To the point of uselessness on higher difficulties, even.
His shields are absolutely pathetic even with a focus on the shield/health upgrades. And since it's inevitable that you're going to take a hit or two in the best situations, and the fact that his talents are barely worth much considering his statistics, I can see now why a Drell Vanguard would be more of a detriment to his team than a boon.
I know there have been other threads, but I didn't want to go necromancing. I don't complain about much but I seriously think that the Drell Vanguard should get a LITTLE bit of a buff here.
The Drell Vanguard is really REALLY fragile.
Débuté par
FlyingWalrus
, févr. 28 2012 06:36
#1
Posté 28 février 2012 - 06:36
#2
Posté 28 février 2012 - 08:50
The Drell Vanguard is a finesse class by design but is very powerful in the right hands.
The art of playing the Drell:
- The Drell has the fastest base movement and sprint speed, take advantage of this.
- The Drell is an assassin: an extremely effective single target killer. Do not charge into mobs; pick enemies off one by one.
- You can backflip or side flip away as soon as the Biotic charge hits, take advantage of this. Never allow the enemy to be able to counter attack.
- The Drells evades cover the most distance, have no cooldown and you take 50% less damage while doing them. So keep moving!
- The Drell is pure Hit and run, charge shotgun or heavy melee and backflip away, use Cluster grenade if you are in trouble.
- Stay out of enclosed spaces with the Drell any space that boxes him in is a death trap.
- Spatial awareness is key while playing the Drell, stay near your team and always backflip towards them.
- Practice makes perfect, he is not easy to play but so rewarding when you figure the class out. I am easily hitting top scores with him on Silver and Gold runs.
The art of playing the Drell:
- The Drell has the fastest base movement and sprint speed, take advantage of this.
- The Drell is an assassin: an extremely effective single target killer. Do not charge into mobs; pick enemies off one by one.
- You can backflip or side flip away as soon as the Biotic charge hits, take advantage of this. Never allow the enemy to be able to counter attack.
- The Drells evades cover the most distance, have no cooldown and you take 50% less damage while doing them. So keep moving!
- The Drell is pure Hit and run, charge shotgun or heavy melee and backflip away, use Cluster grenade if you are in trouble.
- Stay out of enclosed spaces with the Drell any space that boxes him in is a death trap.
- Spatial awareness is key while playing the Drell, stay near your team and always backflip towards them.
- Practice makes perfect, he is not easy to play but so rewarding when you figure the class out. I am easily hitting top scores with him on Silver and Gold runs.
#3
Posté 29 février 2012 - 06:24
I love the passion in this thread
Some very good points.
As for my build:
- Drell Vanguard level 20
- Katana X or Hornet III
- Biotic Charge maxed for damage and barrier recharge
- Cluster grenade maxed for damage no capacity upgrades
- Fitness maxed, health/barrier
- Power damage maxed
- 1 point in pull because I am going for raw single target damage and charge spam.
Don't write him off he has much potential in the right hands. Flame shield engage
As for my build:
- Drell Vanguard level 20
- Katana X or Hornet III
- Biotic Charge maxed for damage and barrier recharge
- Cluster grenade maxed for damage no capacity upgrades
- Fitness maxed, health/barrier
- Power damage maxed
- 1 point in pull because I am going for raw single target damage and charge spam.
Don't write him off he has much potential in the right hands. Flame shield engage
#4
Posté 29 février 2012 - 06:27
And Frostycyke may be onto something there
#5
Posté 01 mars 2012 - 12:28
The demo allowed us to gather a lot of feedback on all the kits and we will be making balance changes to many of them as the game comes out. We'll keep you posted on all the changes.
#6
Posté 01 mars 2012 - 01:03
Of course it's always better to buff than to nerf, but you can't always do that. I can say that we only have a single nerf under consideration and the rest are buffs
#7
Posté 01 mars 2012 - 01:30
Well, I think it's pretty clear from the feedback on the forums and from our own internal playtests that Stasis is a little too powerful, so we're considering a slight nerf to it. It won't be a huge nerf because Stasis is not nearly as effective against the other factions.





Retour en haut






