ME2 ending to ME3 beggining plot confussion.
#1
Posté 28 février 2012 - 03:32
I know that along story line ME2 certain teammates initially agreed to join only till the suicide mission is complete. BUT, it wasn't in all cases, and even then after the suicide mission everyone "silently" agreed to stick around for other "unfinished" buisness, I.O.W filler, skipped prior to the main story. So, anything or anyone "leaving" was made shady and un-official in transition to ME3.
I do keep in mind that ME3 story could eventually "explain" it, but playing demo and suddenly finding out that all teammates are less then existant (besides Mordin, maybe), and Shepard is apperantly "grounded"?
..When the hell Did that manage to happen?
Who took away his ship? Why? At what point after the Suicide Mission?
All these things are severly confusing me.
#2
Posté 28 février 2012 - 03:35
#3
Posté 28 février 2012 - 03:39
Modifié par NeonAstral, 28 février 2012 - 03:40 .
#4
Posté 28 février 2012 - 03:40
kaymarierose wrote...
If you've ever played the Arrival DLC, it perfectly gives explanation as to why Shepard is grounded and got his ship revoked.
I think he knows that, he's just asking why your crew left.
Personally I have to agree. I mean I can see miranda, jacob, samara, zaeed, and kasumi leaving but It bothers me that tali, garrus, mordin and grunt just up and abandon you lol. hopefully they explain it in game.
#5
Posté 28 février 2012 - 03:42
#6
Posté 28 février 2012 - 03:43
Nima55 wrote...
kaymarierose wrote...
If you've ever played the Arrival DLC, it perfectly gives explanation as to why Shepard is grounded and got his ship revoked.
I think he knows that, he's just asking why your crew left.
Personally I have to agree. I mean I can see miranda, jacob, samara, zaeed, and kasumi leaving but It bothers me that tali, garrus, mordin and grunt just up and abandon you lol. hopefully they explain it in game.
They don't just get up and abandon you. Earth government has you grounded and there were preparations to be made with their own species' for the arrival of the Reapers. This is also explained in the game.
#7
Posté 28 février 2012 - 03:43
"I do keep in mind that ME3 story could eventually "explain" it"
Not everything important is going to be thrown into the demo. And as Arrival is part of canon, whether you play it or not, I'd say it's worth the money if you don't want to be kept in the dark.
#8
Posté 28 février 2012 - 03:43
#9
Posté 28 février 2012 - 03:44
Tali- Needs to attend to Migrant fleet so they can be ready for the war with both the geth and the reapersNima55 wrote...
kaymarierose wrote...
If you've ever played the Arrival DLC, it perfectly gives explanation as to why Shepard is grounded and got his ship revoked.
I think he knows that, he's just asking why your crew left.
Personally I have to agree. I mean I can see miranda, jacob, samara, zaeed, and kasumi leaving but It bothers me that tali, garrus, mordin and grunt just up and abandon you lol. hopefully they explain it in game.
Mordin- As you saw in Sur Kesh he is doing more STG work in preparation of reaper war.
Grunt- Prabably went back to Urdnot to help rebuild
Garrus- I'm not too sure but I assume he went back to Pavalen to convince the turians to join in the war effort or he just needs to calibrate ships to survive
Modifié par BlahDog, 28 février 2012 - 03:45 .
#10
Posté 28 février 2012 - 03:47
#11
Posté 28 février 2012 - 03:48
NeonAstral wrote...
Is it just me or it doesn't make sense??? At the very least the plot transferes VERY bumpy and kind of shady.
I know that along story line ME2 certain teammates initially agreed to join only till the suicide mission is complete. BUT, it wasn't in all cases, and even then after the suicide mission everyone "silently" agreed to stick around for other "unfinished" buisness, I.O.W filler, skipped prior to the main story. So, anything or anyone "leaving" was made shady and un-official in transition to ME3.
I do keep in mind that ME3 story could eventually "explain" it, but playing demo and suddenly finding out that all teammates are less then existant (besides Mordin, maybe), and Shepard is apperantly "grounded"?
..When the hell Did that manage to happen?
Who took away his ship? Why? At what point after the Suicide Mission?
All these things are severly confusing me.
I know exactly what you mean - the start of ME2 actually bothered to show you what happened to the Normandy SR1 and more or less what happened to your old squadmates (you assume they all separated since you just saw SR1 blown up). Yet in ME3, you simply start grounded on Earth and the SR2 nowhere to be seen. Rough transition, to say the least.
And yes, before anyone points out again that we've only played the demo, the start to the demo is what you get in the finished game according to Chris, except for perhaps one line of dialogue if you import Arrival save from ME2.
Personally, all I need is a brief cutscene showing the Normandy flying towards Earth and some radio chatter indicating that James Vega will be waiting for the Normandy to dock and to escort Shepard to a holding room to await questioning for either 1) his association with Cerberus and the actions taken in their stead (if you didn't play Arrival), or 2) his actions during Arrival.
I also want to mention that it's unfair to place the burden of learning the story and its transition between series on the fans, especially outside of the game. I shouldn't have to read three novels & a comic book series and follow twitter just to learn that ME3 takes place ~6 months after ME2 and that James Vega is the person originally tasked to guard Shepard. None of these things are difficult at all to find out, but a story in game is supposed to carry me from series to series.
Anyway, that's my point of view. Guess I'll find out just how good a job the writers have done in one week.
Modifié par 2484Stryker, 28 février 2012 - 03:53 .
#12
Posté 28 février 2012 - 03:48
#13
Posté 28 février 2012 - 03:49
And no, "you just showed up on earth and reapers messed us up" is not an answer.
Modifié par I_Jedi, 28 février 2012 - 03:49 .
#14
Posté 28 février 2012 - 03:50
Have you read the thread? Arrival doesn't explain why ALL your loyal crew members have done a runner.Legion64 wrote...
Download Arrival, and everything will come together.
Modifié par Malanek999, 28 février 2012 - 03:50 .
#15
Posté 28 février 2012 - 03:50
Well, Tali is a Quarian and they are not too welcome outside of the Flotilla and especially on a ship that belongs to a extreme terrorist pro-human group. Garrus has been missing from Citadel space from almost as long as Shepard. He's gotta pay those taxes (this alone would make anyone flee). Mordin is getting old and would not like to spend his final years in prison for being on a Cerberus ship. Lastly, Grunt is the perfect Krogan so many Corporations (mostly Salarian) would want to study him for what he is. He would probably run due to fear of being a lab rat for some weak Salarian scientist.Nima55 wrote...
kaymarierose wrote...
If you've ever played the Arrival DLC, it perfectly gives explanation as to why Shepard is grounded and got his ship revoked.
I think he knows that, he's just asking why your crew left.
Personally I have to agree. I mean I can see miranda, jacob, samara, zaeed, and kasumi leaving but It bothers me that tali, garrus, mordin and grunt just up and abandon you lol. hopefully they explain it in game.
The rest as you said are pretty self explanatory since you know...they are all wanted murderers and criminals in Citadel space!
#16
Posté 28 février 2012 - 03:55
2484Stryker wrote...
NeonAstral wrote...
Is it just me or it doesn't make sense??? At the very least the plot transferes VERY bumpy and kind of shady.
I know that along story line ME2 certain teammates initially agreed to join only till the suicide mission is complete. BUT, it wasn't in all cases, and even then after the suicide mission everyone "silently" agreed to stick around for other "unfinished" buisness, I.O.W filler, skipped prior to the main story. So, anything or anyone "leaving" was made shady and un-official in transition to ME3.
I do keep in mind that ME3 story could eventually "explain" it, but playing demo and suddenly finding out that all teammates are less then existant (besides Mordin, maybe), and Shepard is apperantly "grounded"?
..When the hell Did that manage to happen?
Who took away his ship? Why? At what point after the Suicide Mission?
All these things are severly confusing me.
I know exactly what you mean - the start of ME2 actually bothered to show you what happened to the Normandy SR1 and more or less what happened to your old squadmates (you assume they all separated since you just saw SR1 blown up). Yet in ME3, you simply start grounded on Earth and the SR2 nowhere to be seen. Rough transition, to say the least.
And yes, before anyone points out again that we've only played the demo, the start to the demo is what you get in the finished game according to Chris, except for perhaps one line of dialogue if you import Arrival save from ME2.
They probably didn't want a slow ramp up like ME1 because it woudn't line up with the rest of the story's pace. Maybe they should have put that part of the story in a free or cheap DLC for ME2.
#17
Posté 28 février 2012 - 03:57
Nageth wrote...
They probably didn't want a slow ramp up like ME1 because it woudn't line up with the rest of the story's pace. Maybe they should have put that part of the story in a free or cheap DLC for ME2.
You could be right, but will a 30 second cutscene really slow down the pace that much? Guess I'll never know.
#18
Posté 28 février 2012 - 03:59
This actually makes sense. In Othello by Shakespeare chaos is symbolized in many ways such as a completely abrupt beginnning that is not entirely explained until the final act.Nageth wrote...
They probably didn't want a slow ramp up like ME1 because it woudn't line up with the rest of the story's pace. Maybe they should have put that part of the story in a free or cheap DLC for ME2.
Many of the themes and symbols on ME3 are supposed to represent chaos and an innablilty to come together and think reasonably. The beginning sums that up pretty well.
Modifié par BlahDog, 28 février 2012 - 04:01 .
#19
Posté 28 février 2012 - 04:02
#20
Posté 28 février 2012 - 04:02
Malanek999 wrote...
Have you read the thread? Arrival doesn't explain why ALL your loyal crew members have done a runner.Legion64 wrote...
Download Arrival, and everything will come together.
Grunt farted, everyone jumped out of the Normandy, thus crew ran off. Or when the Alliance showed up, they kicked everybody off. Though, these are my predictions.
#21
Posté 28 février 2012 - 04:03
2484Stryker wrote...
Nageth wrote...
They probably didn't want a slow ramp up like ME1 because it woudn't line up with the rest of the story's pace. Maybe they should have put that part of the story in a free or cheap DLC for ME2.
You could be right, but will a 30 second cutscene really slow down the pace that much? Guess I'll never know.
I think that would be even more jarring to cram that much information into such a short period.
#22
Posté 28 février 2012 - 04:04
It was never cannon.Sora Shepherd wrote...
Bah don't bother with the Arrival, Bioware has already retconed Shepard's Trial anyway.
In fact, I support Bioware's plan to take out the trial. Trials symbolize order and justice, certainly not a theme ME3 is going for.
Modifié par BlahDog, 28 février 2012 - 04:06 .
#24
Posté 28 février 2012 - 04:06
My bet is - Tali is helping Migrant Fleet (she said herself, that she wants to do whatever she can), Grunt is on Tuchanka, since he's essential to the Krogan race, Mordin is busy with other Salarians (as seen in the demo) and Garrus is playing space batman. Again.
#25
Posté 28 février 2012 - 04:07





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