IWD NWN2 Remake Release Date
#76
Posté 11 mars 2012 - 01:25
#77
Posté 11 mars 2012 - 02:06
The wall of text is in great part a consecuence of it being a module with static quests and NPCs with their own dialogue. Voice chat helps a bit but those will provoke walls of text regardless of how you play.
I don't have a micro or anything to do voice chat, and I really don't think that using it between some of the players, but not all, will help to reduce chaos, more on the contrary since some people won't be aware of what the others talk.
Modifié par Arkalezth, 11 mars 2012 - 02:08 .
#78
Posté 11 mars 2012 - 02:34
I did some research and the transition crashing seems fairly common if your server is not using these fixes. Also, they suggest that players use Skywing's Client Extension, but I'll leave that up to each of you (I probably won't be installing the CE just yet).
As we regroup tomorrow, I'll level everyone to the same level and XP (probably level 3 at this point) with whatever character you bring in from your local vault.
We probably should make sure and do "export characters" every so often...mainly before transitions...but, again, hopefully adding Skywing's fixes to the server will prevent many of the crashes.
So I'll see everyone in 11.5 hours from now (7 AM in Arizona, 10 AM EST DST New York...don't forget to move your clocks ahead for those who observe DST in the USA).
Here are a few screenshots from today's session (If you would like the chat log, send me and e-mail):
IWD_MP_03102012
Modifié par slowdive.fan, 11 mars 2012 - 02:44 .
#80
Posté 11 mars 2012 - 04:32
Have fun
Edit:
Should we expect any problems moving our saves to the final version?
Modifié par Axe_Edge, 11 mars 2012 - 04:34 .
#81
Posté 11 mars 2012 - 04:47
Modifié par Tchos, 11 mars 2012 - 04:48 .
#82
Posté 11 mars 2012 - 05:19
Tchos wrote...
Would you consider also posting a thread about times for group sessions on the module's page itself on Nexus? You can create a thread on the Discussion tab for the mod which will appear there.
Sure can. Today and tomorrow's sessions were not meant to accomplish anything other then celebrate the release of the complete campaign...future sessions will be more organized and hopefully run on a more stable server:innocent:. I may try and run sessions on nwconnections with posts of times on The Nexus as well.
Modifié par slowdive.fan, 11 mars 2012 - 05:27 .
#83
Posté 11 mars 2012 - 11:12
Arkalezth wrote...
Well, chaos can be reduced and immersion improved if things are done right: making it clear when you're talking OOC, try to keep it to a minimum and use it only when necessary (there wasn't much IC talk today anyway, except for certain characters spying on the paladin's ******), letting the PC who starts a conversation to finish it instead of everyone clicking their own response, planning before combat instead of just letting the level 1 rogue charge a band of orcs, etc.
The wall of text is in great part a consecuence of it being a module with static quests and NPCs with their own dialogue. Voice chat helps a bit but those will provoke walls of text regardless of how you play.
I don't have a micro or anything to do voice chat, and I really don't think that using it between some of the players, but not all, will help to reduce chaos, more on the contrary since some people won't be aware of what the others talk.
Those are some good points but it does not negate the positives of using voice chat. If you feel comfortable without it, that is fine. But, I prefer to use it. It does make playing the game much more managable because you can reserve it for OOC, such as game management, saving text chat for RP.
While people are busy clicking they are very likely to miss what you are saying especially if an NPC is throwing up a wall of text. Having more people on chat, reduces that, a lot.
I have XFire, Steam, Teamspeak, Mumble, and Ventrillo if anyone wants to voice chat through the game.
Modifié par nicethugbert, 11 mars 2012 - 01:45 .
#84
Posté 11 mars 2012 - 01:08
Axe_edge: IWD NWN2 has 8 modules that make up the campaign. Any module that you have already entered will not be updated as your save game will use it's stored version of the module. When you add the new version, just make sure you only overwrite and add files...do not delete files. The reason being, I restructured some of the hak file names...so the new versions well be looking for the new hak file names and the module versions in your save game files will be looking for the old hak file names...oh the joys of beta testing ;-)
Today's session begins in 1 hr...
Modifié par slowdive.fan, 11 mars 2012 - 01:10 .
#85
Posté 11 mars 2012 - 01:32
#86
Posté 11 mars 2012 - 02:08
Server is up...one person logged in (ntb)...are our clocks off due to DST?
Modifié par slowdive.fan, 11 mars 2012 - 02:24 .
#87
Posté 11 mars 2012 - 05:44
What's the max party size in single player? 4, 6?
#89
Posté 11 mars 2012 - 07:59
#90
Posté 11 mars 2012 - 10:02
#91
Posté 12 mars 2012 - 10:44
#92
Posté 13 mars 2012 - 04:34
#94
Posté 15 mars 2012 - 06:05
As for hosting, I could do a new campaign, but I don't do voice unless it's an FPS game, and I do expect roleplaying. So sending the rogue into a band of orcs or standing around oogling another player isn't my idea of a good time or great teamwork. I can be found on NWC if you're interested, Slowdive.fan, just let me know what your schedule's like.
#95
Posté 15 mars 2012 - 10:19
That was actually RPing, and it wasn't "standing around", it was just a moment and with a RP reason, as stupid as it may sound. The rogue wasn't "sent" to the orcs either. It was all pretty chaotic and there was a time or two when the rogue just went ahead. So it was badly planned, yes, but it's not as if he was being trolled or something.Gulfwulf wrote...
standing around oogling another player isn't my idea of a good time or great teamwork.
I agree with the rest of your post. The second day was better in general, though there still was some OOC stuff that could, and should have been avoided.
#96
Posté 15 mars 2012 - 04:14
#97
Posté 15 mars 2012 - 04:43
#98
Posté 15 mars 2012 - 06:15
#99
Posté 15 mars 2012 - 06:40
#100
Posté 16 mars 2012 - 02:48





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