Axe_Edge wrote...
I'm lucky enough to be playing this MP with a great group. We started playing the IWD Remake at the beginning of October. Glad to see we will be able to finish it. Very fun mp mod!
I'm the host of Axe Edge's game and I have a few comments aside from the ones he's already sent you:
We all really enjoy the game and the setting. I played about 1/3 of IWD but never finished it. Still, I recognize a lot of places in the mod and they look like what I remember.
With a party of five, we haven't run into any battles we couldn't handle provided we used proper tatics, but I can see how a solo character would have a very difficult time in the mod. That's not your fault, that's how the original game was set up.
We did run across a few issues:
There is a group of humans that worship some God of peace or similiar, but I forget the God's name. The issue was that one of the merchants had no store. It wasn't the librarian (his opened up just fine), it was the other one. I got the message "You browse the merchant's wares", but didn't see any.
The Gnome merchant's airship in Kuldahar had no floor or walls. I assumed this was because the building was a boat and there wasn't a good way to portray this inside. I still would have put in a floor and walls and made a note of it in the readme that the inside wouldn't necessarily have the same shape as the outside. It's a little weird to feel like we're standing on nothing.
The merchants in Kuldahar run out of healing supplies way too quickly. I think potions and healing kits should have been set to unlimited instead of a set amount. I had to log in as a DM once just to give us kits because we couldn't buy anymore. Any town that has access to the raw materials to make kits and potions would if a band of adventureres came in and looked like they were going to stay awhile, especially if they were helping out the town elder. If I were a merchant, I would be making that stuff as fast as I could so I could sell as many as the group would buy. I would do the same with magical missles like arrows, bolts, and bullets because they shouldn't be all that hard to make - there is a wizard in town after all.
As I said, we're all enjoying your work and will be using this mod after it's finished. We still have a ways to go I think, so hopefully most of the bugs will be squashed by the time we get to it. Keep up the good work.