SIAP: BioWare heads talk Mass Effect MMO
#176
Posté 29 février 2012 - 12:18
#177
Posté 01 mars 2012 - 10:38
#178
Posté 01 mars 2012 - 10:42
The question we were discussing: Do people really need an MMO of Mass Effect, or would a Multiplayer centric one work just as well, if not better?
Discuss?
#179
Posté 01 mars 2012 - 10:46
#180
Posté 01 mars 2012 - 10:49
They are usually build arround their monthly payment plan, with addictive and time consuming mechanics. MMOs are quite cost effective but as games and art-form pretty "meh" in my opinion. Not that anyone cares past the cost-effective part...
#181
Posté 01 mars 2012 - 10:51
DaJe wrote...
MMOs the way they now work are just bad game design. Repetition, bad visuals and no atmosphere. While the thought of adventuring with others is amazing, the way it works so far leaves almost no room for immersion.
They are usually build arround their monthly payment plan, with addictive and time consuming mechanics. MMOs are quite cost effective but as games and art-form pretty "meh" in my opinion. Not that anyone cares past the cost-effective part...
Indeed. The previous thread, we discussed how people don't want an MMO, they just want to play the game with others and the MMO is just the most convenient medium to do so.
#182
Posté 01 mars 2012 - 11:16
I always love the fact when someone says MMO everyone else thinks wow/aion/rift/ToR.
If they can create something different (like SWGs first days, matrix online or Anarch online) they can achive much more from EQ/Wow clones.
But after playing ToR for 2 months i dont think thats quite possible
And some poster mentioned a tactical squad multi style. I fully agrre with that. Old XCom stylish base/mothership development and battling other players for resource, claiming uncharted planets and boarding ships
now that would be awesome !
#183
Posté 01 mars 2012 - 11:18
#184
Posté 01 mars 2012 - 11:22
#185
Posté 01 mars 2012 - 11:43
DaJe wrote...
MMOs the way they now work are just bad game design. Repetition, bad visuals and no atmosphere. While the thought of adventuring with others is amazing, the way it works so far leaves almost no room for immersion.
They are usually build arround their monthly payment plan, with addictive and time consuming mechanics. MMOs are quite cost effective but as games and art-form pretty "meh" in my opinion. Not that anyone cares past the cost-effective part...
Have you played an MMO? Sounds like you haven't. Yes there is repition but bad visuals and no atmosphere those are subjective.
#186
Posté 01 mars 2012 - 11:51
Ringo12 wrote...
Have you played an MMO? Sounds like you haven't. Yes there is repition but bad visuals and no atmosphere those are subjective.
If anyone thinks MMOs have no atmosphere they are doing something wrong...
Play it with your friends and roleplay some.
I had my best RP moments in my life in WoWs RP servers and in Star Wars galaxies.
Still remember clearly, our 5 Tauren group, we "walked" all around Mulgore and Barrens. Prowling like them real hunters.
Heck we even enjoyed Warhammer with our bloodthirsty guild "Fear is Heresy."
Modifié par Cyberarmy, 01 mars 2012 - 11:53 .
#187
Posté 01 mars 2012 - 11:56
Cyberarmy wrote...
Ringo12 wrote...
Have you played an MMO? Sounds like you haven't. Yes there is repition but bad visuals and no atmosphere those are subjective.
If anyone thinks MMOs have no atmosphere the are doing something wrong...
Play it with your friends and roleplay some.
I had my best RP moments in my life in WoWs RP servers and in Star Wars galaxies.
Still remember clearly, our 5 Tauren group, we "walked" all around Mulgore and Barrens. Prowling like them real hunters.
And to say MMOs have no atmosphere is dumb. SWG will always be special for how great the community was with people building their owns homes, having their stores and great space combat in the Star Wars universe really made it different from everything else.
And yea like you said WoW. Blizzard has done a great job making the world feel alive and RPing in WoW, come on, is great with all the great people you'll meet. This is on a RP server though on a typical PvP/E server then you can forget about it.
#188
Posté 01 mars 2012 - 12:03
Old republic never felt alive for me even with playing with my IRL friends.
And we are die-hard Star Wars fans, we were already sold when game started being made.
So on topic if they are going to make it like ToR, i hope they wont make a Mass Effect MMO.
#189
Posté 01 mars 2012 - 12:04
#190
Posté 01 mars 2012 - 12:06
#191
Posté 01 mars 2012 - 12:06
Cyberarmy wrote...
Thats were ToR failed.
Old republic never felt alive for me even with playing with my IRL friends.
And we are die-hard Star Wars fans, we were already sold when game started being made.
So on topic if they are going to make it like ToR, i hope they wont make a Mass Effect MMO.
Oh yea definitely. If Bioware wanted to make an MMO and if it turned out to be just like Old Republic then god no. I would not play it. Old Republic's voice acting and dialogue while nice do not make the genre any better. Guild Wars 2, Tera, Secret World and Archeage they are at least attempting something new.
Kaylord wrote...
We already have a part MMO with multiplayer. Add some shops and more and more maps and you basically are already there.
Massively
Multiplayer
Online
Mass Effect 3 is not that.
Modifié par Ringo12, 01 mars 2012 - 12:07 .
#192
Posté 01 mars 2012 - 12:22
#193
Posté 01 mars 2012 - 12:27
#194
Posté 01 mars 2012 - 12:43
Why grind when Shepard will just do all the work for you eventually?
#195
Posté 01 mars 2012 - 12:44
anything online and with no story or character development would be compleatly void,
and go against Everything mass effect is about.
there are enough of online franchises out there Not to justify me going in that way aswell.
i rather have a game that is in its own way, and not turn into the same crap as every other game turns into.
Online = everything else than ME.
Singleplayer Big story and character dev = ME.
you got your WoW and starwars stuff. dont need Me to turn into another copy of that type of franchise.
this topic in itself pisses me of, i accually find it insulting.. MMO.. frakk no. dont go that way. EVER.
sadly id prolly buy it in all honesty cus its an ME game. then after 2 days burn it cus i hate the nonexistent story.
n l i n e = e v e r y t h
Modifié par XqctaX, 01 mars 2012 - 12:48 .
#196
Posté 01 mars 2012 - 12:55
ckriley wrote...
You can already play DCUO on the PS3, right?Astrogenesis wrote...
Unless they can make an MMO on the console, then I don't think Bioware would take the series there as most of the sales come from console.
Unless the next Xbox and PS have the capability to power an MMO?
yep, and from what I've seen it works okay
I'd still rather not have a ME MMO, based on things I've read it'd have to be a prequel as well
#197
Posté 01 mars 2012 - 01:51
Dellingr wrote...
ckriley wrote...
You can already play DCUO on the PS3, right?Astrogenesis wrote...
Unless they can make an MMO on the console, then I don't think Bioware would take the series there as most of the sales come from console.
Unless the next Xbox and PS have the capability to power an MMO?
yep, and from what I've seen it works okay
I'd still rather not have a ME MMO, based on things I've read it'd have to be a prequel as well
Why a prequel? It could be a sandbox. People just living and make their way in the galaxy like in Star Wars Galaxies or Eve Online.
Also Dust 514 is a PS3 only MMO being developed by CCP. They made Eve Online which is one of the best MMOs out currently (imo) and I'm excited to see what they can do.
#198
Posté 01 mars 2012 - 02:50
As to what it will be about - would think that setting it post-ME3 is almost a forgone conclusion. You'd be there trying to help rebuild well pretty much everything with a ton of 'enemies' preying on the weak. Looking at that kind of universe would allow a number of races and start points, a large number of 'professions' and a whole lot of options in terms of stuff to do (gathering resources to build Mass Relays, new ships, new industries, getting food to colonists and so on and so on). Tons of achievements - first to connect a major world to the new Relay system, first to find this or that lost colony, even be one of those who kill one of the few remaining Reapers. All in all a sandbox MMO is a no-brainer given what has already been pumped out for the ME universe.
Modifié par glacier1701, 01 mars 2012 - 02:52 .
#199
Posté 01 mars 2012 - 03:38
"You saved the Galaxy as Commander Shepherd, now you get to live in it".
That's what I look forward to most, having a uniquely created Character and having them roam the Galaxy doing whatever the heck you do in a Mass Effect universe.
It would be nice if they gave you unique storylines, say a Human starts on Earth, a Turian on Palaven, a Krogan on Tuchanka and so on.
But these are the things that I would not like to see:
Coffee Grinding
Spending ages trying to get an item
I'm a casual player at best, spending weeks or months hitting endgame raids to get this "ohsocoollookatmearen'tIthebest" stuff doesn't appeal to me.
Before Star Trek Online did the "grind revamp", they had a winning system.
Do mission, get reward, smile.
If you wanted the "cool stuff", you got a full team of friends, hit an endgame mission, finished mission and collected your item from the mission reward.
PvP
Sometimes this is fun, most of the time, it is not.
Most of the time, it's just people bragging about kills and so on.
Or raging at the opposing side when they get dead.
Open PvP, that's a big nono. It just leads to frustration when you're exploring some galaxy or planet and somebody decides to jump you just to be a pain in the aft exhaust port.
But the answer to this debate is so simple even a baby Vorcha could grasp it:
You don't like mmos, don't play it.
But we who would choose to play it shouldn't be denied our Mass Effect mmo just because you think it's a bad idea.





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