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Gold Solo - It can be done. (Video Included)


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#226
DragonRageGT

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Leeroi wrote...

jimmyw404 wrote...


If you could respec would you change anything?


Possibly the last cloak evolution. I really need to try it out in game and decide. I'm happy with my current build and you can see this build can solo Gold - so if the question is would I change anything because this build desperately needs improving - then no. But in order to make it even more efficient I'll have to play around with the respec cards and see whether there's any real advantages to changing any of the skills. Before I've done that I really can't judge.

The only important thing I'd change (if I could) is to take Warp Ammo instead of Cryo every time there's phantoms. It would have made things A LOT easier and saved me quite a bit of time. :happy:


Did you experience the headshots doing no damage at all? It happens a lot to me on Gold when I use Warp or Armor-piercing ammo, (Which I only used in Gold so I don't know if that happens in Silver and Bronze). I don't know if that's a bug or lag or whatever it is. I just hope it is fixed in the full game.

Also, there are certain spots in the maps, (e.g. the farthest crate/cover on the LZ of firebase Ghost), from which any shot I take on enemies in a specific position do no damage at all too. (in the same example, enemies in line with the far right window of the building right of that LZ). I hate when that happens.

(I use the exact same build on my STG and I'm very happy with it. =)

Modifié par DragonRageGT, 29 février 2012 - 04:48 .


#227
Guest_Lesabre79_*

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Damn nice. I just beat silver solo right now lol but damn gold? thats crazy lol.

#228
ScottyTTheBody

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something, something, "hold the line".

#229
Leeroi

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DragonRageGT wrote...

Did you experience the headshots doing no damage at all? It happens a lot to me on Gold when I use Warp or Armor-piercing ammo, (Which I only used in Gold so I don't know if that happens in Silver and Bronze). I don't know if that's a bug or lag or whatever it is. I just hope it is fixed in the full game.

Also, there are certain spots in the maps, (e.g. the farthest crate/cover on the LZ of firebase Ghost), from which any shot I take on enemies in a specific position do no damage at all too. (in the same example, enemies in line with the far right window of the building right of that LZ). I hate when that happens.

(I use the exact same build on my STG and I'm very happy with it. =)


What you're referring to is a mechanic that may or may not work correctly and applies only to Gold difficulty. According to tests it seems your weapon damage will be limited by a target's defences (damage not going to HP) unless you have ammo type effective against particular type of defence and a weapon with high enough base damage. It's been discussed a few pages back in this thread - with an appropriately specced character and the correct ammo type you can overcome this to an extent. 

#230
KarmaTheAlligator

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After watching the vid, I just realised a few things:
- Combat Engineers don't seem to give Exp, so unless you can afford to look at the corner of the screen, you can't be sure if they're dead or not. Hopefully it's only on the demo.
- most people forget about their health and ammo replenish buttons.

Anyway, nice job, and I wish I could do the same, but I ain't as good.

#231
GRPHC

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Very impressive. Particularly so since you burned through a fair portion of your consumables early on. Always been a fan of your videos. Also mad jealous of the Widow X. Hahaha.

I do have a question-- from the weight guide posted in the following link (http://social.biowar...3/index/9464426), wouldn't taking the 20 points of weight capacity increase at level 4 and taking the damage increase at level 6 of Salarian Operative benefit better overall compared to your current build (+10% power recharge speed, +2.5% damage more than your current build), or did I misread the weight guide in some way?

Thanks for your time, and once again, great job!

#232
Fortack

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All Salarians, who set foot on Tuchanka, are fed to the varren. They are not welcome.

This one, however, has earned respect - passing the alternative Right of Passage. A nice discount at Fortack's Datebase is well deserved (I've heard the Claymore is on sale ;)

Great job, man. This Salarian understands!

#233
Delta 57 Dash

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Leeroi wrote...

Possibly the last cloak evolution. I really need to try it out in game and decide. I'm happy with my current build and you can see this build can solo Gold - so if the question is would I change anything because this build desperately needs improving - then no. But in order to make it even more efficient I'll have to play around with the respec cards and see whether there's any real advantages to changing any of the skills. Before I've done that I really can't judge.

The only important thing I'd change (if I could) is to take Warp Ammo instead of Cryo every time there's phantoms. It would have made things A LOT easier and saved me quite a bit of time. :happy:


I took the "bonus power" evolution for cloak, and it's been a life-saver for me in several situations.

I run with an Avenger X for cooldown bonuses, which gives me ~2.3 seconds cooldown for energy drain.

If you get ambushed by a phantom, cloaking, energy drianing them, and then running away while cloaked is a great way to ensure not dying.  And since you get the +90% damage boost while cloaked, drain, wait, drain->shoot is a great way to do a LOT of damage to something very quickly.

One question for you, I noticed you didn't take the +50% Shield regen for the Salarian Energy Drain.  Is there a reason for this?  I find full shield regen to be quite excellent. (or is the Shield regen based off of the damage you do?  So that if you do 2000 damage, you regen 1000 shields without the perk, and 2000 with)

#234
Leeroi

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@GRPHC - Yes, this is a better overall solution which is unfortunately impossible to discern from looking at skill descriptions in the game. So unless there's someone this helpful to delve into the files and figure out the game mechanics the only way we can get that information is from Devs. I'll be taking that route come release. Pity that 30% weight reduction is static.

@Delta57Dash If you read the skill description it says that ED only restores 50% more shields if used against synthetic enemies. So that evolution doesn't make sense in the demo. That's why I skipped it. :)

@Fortack Thanks and ... oooh, shiny! :D :D

#235
Delta 57 Dash

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@Leeroi but... it restores my full shields when used against enemies and barriers right NOW...

Maybe I'm missing something... or maybe the description is wrong...

EDIT: 

Description is misleading. It's Shields, OR Barrier, OR Synthetic enemies.  Not Shields or barrier or health FROM synthetic enemies.

Modifié par Delta 57 Dash, 29 février 2012 - 05:42 .


#236
Leeroi

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Delta 57 Dash wrote...

@Leeroi but... it restores my full shields when used against enemies and barriers right NOW...

Maybe I'm missing something... or maybe the description is wrong...

EDIT: 

Description is misleading. It's Shields, OR Barrier, OR Synthetic enemies.  Not Shields or barrier or health FROM synthetic enemies.


Ok, thanks for clearing that up :) That would be a good choice for survivability, however my build is damage oriented so ideally what I'd like to do is strip defence so I can kill with a single sniper shot. The shield restoration is a nice bonus, but not the primary effect I was aiming for.

Heh, it's great that it's almost release time yet we keep learning new things about the game. Gives me hope that not everything about ME3 multiplayer will be figured out within the first week.

Btw thanks everybody for the nice comments and your support; someone was even nice enough to post the video on reddit. :D

I will be posting more strategy about things I did in that video which everybody can apply to improve their game.

#237
Delta 57 Dash

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Leeroi wrote...

Delta 57 Dash wrote...

@Leeroi but... it restores my full shields when used against enemies and barriers right NOW...

Maybe I'm missing something... or maybe the description is wrong...

EDIT: 

Description is misleading. It's Shields, OR Barrier, OR Synthetic enemies.  Not Shields or barrier or health FROM synthetic enemies.


Ok, thanks for clearing that up :) That would be a good choice for survivability, however my build is damage oriented so ideally what I'd like to do is strip defence so I can kill with a single sniper shot. The shield restoration is a nice bonus, but not the primary effect I was aiming for.

Heh, it's great that it's almost release time yet we keep learning new things about the game. Gives me hope that not everything about ME3 multiplayer will be figured out within the first week.

Btw thanks everybody for the nice comments and your support; someone was even nice enough to post the video on reddit. :D

I will be posting more strategy about things I did in that video which everybody can apply to improve their game.


Well personally, I use the Avenger X, so the extra recharge bonus is like a grand total of a tenth of a second for me >.>

That said, when running a widow, that extra recharge time is probably a tad more significant...

#238
royard

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Delta 57 Dash wrote...

@Leeroi but... it restores my full shields when used against enemies and barriers right NOW...

Maybe I'm missing something... or maybe the description is wrong...

EDIT: 

Description is misleading. It's Shields, OR Barrier, OR Synthetic enemies.  Not Shields or barrier or health FROM synthetic enemies.


Yeah, but it still doesn't matter.  Energy drain has a x3 multiplier against shields and barriers, and with the +90% damage with cloak, it works like this:  220 (base) * (1 + 90%) * 3 = 1254.

After further upgrading your energy drain, your drain will end up doing 2145 damage per hit.  So you will completely drain most of the enemies (who usually have 1687.5 points of shield on gold, except for phantoms) and get back your shield even at 50% efficiency.  (because 50% of 1687.5 is 843.75, still enough to fill up most of your shield)

Modifié par royard, 29 février 2012 - 07:09 .


#239
Ravenmyste

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finally and i see you didn't mod anything and i am watching it and loving it must have felt like you was playing hide and seek with those phantom, i doubt a quarian infiltrator could do it like you have shown

Modifié par Ravenmyste, 29 février 2012 - 07:26 .


#240
UK Wildcat

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Leeroi wrote...

Delta 57 Dash wrote...

@Leeroi but... it restores my full shields when used against enemies and barriers right NOW...

Maybe I'm missing something... or maybe the description is wrong...

EDIT: 

Description is misleading. It's Shields, OR Barrier, OR Synthetic enemies.  Not Shields or barrier or health FROM synthetic enemies.


Ok, thanks for clearing that up :) That would be a good choice for survivability, however my build is damage oriented so ideally what I'd like to do is strip defence so I can kill with a single sniper shot. The shield restoration is a nice bonus, but not the primary effect I was aiming for.

Heh, it's great that it's almost release time yet we keep learning new things about the game. Gives me hope that not everything about ME3 multiplayer will be figured out within the first week.

Btw thanks everybody for the nice comments and your support; someone was even nice enough to post the video on reddit. :D

I will be posting more strategy about things I did in that video which everybody can apply to improve their game.


Having tooled around with both evolutions (got my new salarian inf to 20 last night) ED does full shields if you drain anyone with anyone that has barrier or shields, ALSO, if you drain anyone with armor you gain shields as well (atlas/turret).

An interesting choice if a platinum difficulty exists, particularly assuming that the mechanics are further tweaked to impose damage caps on hypothetical difficulty, or enemies do massive/constant damage.

#241
Delta 57 Dash

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royard wrote...

Delta 57 Dash wrote...

@Leeroi but... it restores my full shields when used against enemies and barriers right NOW...

Maybe I'm missing something... or maybe the description is wrong...

EDIT: 

Description is misleading. It's Shields, OR Barrier, OR Synthetic enemies.  Not Shields or barrier or health FROM synthetic enemies.


Yeah, but it still doesn't matter.  Energy drain has a x3 multiplier against shields and barriers, and with the +90% damage with cloak, it works like this:  220 (base) * (1 + 90%) * 3 = 1254.

After further upgrading your energy drain, your drain will end up doing 2145 damage per hit.  So you will completely drain most of the enemies (who usually have 1687.5 points of shield on gold, except for phantoms) and get back your shield even at 50% efficiency.  (because 50% of 1687.5 is 843.75, still enough to fill up most of your shield)


I find it really helps when I'm in a pinch, and the only guy with shields is the poor half-dead centurion.  And like I said, the recharge difference is like a tenth of a second, so it really doesn't matter...

#242
Ilithyia

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Dammit, it's only the demo, but you already beat the whole game. :)

#243
Guest_PurebredCorn_*

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I just watched the video. Fantastic job! Very impressive. I learned a great deal from watching you in action, thanks for posting your video.

#244
Leeroi

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PurebredCorn wrote...

I just watched the video. Fantastic job! Very impressive. I learned a great deal from watching you in action, thanks for posting your video.


Thanks :) I'm glad I helped you.

Here are some tips & tricks people might find useful:

- use tall cover whenever possible. You save time entering/exiting cover and can sprint immediately after. That way if you need to get away quickly you can. 

- never stay in cover for long. Assault troops, Centurions, Guardians and Phantoms are aggressors. They will use tactics to push you out of cover and surround you. Grenades can be dangerous if you don't have space to maneuver.

- use the fact it's a 3rd person game to your advantage. The camera is positioned in a way which allows you to look around at the environment without being shot at. So if you take cover or use tall cover, rotate the camera and examine the area for enemies while in the safety of cover.

- Situational Awareness - probably the most important aspect of any shooter game. Know where your enemies are. Thankfully due to our ability to "aim" powers, enemies light up with borders around them if you're aiming near them. Again, use this to find out what type of enemy you're facing and their position. This will allow you to make decisions as to which targets you should engage first. If you're getting shot from and you don't know from where, aim in the direction of the gun fire while seeking cover. It will provide you with useful information. Never turn your back on enemy fire unless you're making a quick escape.

- Priority targets. Those will depend on your class- Engineers will target shielded foes, Asari adepts will target enemies who present the greatest threat at any one time. As an Infiltrator your job should be to take out guardians and long range troops who are supressing your team. If you are alone the target priority changes as per highest threat/kill difficulty. So if I face a phantom and 3 troopers, I'll dispatch of the troopers first because they will take 1 sniper shot each. And then I'll deal with the phantom at my own leisure. Dispatching Nemesis can yield longer-term benefit of being able to seek cover from the aggressors undisturbed.

- Never keep open line of sight to an Atlas. Maps have plenty of cover, if you see an Atlas, keep maneuvering but don't get in their line of sight. This allows you to take out enemies while out of the Atlas' pressure zone. If you find yourself getting swarmed by Atlas, there's no better time to use a rocket.

- Dealing with Engineers can be tricky and is best done with a sniper or AP ammo. Their backpack can explode so it's easy to take them out that way and prevent them placing a turret at the same time. Turrets, once deployed are an tech class job. If you're not one of these classes (i.e. you don't have overload/energy drain/sabotage), leave them for last.

- Build your character around the weapon you want to use. The demo is a time to test what kinds of weapons fit your playstyle. Once you've figured that out, base your build around this. If you like heavy hitting, slow rate of fire weapons, choose powers that complement that. Always taylor your powers to enhance the strong sides of the class instead of covering weaknesses. Ofc that should be done with observation of enemy type/damage dealing. Need a little bit on your overload to fully strip a centurion's shield? At the next evolution choose power instead of chain. Your team will thank you for it because it's infinitely more valuable to have a Centurion without shields than 2 with partially remaining shields. Covering weaknesses is the reason you have a team.

Hope somebody found that useful. If I think of anything more to share with you, I'll include it in a later post.

#245
Kemor

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Nice dedication. Couple close calls there too, geeesho!

Don't see that ever happening with any non infiltrator though :)

#246
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Leeroi wrote...

Posted Image

Video is rendering right now and I'll update the post with it later. Got a hacking objective at the extraction zone at Wave 10... and survived! :P Still shaking cause I used my last medigel at wave 7 and went through with no medigel for the hardest part of it. 

Any questions - feel free to ask. Or if you have done the same, post tips & tricks as to how u did it.

Leeroi wrote...

 Video is up

Read description for sign posts and time intervals where the different waves start. I've left it long intentionally because I thought it was pretty interesting to see the whole thing. You'll notice around minute 38 that the video skips for 1 second - that's because the file size became too large and DxTory decided to start another file so I had to pause recording for a second.

There are a few near death experiences most notably towards end of wave 9 and onwards.

I die twice in the first 5 minutes so left without medigel for the rest of the video. My game is unmodded otherwise I wouldn't consider it an achievement, you can see the gameplay is the same as in the other videos on my channel.

I recommend listening to your favourite music while watching :P

 

Leeroi wrote...

Here are some tips & tricks people might find useful:

- use tall cover whenever possible. You save time entering/exiting cover and can sprint immediately after. That way if you need to get away quickly you can. 

- never stay in cover for long. Assault troops, Centurions, Guardians and Phantoms are aggressors. They will use tactics to push you out of cover and surround you. Grenades can be dangerous if you don't have space to maneuver.

- use the fact it's a 3rd person game to your advantage. The camera is positioned in a way which allows you to look around at the environment without being shot at. So if you take cover or use tall cover, rotate the camera and examine the area for enemies while in the safety of cover.

- Situational Awareness - probably the most important aspect of any shooter game. Know where your enemies are. Thankfully due to our ability to "aim" powers, enemies light up with borders around them if you're aiming near them. Again, use this to find out what type of enemy you're facing and their position. This will allow you to make decisions as to which targets you should engage first. If you're getting shot from and you don't know from where, aim in the direction of the gun fire while seeking cover. It will provide you with useful information. Never turn your back on enemy fire unless you're making a quick escape.

- Priority targets. Those will depend on your class- Engineers will target shielded foes, Asari adepts will target enemies who present the greatest threat at any one time. As an Infiltrator your job should be to take out guardians and long range troops who are supressing your team. If you are alone the target priority changes as per highest threat/kill difficulty. So if I face a phantom and 3 troopers, I'll dispatch of the troopers first because they will take 1 sniper shot each. And then I'll deal with the phantom at my own leisure. Dispatching Nemesis can yield longer-term benefit of being able to seek cover from the aggressors undisturbed.

- Never keep open line of sight to an Atlas. Maps have plenty of cover, if you see an Atlas, keep maneuvering but don't get in their line of sight. This allows you to take out enemies while out of the Atlas' pressure zone. If you find yourself getting swarmed by Atlas, there's no better time to use a rocket.

- Dealing with Engineers can be tricky and is best done with a sniper or AP ammo. Their backpack can explode so it's easy to take them out that way and prevent them placing a turret at the same time. Turrets, once deployed are an tech class job. If you're not one of these classes (i.e. you don't have overload/energy drain/sabotage), leave them for last.

- Build your character around the weapon you want to use. The demo is a time to test what kinds of weapons fit your playstyle. Once you've figured that out, base your build around this. If you like heavy hitting, slow rate of fire weapons, choose powers that complement that. Always taylor your powers to enhance the strong sides of the class instead of covering weaknesses. Ofc that should be done with observation of enemy type/damage dealing. Need a little bit on your overload to fully strip a centurion's shield? At the next evolution choose power instead of chain. Your team will thank you for it because it's infinitely more valuable to have a Centurion without shields than 2 with partially remaining shields. Covering weaknesses is the reason you have a team.

Hope somebody found that useful. If I think of anything more to share with you, I'll include it in a later post.

 



I been trying to solo gold with the Asari adept and i only made it to wave 10, but that of course was before i got my new Geth Infiltrator.

I been soloing gold since i got the resurgence dlc or the Geth Infiltrator to be specific.:happy:

#247
Ayeba

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Let me guess: Black Widow? I would guess it's really hard to do with the normal widow because it takes twice as long to kill Marauders/Geth Rocket Troopers/Centurions compared to what a Salarian can do.

Also, do you always use Hunter Mode?

#248
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Ayeba wrote...

Let me guess: Black Widow? I would guess it's really hard to do with the normal widow because it takes twice as long to kill Marauders/Geth Rocket Troopers/Centurions compared to what a Salarian can do.

Also, do you always use Hunter Mode?


U guessed wrong, I never use any sniper rifles with my Geth Infiltrator, it will be a waste not to take advantage of the Geth weapons with a geth character.
I use the Geth Plasma Shotgun.

I usually kill Marauders/Geth Rocket Troopers/Centurions with 1 hit or 2 hits at max
For the Geth Hunter/Phantoms 2 charged hits or 3 at max

My Hunter mode is always on, i only turn it off if i had "secure 4 targets objectives"

Modifié par Ash88F, 14 mai 2012 - 07:24 .


#249
Stardusk

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Ash88F wrote...

Ayeba wrote...

Let me guess: Black Widow? I would guess it's really hard to do with the normal widow because it takes twice as long to kill Marauders/Geth Rocket Troopers/Centurions compared to what a Salarian can do.

Also, do you always use Hunter Mode?


U guessed wrong, I never use any sniper rifles with my Geth Infiltrator, it will be a waste not to take advantage of the Geth weapons with a geth character.
I use the Geth Plasma Shotgun.

I usually kill Marauders/Geth Rocket Troopers/Centurions with 1 hit or 2 hits at max
For the Geth Hunter/Phantoms 2 charged hits or 3 at max

My Hunter mode is always on, i only turn it off if i had "secure 4 targets objectives"


Go back to soloing without Infiltrators. More interesting and MUCH more challenging.

#250
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Stardusk wrote...

Ash88F wrote...

Ayeba wrote...

Let me guess: Black Widow? I would guess it's really hard to do with the normal widow because it takes twice as long to kill Marauders/Geth Rocket Troopers/Centurions compared to what a Salarian can do.

Also, do you always use Hunter Mode?


U guessed wrong, I never use any sniper rifles with my Geth Infiltrator, it will be a waste not to take advantage of the Geth weapons with a geth character.
I use the Geth Plasma Shotgun.

I usually kill Marauders/Geth Rocket Troopers/Centurions with 1 hit or 2 hits at max
For the Geth Hunter/Phantoms 2 charged hits or 3 at max

My Hunter mode is always on, i only turn it off if i had "secure 4 targets objectives"


Go back to soloing without Infiltrators. More interesting and MUCH more challenging.


You don't need an Infiltrator to solo gold, but it's the easiest way