ago. Utterly freaking predictable...

http://social.biowar...index/9152215/2

andy69156915 wrote...
So they haven't even released the "final" of their trilogy, and they're already hinting at this? I guess Bioware and EA plan to milk this series for all it's worth. I would bet money that any games after ME3 will be really lackluster in comparison, probably just quick cash-ins. I probably won't buy anything Mass Effect after ME3. I mean, after the reapers, that's it, there's nothing really big they can do with the series after that. From there, it will be all about things like "Mass Effect Specter, multiplayer MMO". Oh wait, that's exactly what they did with the Old Republic series, and I didn't buy that cash-in either. I'll stick with the main series of things, thanks, I don't care much for spin offs.

Besides, all a cash-in MMO would accomplish is everyone choosing a Hanar and naming themselves Blasto. Funny at first, but when over 1,000 players have done it, it will not have any humor left.



#158
Mercedes-Benz

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Please no.

#159
packardbell

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If this does end up happening, just hope it's from the holy trinity... hopefully GW2 fixes that.

#160
AkiKishi

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MMO's are "stable" income not suprised at all. Still if you can't do it with SW not sure ME will do it either.

#161
Matt251287

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Ringo12 wrote...

Funny Dungeons and Dragons Online is well...not so great.



You must know i meant the board game, which is pretty old. I didn't even know there was a D&D MMO, i wouldn't really be suprised if it was a flop.


Ringo12 wrote...

Eve Online and Star Wars Galaxies (unfortunately because of TOR, SWG can't exist) have no levels and are amazing MMO's. Secret World also has no levels and no classes instead everyone can learn the same skills (not all of them obviously) around 560+ skills. Upcoming MMO's are trying different things too bad Bioware didn't. I don't think "story" added anything to the genre.

http://www.pcgamer.c...than-i-thought/ 


Interesting, that's the kind of thing i'd like to see,

I'd like to learn skills through practice and have them diminish if not used, gives an incentive to play out your role, whilst no skill gives a directly-ridiculous advantage to combat.

For example, i don't know, more time spent practicing weapon skills, gives you more advanced (but dificult to execute) options, but you take an arrow to the eye-hole you die like evertyone else, no matter your playtime, you die like Harold Godwinson.
 
Wish i had time to read all that article, but i got a class right now!! Maybe later..

#162
Nageth

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If Guild Wars 2 turns out to be great (looking good so far) I wouldn't mind a ME MMO that blatantly copies from it (since they proved that they can't make an innovative combat engine in ToR).

#163
jimmyw404

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If they don't change the combat I'd play it. If they made the combat like ToR, lol...

They also should change it so that PS3, XBox and PC players occupy the same space.

Modifié par jimmyw404, 28 février 2012 - 02:08 .


#164
adembroski

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I feel like a Mass Effect MMO needs to steer very, very clear of the WoW paradigm. Old Republic stuck very close to WoW, and while it's a good game (for an MMO), Mass Effect needs to do things very differently... especially considering the possibility of cannibalizing Star Wars users.

The "storylines" present in Star Wars are fun, they make it more interesting than WoW ever was, but when my companion is this "Last of his Kind" warrior, it loses it's luster when I see hundreds of them walking around. Mass Effect Online needs to make the stories more meta in scope.

That is to say; imagine, were the meta-story to be a huge Geth invasion of the wider galaxy. On Server A, the geth may well be winning, having conquered the Terminus systems and slowly encroaching on Alliance space. On Server B, however, the players mounted a more organized resistance and have pushed them back beyond the Veil. On server C, the users pretty much ignored it, now they have to deal with virtually every settlement they come across being inundated with Geth, including Earth and/or the Citadel. The story is server-wide and can go anywhere, depending on how involved the players become.

This would be a massive undertaking to pull off, but 300 million dollars over 5 years on Star Wars could have been put to better use NOT copying WoW in Lucas-vision. A Mass Effect MMO could work, and might well intrigue me- IF it's more than the grind-and-level crap every other MMO is today.

Give me the opportunity to become anything from Alliance Marine to owning a shop on the Citadel, from STG Infiltrator to the first Volus representative on the Council. Allow any possibility, any play style, from The Sims: Mass Effect, to just plain Mass Effect. Let me research a cure for the Genophage... perhaps on 1% of the servers, the cure is actually found and the entire server is locked in a war with the Krogan.

In other words, a Mass Effect MMO should allow for advancement as far as I can imagine. Perhaps my own actions don't have a huge effect on the world, but the overall efforts of the players as a whole drive the narrative.

Design elements would have to include;

* A true economy. Limited "credits" so that the game doesn't inflate itself to oblivion, which happens on every other MMO. Supply and Demand doesn't work when the supply of currency is limitless.

* Consiquence for death. MMOs tend to make death an afterthought. I would first off replace "death" so as not to be so un-immersive (that is to say, your character doesn't "Die", but there's an analog). Perhaps, what is currently death becomes serious injury that costs you significantly elsewhere; experience, money for rehab, etc. Something. Death should hurt... not because we want to make it less fun, but because we want to make you consider that possibility.

* Competitive Social advancement. I start as a poor human in the terminus systems, in time, I can rise to a top advisor to the Alliance counciller on the citadel. Perhaps a PC Asari becomes the captain of the Accension. Some would say "That's not fair, one PC as captain of the Accension?" Yes, some PCs become more prominant than others and you are constantly competing with your peers. That sounds damn intriguing to me.

* PCs run the Galaxy. Eventually, most major posts would be occupied by PCs (perhaps even Captain of the Normandy). It would be these people who might decide the fate of OTHER PCs. An all PC council might decide to invite the Volus to join the council. An all PC council indeed might even decide to invade and conquer the Terminus Systems, or elect to help the Quarians take back their homeworld, wiping out the Geth in the process.

Anyways, some ideas. I'm a game designer by trade, so these are high level thoughts with no real "how would this work" behind them, a lot more thought and design would need to go into it, but that's the direction I'd go.

Modifié par adembroski, 28 février 2012 - 02:32 .


#165
ckriley

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Sameera wrote...

 Well out of all of the gaming IPs that I can think of that would translate into a MMO, Mass Effect is one of the better ideas.

First if this happens I would really like for it to not kill single player production, meaning that they devote a team to just the MMO. They wouldn't be the first company to run multipe development teams for games in a single IP.

I am not too worried about an MMO messing with the lore, generally speaking the MMO would/should reflect things that are going into lore but not operate in reverse, the MMO wouldn't influence lore.

If they can do it and do it well while not killing the single player games then I see absolutely no problem with it. More options are almost always better than fewer options and I am betting that a lot of people out there would love to play a ME based MMO. I would be tempted to try it but doubt I would really get to play it. My life just isn't that friendly schedule wise these days, but that might change in the future.

There are examples of some very good MMOs out there for story so they can avoid all of the little "kill x geth" or "collect x mineral" type quests and have something a bit more meaningful. Just seems like a good oportunity to live in the ME universe, interact more directly with a lot of the places/cultures available and give them a reason to flesh out the universe a bit more.

I suppose that in the end we see what they do and how it turns out. I would like to see a MMO that is well done even if I never play it, I would like for the option to be there.

The problem with this is that BW hasn't really shown they know how to develop an MMO judging by what we've seen of SWTOR.  They appear to be much too influenced by their single-player RPG past (which is totally understandable) and then tried to mesh that with MMOs.  By all accounts this experiment has gotten mixed reviews at best.  Some say it failed at worst.

That single-player influence can be seen in SWTOR not just in all the dialogue and cutscenes, but also in how locked in players are to certain paths.  MMOs are all about progression and exploration.  Even theme park MMOs.  Yet in SWTOR players are blocked out of certain choices, several basic features of any MMO were not in at launch, and even the playable races were just reskinned humans.

I can see them doing this in a Mass Effect MMO.  Despite the fact that there's salarians, asari, turians, krogan, quarians, vorcha, volus, elcor and even protheans in the game (among other species), you would be forced to play a human or some other variant of human.  Your choices would be incredibly limited, which would all be done in the name of story.  And because of this aforementioned focus on that "fourth pillar" there would be a lot of MMO basics left out initially.

This is why the BW chiefs kind of acknowledged they messed up with SWTOR, and would probably have to do things a bit different if they ever decide to do another MMO.  There's absolutely nothing wrong with that, by the way.  You live and you learn and it was their first MMO and I have no doubt their next one will be top notch.  But that doesn't take away from the fact that some of their design choices in SWTOR weren't mind boggling.  And it worries me for a possible Mass Effect MMO.

#166
ckriley

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adembroski wrote...

I feel like a Mass Effect MMO needs to steer very, very clear of the WoW paradigm. Old Republic stuck very close to WoW, and while it's a good game (for an MMO), Mass Effect needs to do things very differently... especially considering the possibility of cannibalizing Star Wars users.

The "storylines" present in Star Wars are fun, they make it more interesting than WoW ever was, but when my companion is this "Last of his Kind" warrior, it loses it's luster when I see hundreds of them walking around. Mass Effect Online needs to make the stories more meta in scope.

That is to say; imagine, were the meta-story to be a huge Geth invasion of the wider galaxy. On Server A, the geth may well be winning, having conquered the Terminus systems and slowly encroaching on Alliance space. On Server B, however, the players mounted a more organized resistance and have pushed them back beyond the Veil. On server C, the users pretty much ignored it, now they have to deal with virtually every settlement they come across being inundated with Geth, including Earth and/or the Citadel. The story is server-wide and can go anywhere, depending on how involved the players become.

This would be a massive undertaking to pull off, but 300 million dollars over 5 years on Star Wars could have been put to better use NOT copying WoW in Lucas-vision. A Mass Effect MMO could work, and might well intrigue me- IF it's more than the grind-and-level crap every other MMO is today.

Give me the opportunity to become anything from Alliance Marine to owning a shop on the Citadel, from STG Infiltrator to the first Volus representative on the Council. Allow any possibility, any play style, from The Sims: Mass Effect, to just plain Mass Effect. Let me research a cure for the Genophage... perhaps on 1% of the servers, the cure is actually found and the entire server is locked in a war with the Krogan.

In other words, a Mass Effect MMO should allow for advancement as far as I can imagine. Perhaps my own actions don't have a huge effect on the world, but the overall efforts of the players as a whole drive the narrative.

Design elements would have to include;

* A true economy. Limited "credits" so that the game doesn't inflate itself to oblivion, which happens on every other MMO. Supply and Demand doesn't work when the supply of currency is limitless.

* Consiquence for death. MMOs tend to make death an afterthought. I would first off replace "death" so as not to be so un-immersive (that is to say, your character doesn't "Die", but there's an analog). Perhaps, what is currently death becomes serious injury that costs you significantly elsewhere; experience, money for rehab, etc. Something. Death should hurt... not because we want to make it less fun, but because we want to make you consider that possibility.

* Competitive Social advancement. I start as a poor human in the terminus systems, in time, I can rise to a top advisor to the Alliance counciller on the citadel. Perhaps a PC Asari becomes the captain of the Accension. Some would say "That's not fair, one PC as captain of the Accension?" Yes, some PCs become more prominant than others and you are constantly competing with your peers. That sounds damn intriguing to me.

* PCs run the Galaxy. Eventually, most major posts would be occupied by PCs (perhaps even Captain of the Normandy). It would be these people who might decide the fate of OTHER PCs. An all PC council might decide to invite the Volus to join the council. An all PC council indeed might even decide to invade and conquer the Terminus Systems, or elect to help the Quarians take back their homeworld, wiping out the Geth in the process.

Anyways, some ideas. I'm a game designer by trade, so these are high level thoughts with no real "how would this work" behind them, a lot more thought and design would need to go into it, but that's the direction I'd go.

You want the complete sandbox experience and I don't think you'll ever get that from BioWare.  That's not their style.  What you just described sounds more like Eve Online but on steriods.

#167
nikki191

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adembroski wrote...

I feel like a Mass Effect MMO needs to steer very, very clear of the WoW paradigm. Old Republic stuck very close to WoW, and while it's a good game (for an MMO), Mass Effect needs to do things very differently... especially considering the possibility of cannibalizing Star Wars users.

The "storylines" present in Star Wars are fun, they make it more interesting than WoW ever was, but when my companion is this "Last of his Kind" warrior, it loses it's luster when I see hundreds of them walking around. Mass Effect Online needs to make the stories more meta in scope.

That is to say; imagine, were the meta-story to be a huge Geth invasion of the wider galaxy. On Server A, the geth may well be winning, having conquered the Terminus systems and slowly encroaching on Alliance space. On Server B, however, the players mounted a more organized resistance and have pushed them back beyond the Veil. On server C, the users pretty much ignored it, now they have to deal with virtually every settlement they come across being inundated with Geth, including Earth and/or the Citadel. The story is server-wide and can go anywhere, depending on how involved the players become.

This would be a massive undertaking to pull off, but 300 million dollars over 5 years on Star Wars could have been put to better use NOT copying WoW in Lucas-vision. A Mass Effect MMO could work, and might well intrigue me- IF it's more than the grind-and-level crap every other MMO is today.

Give me the opportunity to become anything from Alliance Marine to owning a shop on the Citadel, from STG Infiltrator to the first Volus representative on the Council. Allow any possibility, any play style, from The Sims: Mass Effect, to just plain Mass Effect. Let me research a cure for the Genophage... perhaps on 1% of the servers, the cure is actually found and the entire server is locked in a war with the Krogan.

In other words, a Mass Effect MMO should allow for advancement as far as I can imagine. Perhaps my own actions don't have a huge effect on the world, but the overall efforts of the players as a whole drive the narrative.

Design elements would have to include;

* A true economy. Limited "credits" so that the game doesn't inflate itself to oblivion, which happens on every other MMO. Supply and Demand doesn't work when the supply of currency is limitless.

* Consiquence for death. MMOs tend to make death an afterthought. I would first off replace "death" so as not to be so un-immersive (that is to say, your character doesn't "Die", but there's an analog). Perhaps, what is currently death becomes serious injury that costs you significantly elsewhere; experience, money for rehab, etc. Something. Death should hurt... not because we want to make it less fun, but because we want to make you consider that possibility.

* Competitive Social advancement. I start as a poor human in the terminus systems, in time, I can rise to a top advisor to the Alliance counciller on the citadel. Perhaps a PC Asari becomes the captain of the Accension. Some would say "That's not fair, one PC as captain of the Accension?" Yes, some PCs become more prominant than others and you are constantly competing with your peers. That sounds damn intriguing to me.

* PCs run the Galaxy. Eventually, most major posts would be occupied by PCs (perhaps even Captain of the Normandy). It would be these people who might decide the fate of OTHER PCs. An all PC council might decide to invite the Volus to join the council. An all PC council indeed might even decide to invade and conquer the Terminus Systems, or elect to help the Quarians take back their homeworld, wiping out the Geth in the process.

Anyways, some ideas. I'm a game designer by trade, so these are high level thoughts with no real "how would this work" behind them, a lot more thought and design would need to go into it, but that's the direction I'd go.


while i like the ideas a lot the potential for player abuse is scary to say the least

#168
Exodusith

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After playing SWTOR, and lamenting the design choices (and specifically the engine), I will say a Mass Effect MMO is very much something I'd want to play. As others have said though, it has to be far away from the WoW model. I'd even argue it has to be tailored to the consoles, as that's where most of the audience is sales wise.

Ironically, the series pretty much has alot of what is needed. Alot of the races already have bitter rivals, and you could easily make a storyline such as the Turians breaking off from the Citadel in response to the rise of humanity and forming a new faction. Salarians versus Krogans. Geth remnants versus Quarian.... etc etc.

So you could probably end up with two factions ala:

Human, Salarians, Quarian, Asari, Drell
vs
Turian, Krogan, Geth, Batarian, Vorcha

We already have the galaxy map which could be used as an intergalactic PVP battleground. Victories on certain battlegrounds trigger a territory control shift. etc

Missions could be PVE instances. First character in could be a tank (say a Sentinel), healers could be engineers or biotics. With persistent worlds, and starter planets for all the races, the amount of lore and socialising players could experience would be pretty great.

In short, they could pretty much adapt the main game to multiplayer with very few changes from the staple gameplay model. Frankly, they do have several studios so there is no reason why this could not be developed by one studio while a Mass Effect 4 is created. Hell, turn SWTOR into a cash cow and put all of Austin on it. :lol:

While we are on the subject of expanding the ME universe, I'll happily take a tv series on top of the movie. Imagine if someone like Blur Studios did a whole series of CG episodes. Maybe Shepard and co could live on even if their game days are over.

Tl,dr - I love anything Mass Effect, and will likely buy it. :innocent:

#169
ioannisdenton

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Νooooooooooooooooooo!!
This is TERRIBLE NEWS. Mmos are Bad news.
Come on bioware stop the %@%#

#170
Yuqi

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Meh don't play MMO, wont play a ME MMO if there is one.

#171
Sameera

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I have one thing to add.

For all those saying that MMOs are PC only, no they aren't. The 360 and PS3 can run a MMO just fine and have been for quite a while now. Even the PS2 was capable of it and did a fine job. In fact you can combine the servers so people can play with others who aren't even playing on the same platform and there is no noticeable in game difference. MMOs don't keep console players out, companies that choose not to develop for consoles keep console players out.

#172
Chromie

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adembroski wrote...

I feel like a Mass Effect MMO needs to steer very, very clear of the WoW paradigm. Old Republic stuck very close to WoW, and while it's a good game (for an MMO), Mass Effect needs to do things very differently... especially considering the possibility of cannibalizing Star Wars users.

The "storylines" present in Star Wars are fun, they make it more interesting than WoW ever was, but when my companion is this "Last of his Kind" warrior, it loses it's luster when I see hundreds of them walking around. Mass Effect Online needs to make the stories more meta in scope.

That is to say; imagine, were the meta-story to be a huge Geth invasion of the wider galaxy. On Server A, the geth may well be winning, having conquered the Terminus systems and slowly encroaching on Alliance space. On Server B, however, the players mounted a more organized resistance and have pushed them back beyond the Veil. On server C, the users pretty much ignored it, now they have to deal with virtually every settlement they come across being inundated with Geth, including Earth and/or the Citadel. The story is server-wide and can go anywhere, depending on how involved the players become.

This would be a massive undertaking to pull off, but 300 million dollars over 5 years on Star Wars could have been put to better use NOT copying WoW in Lucas-vision. A Mass Effect MMO could work, and might well intrigue me- IF it's more than the grind-and-level crap every other MMO is today.

Give me the opportunity to become anything from Alliance Marine to owning a shop on the Citadel, from STG Infiltrator to the first Volus representative on the Council. Allow any possibility, any play style, from The Sims: Mass Effect, to just plain Mass Effect. Let me research a cure for the Genophage... perhaps on 1% of the servers, the cure is actually found and the entire server is locked in a war with the Krogan.

In other words, a Mass Effect MMO should allow for advancement as far as I can imagine. Perhaps my own actions don't have a huge effect on the world, but the overall efforts of the players as a whole drive the narrative.

Design elements would have to include;

* A true economy. Limited "credits" so that the game doesn't inflate itself to oblivion, which happens on every other MMO. Supply and Demand doesn't work when the supply of currency is limitless.

* Consiquence for death. MMOs tend to make death an afterthought. I would first off replace "death" so as not to be so un-immersive (that is to say, your character doesn't "Die", but there's an analog). Perhaps, what is currently death becomes serious injury that costs you significantly elsewhere; experience, money for rehab, etc. Something. Death should hurt... not because we want to make it less fun, but because we want to make you consider that possibility.

* Competitive Social advancement. I start as a poor human in the terminus systems, in time, I can rise to a top advisor to the Alliance counciller on the citadel. Perhaps a PC Asari becomes the captain of the Accension. Some would say "That's not fair, one PC as captain of the Accension?" Yes, some PCs become more prominant than others and you are constantly competing with your peers. That sounds damn intriguing to me.

* PCs run the Galaxy. Eventually, most major posts would be occupied by PCs (perhaps even Captain of the Normandy). It would be these people who might decide the fate of OTHER PCs. An all PC council might decide to invite the Volus to join the council. An all PC council indeed might even decide to invade and conquer the Terminus Systems, or elect to help the Quarians take back their homeworld, wiping out the Geth in the process.

Anyways, some ideas. I'm a game designer by trade, so these are high level thoughts with no real "how would this work" behind them, a lot more thought and design would need to go into it, but that's the direction I'd go.


That's great and all but it sounds like a sandbox. We all know Bioware doesn't like to stray from the tried and true method. I would LOVE a sandbox MMO of Mass Effect. Running a shop in Star Wars Galaxies was so much fun I would have people from far distances just to visit me because I would always try and craft some of the best weapons. 

For people who don't know Star Wars Galaxies was a sandbox MMO with the best crafting system ever in a game. You would gather resources of different quality, which you couldn't do alone, and trade those to crafters who make parts of a whole thing such as a scope for a blaster. The quality of the resources and time put into crafting really made the blaster into some that was good to something that was amazing. Crafting was an actual endgame and it forced players to talk to each other which led to such a great community for years.

You could own a shop like 
adembroski  said in SWG and actually have clientele. I remember the first time I met a certain tailor who spent maybe an hour helping pick out something I want and right color and all that. 

Combat would obviously be real time and probably similar to Planetside the only good MMOfps I can think of. People would fight over territory and hold it but I'd love three factions. Military, Mercenaries and idk a wildcard. Three factions leads to the most fun PvP and does a better job at balancing faction imbalance.


Tera Online will have a political system. 

Players can vote for a player to lead them. They can raise taxes, control trainers, run events, run towns etc. You can do this through PvP or only through charismatic and actually gets voted in.

Eve Online players all play on one server. This leads to some new unique design choices and definitely the best economy. Players can buy from planet and sell on another. Mining an asteroid could be a dangerous feat. I would prefer no open world pvp which is why I don't play Eve but damn if it isn't an amazing game. The best for me to desribe it is like real life people are always try to **** you over.

#173
john129pats

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TexasToast712 wrote...

Mass Effect should never be a MMO.

1. It alienates console fans.
2. Not everyone wants to waste their lives level grinding.
3. I refuse to pay a monthly fee to play ONE game.


Who says you can't have an MMO on console?  Look at DC Universe.  Wasn't a great game, but maybe it could of been with Bioware developing it.

#174
Chromie

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john129pats wrote...Wasn't a great game, but maybe it could of been with Bioware developing it.


Lol no. 

#175
Travie

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At least they made the star wars MMO so you could play it like a single player RPG.

If they did the same with ME I wouldn't mind....

Nevermind, I would. Screw that idea.