PurebredCorn wrote...
I just watched the video. Fantastic job! Very impressive. I learned a great deal from watching you in action, thanks for posting your video.
Thanks

I'm glad I helped you.
Here are some tips & tricks people might find useful:
- use tall cover whenever possible. You save time entering/exiting cover and can sprint immediately after. That way if you need to get away quickly you can.
- never stay in cover for long. Assault troops, Centurions, Guardians and Phantoms are aggressors. They will use tactics to push you out of cover and surround you. Grenades can be dangerous if you don't have space to maneuver.
- use the fact it's a 3rd person game to your advantage. The camera is positioned in a way which allows you to look around at the environment without being shot at. So if you take cover or use tall cover, rotate the camera and examine the area for enemies while in the safety of cover.
- Situational Awareness - probably the most important aspect of any shooter game. Know where your enemies are. Thankfully due to our ability to "aim" powers, enemies light up with borders around them if you're aiming near them. Again, use this to find out what type of enemy you're facing and their position. This will allow you to make decisions as to which targets you should engage first. If you're getting shot from and you don't know from where, aim in the direction of the gun fire while seeking cover. It will provide you with useful information. Never turn your back on enemy fire unless you're making a quick escape.
- Priority targets. Those will depend on your class- Engineers will target shielded foes, Asari adepts will target enemies who present the greatest threat at any one time. As an Infiltrator your job should be to take out guardians and long range troops who are supressing your team. If you are alone the target priority changes as per highest threat/kill difficulty. So if I face a phantom and 3 troopers, I'll dispatch of the troopers first because they will take 1 sniper shot each. And then I'll deal with the phantom at my own leisure. Dispatching Nemesis can yield longer-term benefit of being able to seek cover from the aggressors undisturbed.
- Never keep open line of sight to an Atlas. Maps have plenty of cover, if you see an Atlas, keep maneuvering but don't get in their line of sight. This allows you to take out enemies while out of the Atlas' pressure zone. If you find yourself getting swarmed by Atlas, there's no better time to use a rocket.
- Dealing with Engineers can be tricky and is best done with a sniper or AP ammo. Their backpack can explode so it's easy to take them out that way and prevent them placing a turret at the same time. Turrets, once deployed are an tech class job. If you're not one of these classes (i.e. you don't have overload/energy drain/sabotage), leave them for last.
- Build your character around the weapon you want to use. The demo is a time to test what kinds of weapons fit your playstyle. Once you've figured that out, base your build around this. If you like heavy hitting, slow rate of fire weapons, choose powers that complement that. Always taylor your powers to enhance the strong sides of the class instead of covering weaknesses. Ofc that should be done with observation of enemy type/damage dealing. Need a little bit on your overload to fully strip a centurion's shield? At the next evolution choose power instead of chain. Your team will thank you for it because it's infinitely more valuable to have a Centurion without shields than 2 with partially remaining shields. Covering weaknesses is the reason you have a team.
Hope somebody found that useful. If I think of anything more to share with you, I'll include it in a later post.