What do I mean:
Husk version:
regular troopers = husks & cannibals (mostly, because they shoot)
phantoms = banshees (your worst nightmare with instakill)
atlases = Yahg husks
engies = maybe the arbiters?
Geth version
Atlases = armatures (colossus is too big imho)
regulars = regulars
phantoms = hunters (flamethrowers were pretty much instant death in ME2)
I just hope the different enemies will give us entirely different experience.
A question about different kinds of enemies. Are they going to be the same?
Débuté par
stysiaq
, févr. 27 2012 09:05
#1
Posté 27 février 2012 - 09:05
#2
Posté 27 février 2012 - 09:13
I also hope there will variation in the strategy needed for each race.
#3
Posté 27 février 2012 - 09:18
I think variation is an obvious one. For one Asari will do jack**** to Geth.... Unless Stasis now works on synthetcs as well as organics... Krogan won't be able to insta-gib a Brute with one melee and Infiltrators will be heavily pressed by Husks... sniping will be difficult on higher difficulties.
#4
Posté 27 février 2012 - 09:25
Banshee are "team leaders", buffing their allies.
So yes, variation right there :3.
So yes, variation right there :3.
#5
Posté 27 février 2012 - 09:25
Beatrix Tair wrote...
Banshee are "team leaders", buffing their allies.
So yes, variation right there :3.
Also Marauders can give Cannibals and Husks armour plating so...
#6
Posté 27 février 2012 - 09:26
I would imagine the Reapers will get Husk swarms, which will dramatically change how some people play.
Geth Infiltrators with shotguns and Flame Thrower units will definitely require different strategies. As will those stupid Geth units that can stick to walls.
Geth Infiltrators with shotguns and Flame Thrower units will definitely require different strategies. As will those stupid Geth units that can stick to walls.





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