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The Drell Vanguard is really REALLY fragile.


176 réponses à ce sujet

#1
FlyingWalrus

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To the point of uselessness on higher difficulties, even.

His shields are absolutely pathetic even with a focus on the shield/health upgrades. And since it's inevitable that you're going to take a hit or two in the best situations, and the fact that his talents are barely worth much considering his statistics, I can see now why a Drell Vanguard would be more of a detriment to his team than a boon.

I know there have been other threads, but I didn't want to go necromancing. I don't complain about much but I seriously think that the Drell Vanguard should get a LITTLE bit of a buff here.

#2
Kai Hohiro

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I think that the Drell Vanguard having Kepler's Syndrome gives him a better background story and more depth that the other MP characters all lack.

#3
Hiero Glyph

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FlyingWalrus wrote...

I know there have been other threads, but I didn't want to go necromancing. I don't complain about much but I seriously think that the Drell Vanguard should get a LITTLE bit of a buff here.


Yeah, using the search bar to necro that 14-hour-old thread would be horrible. [/sarcasm]

Modifié par Hiero Glyph, 28 février 2012 - 06:43 .


#4
FlyingWalrus

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Hiero Glyph wrote...

FlyingWalrus wrote...

I know there have been other threads, but I didn't want to go necromancing. I don't complain about much but I seriously think that the Drell Vanguard should get a LITTLE bit of a buff here.


Yeah, using the search bar to necro that 14-hour-old thread would be horrible. [/sarcasm]


And with the time and effort it must have taken you to read, click Reply, type your halfassed snark and hit Submit, you could have gone to the refrigerator and gotten yourself a delicious drink to soothe whatever poor mood it is that's making you take pains to be nasty to someone else on the Internet.

:wizard:

You know what would be nice? Being able to play a Drell Vanguard on something other than bronze without being horrendously dependent on your teammates. I'm not even that big of a Drell fan but I know there are those who are and this seems almost mean to them.

#5
Hiero Glyph

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FlyingWalrus wrote...

Hiero Glyph wrote...

FlyingWalrus wrote...

I know there have been other threads, but I didn't want to go necromancing. I don't complain about much but I seriously think that the Drell Vanguard should get a LITTLE bit of a buff here.


Yeah, using the search bar to necro that 14-hour-old thread would be horrible. [/sarcasm]


And with the time and effort it must have taken you to read, click Reply, type your halfassed snark and hit Submit, you could have gone to the refrigerator and gotten yourself a delicious drink to soothe whatever poor mood it is that's making you take pains to be nasty to someone else on the Internet.


Seriously though, why even comment about not wanting to necro a thread if you know that there are other threads that already cover this topic?  Talk about half-assed.  Better to start a brand new thread on a subject that already has 10+, right?  I mean yeah, this thread is really way more important than the other one that already has 30+ replies.  I'm sure you will enlighten us with your wisdom on this topic since it is the first that this forum has ever heard about it.  Seriously, get over yourself and just post in any of the other threads that already have discussed this topic in detail.

#6
SimaoMelo

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yeah i tried the drell and its a joke. I also know players that are upset because the character appealed the most to them, but the drells low shield made the unplayable.

#7
LemurFromTheId

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Vanguard is my weakest class and just leveling it has been a chore... I played a couple games with the drell a few hours ago. Oh dear lord, I sucked so much.

If you ask me, it's the weakest character in the game so far - much weaker than human soldier. A slight boost would be in order, perhaps better shields and warp instead of cluster grenades?

#8
FlyingWalrus

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@Hiero, are you going to talk about the topic or are you just going to keep making vain attempts to get me to "get over myself"? If that particular thread was so central, maybe it wouldn't be 14 hours without a reply? It is a forum, and last I checked anyone is free to post anything to have it discussed. Maybe it's you who needs to get over yourself rather than being a forum janitor? So yes. Topic or get out, mostly for your own good.

@SimaoMelo, yes. It was mostly the surprise from trying it out last night after unlocking it that got me to make a post. I thought at first that maybe the complaints were exaggerations but... they really aren't. Drell have little chance of contributing unless they sit back and snipe or take potshots, and what then during extremely heated battles like upload objectives and extraction defense? And asking a Vanguard to sit back and snipe is, well... contradictory to say the least.

#9
FlyingWalrus

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Aedolon wrote...

Vanguard is my weakest class and just leveling it has been a chore... I played a couple games with the drell a few hours ago. Oh dear lord, I sucked so much.

If you ask me, it's the weakest character in the game so far - much weaker than human soldier. A slight boost would be in order, perhaps better shields and warp instead of cluster grenades?


The easiest fix from where I'm standing is a shield boost. Perhaps a considerable one, taking into account the fact that Drell are supposedly talented biotics. I could take or leave cluster grenade, though the idea of a "biotic grenade" had me facepalming at Bioware. It sort of misshaped the lore of biotics a bit, which bothered. me. :|

#10
vonSlash

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Drell do have good dodges and slightly increased movement speed to compensate for being 25% more fragile than humans.

What a pity Bioware never realized that bullets still move faster than Drell do.

#11
LemurFromTheId

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FlyingWalrus wrote...

I could take or leave cluster grenade, though the idea of a "biotic grenade" had me facepalming at Bioware. It sort of misshaped the lore of biotics a bit, which bothered. me. :|


I'm with you. Take krogan sentinel as an example: tech armor, incinerate... and lift grenade. So much for being a "biotic".

#12
FlyingWalrus

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Aedolon wrote...

FlyingWalrus wrote...

I could take or leave cluster grenade, though the idea of a "biotic grenade" had me facepalming at Bioware. It sort of misshaped the lore of biotics a bit, which bothered. me. :|


I'm with you. Take krogan sentinel as an example: tech armor, incinerate... and lift grenade. So much for being a "biotic".


Uuuugh. Basically attaching the use of biotics to peripheral equipment like GRENDES made me angry. It effectively divorced the use of biotics as being something exclusively the domain of those few who were both inborn with the capability and who trained the talent. Now any rube can apparently huck a lift grenade into a crowd or something.

#13
Kai Hohiro

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FlyingWalrus wrote...
Uuuugh. Basically attaching the use of biotics to peripheral equipment like GRENDES made me angry. It effectively divorced the use of biotics as being something exclusively the domain of those few who were both inborn with the capability and who trained the talent. Now any rube can apparently huck a lift grenade into a crowd or something.

All biotics are is the innate ability to create Mass Effect fields. And that's something that is also done commonly via technology and used in vehicles, ships, shields etc....
Biotics are not magic.

#14
FlyingWalrus

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Yeah, I know biotics isn't "magic." Still, the effects caused by the biotic are supposed to be unique because how out of demand would biotics be if someone could just buy a few throw grenades? Even then, the cost would be excruciating because the grenades would have to contain element zero. Which, isn't that also a dangerous element to be exposed to? Not exactly anything to go throwing around. And what is the point of a biotic carrying such a thing anyway? The Drell Vanguard could have gotten Throw and it would be far more useful than this crap because at least Throw doesn't run out.

Modifié par FlyingWalrus, 28 février 2012 - 07:45 .


#15
Moose Invictus

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To be honest, I don't agree with the Drell hate here myself. Playing the Drell Vanguard is all about hit and run, and timing your biotic charges to replenish your shields to stay alive. On Silver, I've tackled Atlas before just playing it smart, hiding when I couldn't fire off a biotic charge to boost shields and using Scimitar spam fire to help pin down enemies. Speaking of which, that shotgun is one of the best guns for the Drell Vanguard because it doesn't nerf the recharge time (weight is reasonable) and when you've just done a biotic charge, scoping in on a Carnifex isn't helpful for most people.

Also, remember to do a backwards flip to avoid most counterfire after a successful charge. It's really basic but hardly anyone does it, and yet it has saved me countless times.

Last gem - Drell Vanguard with movement bonus is literally the fastest character in the game. Great for saving fallen allies, outrunning turrets and phantoms, or hitting targets/relays in a speedy manner. If your shields go down, biotic charge someone, flip away, move on. Or spam shotgun. Hit 6 to recharge shields entirely if you used Pull and the charge isn't available. Not rocket science, just requires something other than "Charge,Nova, Profit".

#16
BuffPhantoms

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Play it like an adept in cover who has a quick hit and run ability. You can't just spam charge.

Also they own guardians.

#17
Moose Invictus

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Yeah, good point. Guardians are literally harmless against Drell. Pull undoes their shields, and a biotic charge against them can still replenish shields and knock them back, exposing them to headshots.

#18
Ayeba

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I can't wait to test Drell Adept. REAVE! :D

#19
Darkslayer557

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it's not useless. You just need to have 100% shield recharge on charge, group damage charge, group pull and martial artist. Pull a group then charge = at least 2 biotic explosions then get out immediately by charging. Note that every time you charge you restore your shield, so spam that. It plays differently than human vanguard, it's like a hard mode, but definitely not impossible. Martial artist makes your drell a beast even without heavy melee (kick someone 3 times and they die). I beat silver with it easily and I dont die that often.

#20
BigFresh37

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He does a ninja kick. For this reason, he is the best class in the game.

#21
Darkslayer557

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FlyingWalrus wrote...

@Hiero, are you going to talk about the topic or are you just going to keep making vain attempts to get me to "get over myself"? If that particular thread was so central, maybe it wouldn't be 14 hours without a reply? It is a forum, and last I checked anyone is free to post anything to have it discussed. Maybe it's you who needs to get over yourself rather than being a forum janitor? So yes. Topic or get out, mostly for your own good.

@SimaoMelo, yes. It was mostly the surprise from trying it out last night after unlocking it that got me to make a post. I thought at first that maybe the complaints were exaggerations but... they really aren't. Drell have little chance of contributing unless they sit back and snipe or take potshots, and what then during extremely heated battles like upload objectives and extraction defense? And asking a Vanguard to sit back and snipe is, well... contradictory to say the least.

You're doing it wrong because you got used to the play style of other classes. I top charts (twice as much score as second place) with drell guard.

#22
Adhin

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If we get proper Kit customization (your 3 abilities) which has been, at least to some extent, hinted at by a dev few times now I'd go with Reave and Pull on a Drell Vanguard. Reave would do wonders to support his survivability and pull is just useful prior to charging or dealing with Guardians (or a lot of **** really).

Also I think once the shotgun pistols in place it'll make a great weapon for the Drell Vanguards as they get the 20% pistol reduction thing, should help supplement that part as well. Generally speaking though they definitely lack in the barrier department. Kinda feel like Keplar Syndrome or whatever it is would effect his 'health' not his barriers... but... yeah I dunno.

I can still use em on later difficulties you just can't be as ehh...forward with it as you can with the humans setup. I try to think of my self as an assassin. Not so much hang back but do my best to not draw attention to my self then Charge in for some directed mayhem.

Works well enough to quickly kill off targets on certain waves anyways.

#23
count_4

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FlyingWalrus wrote...
I know there have been other threads, but I didn't want to go necromancing.

Instead you create a new thread with the exact same topic. Well done...

As for the Dreelguard: Played it once, never again. Simply not my playstyle.

Modifié par count_4, 28 février 2012 - 09:45 .


#24
FlyingWalrus

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Unfortunately I can't reset my powers, so trying the group antics is a wash until the full release. However you guys do offer some insight on how to play a Drellguard and I will give it another shot. However, I still think that a little higher base survivability would not be a bad thing. After all, this is a class that runs into things with its face and is expected to be in the mix 90% of the time.

#25
grayrest

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vonSlash wrote...

Drell do have good dodges and slightly increased movement speed to compensate for being 25% more fragile than humans.

What a pity Bioware never realized that bullets still move faster than Drell do.

It's a LOT more than 25%. If the stats were flipped and Drell had 250 hp and 500 shield people wouldn't be complaining. You'd still need to be careful since your shield going down will end you fast but you could reasonably take a few hits post charge.