Aller au contenu

Photo

Turrets Seem OP _ Instead of Nerfing the Turrets...


  • Veuillez vous connecter pour répondre
24 réponses à ce sujet

#1
bucyrus5000

bucyrus5000
  • Members
  • 829 messages
 
Hey guys, you know how the combat engineer drops the turret then presumably sits there programming it? Instead of nerfing the turret I say BW make it so when we kill the engineer after he drops the turret, but before he programs it, the turret cannot distinguish friend from foe (maybe killing things attacking it first, then choosing targets by what's nearest). This way we can see the unprogrammed turret and clear the area. If we were sharp and observant, we could get the turret to kill enemies for us. Maybe even Cerberous combat engineer swarm to try to reprogram it, and that becomes an opportunity for a trap. Still we need to be careful, the turret will still fire on us.

Modifié par bucyrus5000, 27 février 2012 - 10:18 .


#2
ncknck

ncknck
  • Members
  • 1 216 messages
who said the turret will be nerfed?

#3
ttchip

ttchip
  • Members
  • 1 160 messages
And how would that not be 'nerfing the turret'? <.<

#4
Guest_iRipper_*

Guest_iRipper_*
  • Guests
Is it me or 1 engineer can place multiple turrets? If so, it's not fair, 1 Eng carries 1 turret.

#5
bucyrus5000

bucyrus5000
  • Members
  • 829 messages

ncknck wrote...

who said the turret will be nerfed?


I went to my Psychic who told me she heard from a ghost who's friend's cousin's uncle lives next door to Casey Hudson, who cried out while playing ME3 Demo on his Xbox, "That's F$%#ing it you F$%#ing turrets, you're getting lobotomized! Do you know who I am! Do you Mother F$%#ers!..."



So no, I didn't see anything saying turrets will be nerfed, but lots of posts asking they be nerfed

#6
bucyrus5000

bucyrus5000
  • Members
  • 829 messages

ttchip wrote...

And how would that not be 'nerfing the turret'? <.<

nerfing the turret would be like making it pron to staggers, reducing it's rate of fire, limiting it's ammo, limiting it's field of fire, lowering it's shields and armor. What I'm talking about is giving it some story, some procedure. If engineers are not programming it's friend or foe system, then why not just drop them and split?

#7
GroverA 125

GroverA 125
  • Members
  • 245 messages
Really, you could just have it that if you kill the guy who's setting it up, it'd blow it up. If it's being dropped on the floor when the guy dies, why should it activate itself and if it should, why the hell is this guy just sat next to it with his omni-tool out, apparently doing something he doesn't need to?

#8
minianthunter

minianthunter
  • Members
  • 164 messages

bucyrus5000 wrote...

ttchip wrote...

And how would that not be 'nerfing the turret'? <.<

nerfing the turret would be like making it pron to staggers, reducing it's rate of fire, limiting it's ammo, limiting it's field of fire, lowering it's shields and armor. What I'm talking about is giving it some story, some procedure. If engineers are not programming it's friend or foe system, then why not just drop them and split?


A nerf is anything that makes it weaker no matter how.  If it's not always firing at you but instead firing at the guys you want to kill as well it is a nerf.  Don't try to fancy it up by giving it a story or character, it's a machine with no AI, just programming.

#9
minianthunter

minianthunter
  • Members
  • 164 messages

GroverA 125 wrote...

Really, you could just have it that if you kill the guy who's setting it up, it'd blow it up. If it's being dropped on the floor when the guy dies, why should it activate itself and if it should, why the hell is this guy just sat next to it with his omni-tool out, apparently doing something he doesn't need to?


Shoot the engineer's while they are programming/putting it down it in the head the turret blows up with their head (assuming you kill them).  The turret also explodes on nearby enemies/friendlies.

#10
spartacusthegod

spartacusthegod
  • Members
  • 298 messages
What I'm disappointed with is how the Turret drops down in the first place. Even if you stun, freeze (like with Stasis) or even kill the Engineer, it still magically floats down out of his hands and onto the ground, and then activates. Kinda BS, that's all. My vote goes towards the turret just flopping down onto the ground like a ragdoll and being useless unless another Engineer comes and activates it.

#11
robarcool

robarcool
  • Members
  • 6 608 messages

minianthunter wrote...

GroverA 125 wrote...

Really, you could just have it that if you kill the guy who's setting it up, it'd blow it up. If it's being dropped on the floor when the guy dies, why should it activate itself and if it should, why the hell is this guy just sat next to it with his omni-tool out, apparently doing something he doesn't need to?


Shoot the engineer's while they are programming/putting it down it in the head the turret blows up with their head (assuming you kill them).  The turret also explodes on nearby enemies/friendlies.

Yeah, it's funny like blowing up a suicide exploding zombie lol!

Modifié par robarcool, 27 février 2012 - 11:32 .


#12
mredders91

mredders91
  • Members
  • 307 messages
i just want the turret to be more notice right now a engineer can drop then down like ninjas some sound that you can easily define as a turret beeing drop down would be all i ask for

#13
minianthunter

minianthunter
  • Members
  • 164 messages
My only complaint with turrets is when you are doing the objective round where engineers first spawn and you need to cap 4 items. You get the first 3 on one side of the base then the last one is on the landing pad (noveria) and there are 4 turrets set up there as well as all of the endlessly spawning cerberus troopers. All I can think of the engineers saying is "problem?" with a troll face.

#14
EsterCloat

EsterCloat
  • Members
  • 1 610 messages
If there's only one turret then a Vanguard can take one out pretty easily, even on Gold. I Charge the turret then activate Nova, all the while spinning around the turret. The turret can't spin fast enough to keep up with your movement so its hail of bullets miss me by ever so much as it struggles to get an aim on me. Then I drop another Nova and another Charge and that's usually enough to take it out. I would imagine that any class, if able to get in close enough, would be able to do it as well, just with gunshots instead of Nova.

Fun times, turrets.

Unless there's two. Then you're screwed.

Modifié par EsterCloat, 27 février 2012 - 11:37 .


#15
minianthunter

minianthunter
  • Members
  • 164 messages

mredders91 wrote...

i just want the turret to be more notice right now a engineer can drop then down like ninjas some sound that you can easily define as a turret beeing drop down would be all i ask for


There is a sound of the turret going down.  Are you asking for the engineer to yell out "Turret going down!"? That would be dumb of the engineer.

#16
Dubs77

Dubs77
  • Members
  • 52 messages
im fine with the challenge of the turret although i hate them and combat engineers the most.. it forces you to be careful but the turrets should despawn once youve completed the wave and thats not been the case for me..

I think the biggest annoyance is during objectives there have been times when the enemies all spawned at the first objective point and there are already 3 turrets down, Atlas and multiple enemies guarding at first objective target. I watch the 1:30 countdown thinking your kidding right?

Also this is on Bronze and 2 player coop haha

One more thing why are the Combat Engineers such bullet sponges and they appear to be wearing leather padded swat armor and not decked out in metal soldier armor WTF!! :P

#17
bucyrus5000

bucyrus5000
  • Members
  • 829 messages

minianthunter wrote...

bucyrus5000 wrote...

ttchip wrote...

And how would that not be 'nerfing the turret'? <.<

nerfing the turret would be like making it pron to staggers, reducing it's rate of fire, limiting it's ammo, limiting it's field of fire, lowering it's shields and armor. What I'm talking about is giving it some story, some procedure. If engineers are not programming it's friend or foe system, then why not just drop them and split?


A nerf is anything that makes it weaker no matter how.  If it's not always firing at you but instead firing at the guys you want to kill as well it is a nerf.  ...

Ya, I guess, but it's a machine that needs programming, so I was just imagining what it would do without programming.

#18
Cuthlan

Cuthlan
  • Members
  • 2 427 messages
I hate turrets. HATE them. Bane of my existence in this game so far.

But they are fine. They do not need to be changed.

#19
ZweiWing

ZweiWing
  • Members
  • 125 messages
How about giving Engineers AI hacking?

It couldn't hurt. Especially if one of the enemy forces in the full game turns out to be Geth.

#20
Delta_V2

Delta_V2
  • Members
  • 605 messages
I've only got two complaints w/ regards to turrets:
1) They should either die at the end of the wave or count as enemies you have to kill for the wave to end. I've nearly died so many times from turrets between waves that I've become seriously paranoid about them.

2) They shouldn't deploy if you kill the engineer before they even set the thing on the ground. It's not that big of a deal if you see an engineer holding one in his hand when you kill them - then you can just figure you'll have to kill the turret too. The problem is when they've just started the animation when you blow their head off. Then you turn around looking for other targets with no indication that the engineer was deploying a turret, only to get killed from behind.


How about giving Engineers AI hacking?


I believe the Quarian Infiltrator is the only class in Multi that has Sabotage (a combo of ME1 Sabotage and AI Hacking).  So if you ever need to vent your frustration with turrets, playing a Quarian Infil. and turning them against Cerberus should do the trick. Posted Image

Modifié par Delta_V2, 28 février 2012 - 01:21 .


#21
Homey C-Dawg

Homey C-Dawg
  • Members
  • 7 499 messages
Might make Quarian infiltrator's sabotage pointless if anyone can make turrets fire on enemies.

#22
Shahadem

Shahadem
  • Members
  • 1 389 messages
Actually the turrets already blow up if you kill the engineer before he finishes deploy the turret, but you gotta be super fast cause the window is extremely tight.

But the turrets do too much damage for how much shielding and hp they have, especially since one Engineer can drop multiples and they last until destroyed. I don't think they'd be considered as OP if Bioware allowed us to retry a failed wave, however Bioware foolishlessly does not even though their single player game is based on being able to save and reload from any point when you are out of combat.

Modifié par Shahadem, 28 février 2012 - 05:40 .


#23
Drone223

Drone223
  • Members
  • 6 663 messages
@OP Two words

"Salarian Infiltrator"

#24
vonSlash

vonSlash
  • Members
  • 1 894 messages
People have suggested that Sabotage can control turrets. Can anyone confirm or deny that Sabotage works on armored targets?

#25
ncknck

ncknck
  • Members
  • 1 216 messages
Sabotage works on Atlas and Turret. Turret is clearing entire rooms. Atlas footstamps its near vicinity (also rockets). 

Turret is Quarian Infiltrator's BEST FRIEND.

Modifié par ncknck, 28 février 2012 - 10:15 .