IWD NWN2 Remake Release Date
#26
Posté 03 mars 2012 - 08:40
#27
Posté 04 mars 2012 - 01:54
The final release will be up on The Vault either Thursday night or Friday morning.
I tested the xp scripts in MP today and everything seems to be working. It took me awhile to reconfigure my ports and server for MP (it has been awhile since I last ran a MP session and a different computer). So everything looks like a go for next weekend's release party MP sessions.
Since no one has given me their times of availability, I'm just going to pick the times and hope people can make it. Here are the times that I think will work for most in the Americas and Europe:
Friday March 9th 10-11PM EST (New York) Test run to make sure server is working and help others connect
Saturday March 10th 10AM EST (New York) 2hr session
Sunday March 11th 10AM EST (New York) 2hr session (I think this is the daylight savings change)
If anyone has experience running a session (as the server) and can make it friday to help us noobs out, that would be great. Plus, you can teach us how to do the chat, in/out of character stuff, etc.
Durning all three sessions, I will be in the NWN2 chat room to help resolve concerns, help players connect, and just in case the server crashes
Player List (those who have said they can tentatively make it)
-nicethugbert (warlock or cleric or fighter)
-Arkalezth (ranger or bard)
-Shaun the Crazy One
-Artemis Absinthe (mage, wild one)
-Sirchet
-OridinaryMan21
-slowdive (probably just as DM, player if needed)
If we get more, we can run two simultaneous sessions if some one else can host as well.
....back to polishing for me...
Modifié par slowdive.fan, 04 mars 2012 - 09:09 .
#28
Posté 04 mars 2012 - 01:52
How about teamspeak?
Do we make characters on your server or do we import ours?
Modifié par nicethugbert, 04 mars 2012 - 01:52 .
#29
Posté 04 mars 2012 - 02:46
I don't have experience running a session or as a DM myself, but I have played on PWs so I know how the chat works and all that. OOC (Out of character) dialogue is usually represented with ((text)) or text//.
Modifié par Arkalezth, 04 mars 2012 - 02:48 .
#30
Posté 04 mars 2012 - 04:19
#31
Posté 04 mars 2012 - 04:48
I'm not sure what teamspeak is and I will allow you to bring in your own characters from your localvault.
Looking forward to the weekend...
So, should we organize our party classes before hand? I'll probably be the DM and if I need to be a player, I'm most comfortable as a tank or healer (I'm not the best at mage or rogue).
#33
Posté 04 mars 2012 - 06:48
slowdive.fan wrote...
Since no one has given me their times of availability, I'm just going to pick the times and hope people can make it. Here are the times that I think will work for most in the Americas and Europe:
Friday March 8th 10-11PM EST (New York) Test run to make sure server is working and help others connect
Saturday March 9th 10AM EST (New York) 2hr session
Sunday March 10th 10AM EST (New York) 2hr session (I think this is the daylight savings change)
Sounds great but I'm a bit confussed about the dates. March 8th is a Thursday not a Friday, and I have work on Thursday and Friday. Not sure rather it's the dates or days of the week that are off but count me in for Saturday March 10th.
#34
Posté 04 mars 2012 - 07:53
#35
Posté 04 mars 2012 - 07:58
That's two weeks later here, but I guess it may be different in other countries. Better to make sure of that in order to avoid confusion, or we may end logging at different hours.Sunday March 10th 10AM EST (New York) 2hr session (I think this is the daylight savings change)
About the class I'd play, I don't know, I was thinking ranger, or maybe bard, but it depends on the rest of the party. I generally dislike clerics/healers, though I can adapt myself to some specific role if missing and necessary for the module.
If Kaedrin's is allowed, I guess we should all use it, so we all have the same gaming experience.
#36
Posté 04 mars 2012 - 08:59
p.s. In Arizona, we don't have DST so Saturday will be at 8am and Sunday well be at 7 am for me.
Modifié par slowdive.fan, 04 mars 2012 - 09:14 .
#37
Posté 05 mars 2012 - 10:04
Arkalezth wrote...
I'd stick to writtten chat, plus I don't have a micro.That's two weeks later here, but I guess it may be different in other countries. Better to make sure of that in order to avoid confusion, or we may end logging at different hours.
Sunday March 10th 10AM EST (New York) 2hr session (I think this is the daylight savings change)
About the class I'd play, I don't know, I was thinking ranger, or maybe bard, but it depends on the rest of the party. I generally dislike clerics/healers, though I can adapt myself to some specific role if missing and necessary for the module.
If Kaedrin's is allowed, I guess we should all use it, so we all have the same gaming experience.
I think we should decide if using Kaedrin pack or not, I don't have it, so, if we're goin to use it I have to download it.
The game was originally designed for standard classes, so if we're going use some custom content I think, it's best if we all have the same. I already prepared a clean Nwn folder, with just the IWD content and nothing more.
I usually play wizards, but I'm flexible, if something else is needed. IWD is quite hardcore, so, IMHO, a couple of tanks and a healer will be needed. Ranged weapons will also be useful, and, definetly, a rogue with disable device, since traps are everywhere.
As for the time, I'm in Rome (GMT+1), Arkalezth is in the same timezone, if I understand right, so here will be 5:00 PM on friday and 4:00 PM on saturday and sunday, I think we could delay it a bit if it's too early for you guys
about teamspeak, we italians are famous for our crappy bandwidth, so, I think I'll also stick to text chat
Modifié par Artemis Absinthe, 05 mars 2012 - 05:15 .
#38
Posté 05 mars 2012 - 04:02
#39
Posté 05 mars 2012 - 11:59
Since nobody has mentioned rogue yet, I can play that role (though there's also the option of someone multiclassing with a rogue level), or whatever is needed, except the healer if I can avoid it. So you can change my preferred class on the player list if you want, consider me some sort of wild card.
Modifié par Arkalezth, 06 mars 2012 - 12:00 .
#40
Posté 06 mars 2012 - 12:22
Don't we want to test the mod first without custom content so we can see the bugs?
#41
Posté 06 mars 2012 - 12:25
#42
Posté 06 mars 2012 - 12:36
#43
Posté 06 mars 2012 - 03:38
I'm amazing at fixing bugs
Modifié par slowdive.fan, 06 mars 2012 - 03:40 .
#44
Posté 06 mars 2012 - 04:11
#45
Posté 06 mars 2012 - 07:28
slowdive.fan wrote...
Let's go with clean overrides for these two sessions. I added Kaedrin's hooks to all the module "k_mod_*" scripts, but it hasn't been thoroughly tested...funny, over 140 downloads of the beta and no significant bug reports
I'm amazing at fixing bugs
don't worry about it, I'm making a list
#46
Posté 08 mars 2012 - 02:54
#47
Posté 08 mars 2012 - 11:27
Unfortunately NWN 2 doesn't take into account anything that was changed in a mod when using a saved game, so I didn't know if any of the issues I pointed out were fixed. We'll probably have to quit and start a new game using the final version of chapter 5 when we get to it because it wasn't released when we started playing. Hopefully by then the major bugs will have been sorted out.Artemis Absinthe wrote...
This last release has gone through a massive debug, and a lot of new content has been added, so, probably, it's already been fixed.
As for the potions, temples, now, will provide, along with the regular shop, a custom ui for purchasing "healing spells". Anyway, when you step in the temple, Reverend Sister Calliana (the potion merchant in Kuldahar) tells you that they're running out of supplies, so, it's part of the plot, that potions aren't infinite.
#48
Posté 08 mars 2012 - 11:35
It can, but it requires some planning ahead and they method may not have been discovered when slowdive started his work, so it may not be incorporated in your version. Not sure if it's in the current version.Gulfwulf wrote...
Unfortunately NWN 2 doesn't take into account anything that was changed in a mod when using a saved game, so I didn't know if any of the issues I pointed out were fixed. We'll probably have to quit and start a new game using the final version of chapter 5 when we get to it because it wasn't released when we started playing. Hopefully by then the major bugs will have been sorted out.
#49
Posté 09 mars 2012 - 07:14
Does this Module/Campaign include Heart of Winter and Trials of the Luremaster, or is it just the main Icewind Dale game ?
#50
Posté 09 mars 2012 - 07:14
I'll make a couple of quick tests and then package the whole thing up tomorrow morning. Expect to see the official release up tomorrow as planned (around noonish AZ time).
no HoW or TotL
Modifié par slowdive.fan, 09 mars 2012 - 07:15 .





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