I am glad you're not in charge of ANYTHING irl. How I know that? From what you just wrote in response to my post.MostlyAutumn wrote...
Reaper invasion.AlexXIV wrote...
How in hell did they go from 'he/she's crazy' to 'he/she is our last help' within a day?Spectres work for the Council first and foremost and are free to mostly do what they want to secure the galaxy.
They are not free to blow up relays because they saw something in a vision. Even if everyone believed in Reapers it would still require serious investigation to clarify what happened and to prevent a war with batarians.Alliance grounding Shepard without asking the Council is stupid and doesn't make sense.
'Hi, I've found an ancient artifact that indoctrinated people and gave me a vision of Reaper invasion and so I destroyed a relay and killed 305 thousand batarians.'
'Hmm, ok, carry on.'
I'm sorry, but that would be dumb.
ME2 ending to ME3 beggining plot confussion.
#101
Posté 28 février 2012 - 10:57
#102
Posté 28 février 2012 - 11:12
The transition between ME1->ME2 were much more subtle: with Sovereign defeat the council disregarded the reaper threat again and sent you to fight geth, then you got shot down from the sky along with your crew. Maybe it was irritating a little, but at least it was very fluent a transition.
There are no big missing pieces/events between the two games that ME2 assumes we've done after ME1.
Hopefully with the final game there will be more conversation from the start, where the game can/will enlighten us more than the demo. Or at least some will aboard the Normandy.
#103
Posté 28 février 2012 - 11:18
Batarian in ME2: important DLC, plus few guns to kill
Batarians in ME3: Husks (ME1 and ME2 DLCs are in vain)
#104
Posté 28 février 2012 - 11:20
http://www.youtube.com/watch?v=jKL1V7HtJQc&feature=related
http://www.youtube.com/watch?v=UkqM_LHEgb0&feature=related
#105
Posté 28 février 2012 - 11:26
Jedi Sentinel Arian wrote...
Batarian in ME1: interesting DLC
Batarian in ME2: important DLC, plus few guns to kill
Batarians in ME3: Husks (ME1 and ME2 DLCs are in vain)
This.
Also which ever enemy we might need for pew pew or plot purposes we just create by "indoctrination". Disruptive to core storyline, lore or logic?
#106
Posté 28 février 2012 - 01:46
movieguyabw wrote...
AlexXIV wrote...
Yeah because it is normal that you google the internet when a plot doesn't make sense. Hey, I have an idea. Why not extract all story from the game altogether, and if people have questions they can just google it. Because obviously the story in a game doesn't need to make sense if we have google and the devs can explain everything in twitter or in blogs.Legendaryred wrote...
They don't have to buy the games, they can just google that **** like normal people right?
THIS.
That doesn't even make sense in the context of things.
Theyd idn't REMOVE the story, the ADDED to it. You're still not explaining how that is some crime or BAD thing to do?
LOTSB and Arrival were said to be "Bridging the gap" from ME2 to ME3. If you dont keep up with it, well thats your own issue, you can always read the synopsis or somehting to that nature, but the fact is, they happened. So I dont see the point of getting mad about it NOW instead of a YEAR ago.
Because lets face it, who is gonna buy LOTSB and Arrival? People that Like and play mass effect and are invested in the story.
and not to mention they were released 8 months to 14 months AFTER release, so why SHOULDN'T they have moved the story along? What would be the point of the DLC if it added NOTHING to the story that far after release?
Either way I think you guys are complaining about the wrong thing and at the wrong time
#107
Posté 28 février 2012 - 01:57
Modifié par Rickin10, 28 février 2012 - 01:57 .
#108
Posté 28 février 2012 - 02:06
2484Stryker wrote...
NeonAstral wrote...
Is it just me or it doesn't make sense??? At the very least the plot transferes VERY bumpy and kind of shady.
I know that along story line ME2 certain teammates initially agreed to join only till the suicide mission is complete. BUT, it wasn't in all cases, and even then after the suicide mission everyone "silently" agreed to stick around for other "unfinished" buisness, I.O.W filler, skipped prior to the main story. So, anything or anyone "leaving" was made shady and un-official in transition to ME3.
I do keep in mind that ME3 story could eventually "explain" it, but playing demo and suddenly finding out that all teammates are less then existant (besides Mordin, maybe), and Shepard is apperantly "grounded"?
..When the hell Did that manage to happen?
Who took away his ship? Why? At what point after the Suicide Mission?
All these things are severly confusing me.
I know exactly what you mean - the start of ME2 actually bothered to show you what happened to the Normandy SR1 and more or less what happened to your old squadmates (you assume they all separated since you just saw SR1 blown up). Yet in ME3, you simply start grounded on Earth and the SR2 nowhere to be seen. Rough transition, to say the least.
And yes, before anyone points out again that we've only played the demo, the start to the demo is what you get in the finished game according to Chris, except for perhaps one line of dialogue if you import Arrival save from ME2.
Personally, all I need is a brief cutscene showing the Normandy flying towards Earth and some radio chatter indicating that James Vega will be waiting for the Normandy to dock and to escort Shepard to a holding room to await questioning for either 1) his association with Cerberus and the actions taken in their stead (if you didn't play Arrival), or 2) his actions during Arrival.
I also want to mention that it's unfair to place the burden of learning the story and its transition between series on the fans, especially outside of the game. I shouldn't have to read three novels & a comic book series and follow twitter just to learn that ME3 takes place ~6 months after ME2 and that James Vega is the person originally tasked to guard Shepard. None of these things are difficult at all to find out, but a story in game is supposed to carry me from series to series.
Anyway, that's my point of view. Guess I'll find out just how good a job the writers have done in one week.
Skipping all spoilers from Arrival, The Normandy SR2 was recalled to Earth so Shepard could stand trial for the events of Arrival. With the SR2 in hand the Alliance took it apart examined the systems and put it back together upgrading key systems and changing the layout (once again, this is the way Bioware decided to explain the ships internal design change from me2 to 3) I'm going to assume that this is also so they could make sure there were no pieces of tech that would allow The Illusive Man to take control of the ship.
At the poster I quoted. The books have no direct influence on the games. Revelations just deals with Anderson and Saren's story, Ascension and Retribution follow Kahlee Sanders Jillian Greyson and her father. Shep is mentioned in the latter two but just in passing. I haven't gotten Deception yet but will be ordering it from Amazon this weekend.
#109
Posté 28 février 2012 - 02:11
#110
Posté 28 février 2012 - 02:16
ItIsLupus wrote...
Skipping all spoilers from Arrival, The Normandy SR2 was recalled to Earth so Shepard could stand trial for the events of Arrival.
And Shepard and the Normandy went because... ?
#111
Posté 28 février 2012 - 02:19
Wulfram wrote...
ItIsLupus wrote...
Skipping all spoilers from Arrival, The Normandy SR2 was recalled to Earth so Shepard could stand trial for the events of Arrival.
And Shepard and the Normandy went because... ?
He destroyed a Mass Relay killing 300k+ Batarians.
#112
Posté 28 février 2012 - 02:21
#113
Posté 28 février 2012 - 02:22
Same reason Shepard always works to stop the Reapers, same reason Shepard always agrees to assist the Illusive Man, same reason Shepard always recruits Tali, same reason Shepard always blows up Saren's Virmire base, same reason Shepard always raids the disabled Collector vessel...Wulfram wrote...
ItIsLupus wrote...
Skipping all spoilers from Arrival, The Normandy SR2 was recalled to Earth so Shepard could stand trial for the events of Arrival.
And Shepard and the Normandy went because... ?
I mean, really?
#114
Posté 28 février 2012 - 02:37
Rickin10 wrote...
All you really need to know is in the Bioware pre-release spiel. 'Hey, new players, who havn't played either ME1 or ME2, don't be afraid! Nothing that happened in those two games really matters. It's all about now. This is the perfect place to start your Mass Effect experience! Big scary Reapers attack. You go kill stuff!' Simples.
Isn't that what Silverman was basically saying back at the beginning of the marketing for ME3 months ago?
#115
Posté 28 février 2012 - 02:41
Nima55 wrote...
kaymarierose wrote...
If you've ever played the Arrival DLC, it perfectly gives explanation as to why Shepard is grounded and got his ship revoked.
I think he knows that, he's just asking why your crew left.
Personally I have to agree. I mean I can see miranda, jacob, samara, zaeed, and kasumi leaving but It bothers me that tali, garrus, mordin and grunt just up and abandon you lol. hopefully they explain it in game.
I think this is why Arrival is a 'Shepard' only DLC - the others are free to go, as the events in Arrival are all down to Shepard - you don't get arrested to then left be left to play Dance Central with your friends - Reach and flexibility Garrus, reach and flexibility.....
#116
Posté 28 février 2012 - 02:42
nightcobra8928 wrote...
an optional "previously in..." video that narrates what happened (kinda like darkness 2) on me1 and 2 according to your choices would also be cool. Maybe the narrators could be joker and edi.
Already linked to an illustration of why "previously on..." intros are bad.
#117
Posté 28 février 2012 - 02:44
ItIsLupus wrote...
Skipping all spoilers from Arrival, The Normandy SR2 was recalled to Earth so Shepard could stand trial for the events of Arrival. With the SR2 in hand the Alliance took it apart examined the systems and put it back together upgrading key systems and changing the layout (once again, this is the way Bioware decided to explain the ships internal design change from me2 to 3) I'm going to assume that this is also so they could make sure there were no pieces of tech that would allow The Illusive Man to take control of the ship.
At the poster I quoted. The books have no direct influence on the games. Revelations just deals with Anderson and Saren's story, Ascension and Retribution follow Kahlee Sanders Jillian Greyson and her father. Shep is mentioned in the latter two but just in passing. I haven't gotten Deception yet but will be ordering it from Amazon this weekend.
It's good you understand all that, but how will a new player who has no clue about the books (even for background on the series), comics or having not played any of the DLC's (specifically Arrival) understand any of that without any explanation of any kind to dismiss the confusion of "the **** you've done" that grounded, confined and stripped you of your rank. Because I wouldn't know I blew up 300K Batarians without that being explained to me or why I did it.
ME2 took the time to explain 'this is what happened in 1 and this is why you're here in this place in 2' and not just assume the player would figure it out or 'read the Codex' as suggested by some.
#118
Posté 28 février 2012 - 02:48
ME3: see the other 50% of the game for only 30$. Yeah, fanboys would even defend this.
#119
Posté 28 février 2012 - 02:48
Descy_ wrote...
He destroyed a Mass Relay killing 300k+ Batarians.
And that means he should abandon his duty as a Spectre to sit around for months because?
#120
Posté 28 février 2012 - 02:48
#121
Posté 28 février 2012 - 02:57
Wulfram wrote...
Descy_ wrote...
He destroyed a Mass Relay killing 300k+ Batarians.
And that means he should abandon his duty as a Spectre to sit around for months because?
He's an Alliance soldier first. + the fact that it's possible he wasnt a Spectre.
+The council wouldnt allow him to do this unpunished.
They would have revoked his Spectre status, then he would have been grounded.
#122
Posté 28 février 2012 - 03:09
#123
Posté 28 février 2012 - 03:14
Guys...
Here's an idea...
Just hear me out,
ok....
Here it is...
Why didn't they put Arival, at the start of ME3, if it detects you haven't played it? Seeing as it's so crucial, right?
#124
Posté 28 février 2012 - 03:15
Nuk3B0mb wrote...
They should have atleast included an extra scene for the people who were willing to spend money on their 'Arrival' dlc.
Hush your whinging, they swapped out:
Anderson: "The **** you done".
To
Anderson: "Blowing up the relay killing thousands of Batarians".
Isn't that satisfying enough? GOD!
#125
Posté 28 février 2012 - 03:20
houldendub wrote...
Hey guys...
Guys...
Here's an idea...
Just hear me out,
ok....
Here it is...
Why didn't they put Arival, at the start of ME3, if it detects you haven't played it? Seeing as it's so crucial, right?
-Because even with arrival and from what I have heard, the novels, you still end up wondering... "wait... wat?"





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