Hey guys, you know how the combat engineer drops the turret then presumably sits there programming it? Instead of nerfing the turret I say BW make it so when we kill the engineer after he drops the turret, but before he programs it, the turret cannot distinguish friend from foe (maybe killing things attacking it first, then choosing targets by what's nearest). This way we can see the unprogrammed turret and clear the area. If we were sharp and observant, we could get the turret to kill enemies for us. Maybe even Cerberous combat engineer swarm to try to reprogram it, and that becomes an opportunity for a trap. Still we need to be careful, the turret will still fire on us.
Modifié par bucyrus5000, 27 février 2012 - 10:18 .





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