Berkilak wrote...
CGaspur wrote...
The Drell Vanguard is a finesse class by design but is very powerful in the right hands.
The art of playing the Drell:
- The Drell has the fastest base movement and sprint speed, take advantage of this.
If you're running, you're not gunning. Yes, you can reposition and evade like no one else. But that's about all you'll be doing.
- The Drell is an assassin: an extremely effective single target killer. Do not charge into mobs; pick enemies off one by one.
The single-target niche loses almost all meaning on Gold difficulty. They bring a lot more friends.
- You can backflip or side flip away as soon as the Biotic charge hits, take advantage of this. Never allow the enemy to be able to counter attack.
Again, locking down a single target is easy. It's everyone else that you need to worry about.
- The Drells evades cover the most distance, have no cooldown and you take 50% less damage while doing them. So keep moving!
See the first point. Also, there is a very slight cooldown. And enemies tend to take advantage of it.
- The Drell is pure Hit and run, charge shotgun or heavy melee and backflip away, use Cluster grenade if you are in trouble.
Again, a moot point, since you can be taken down in a fraction of a second during a heavy melee or a reload.
- Stay out of enclosed spaces with the Drell any space that boxes him in is a death trap.
Actually, they tend to be most effective. Cluster grenades absolutely shine in this situation, and "boxy" areas are rife with cover, which a drell needs to survive. Unless you are just theorycrafting that some coverless boxed area exists and we would do bad in them. I would agree there, but it's nothing but theory.
- Spatial awareness is key while playing the Drell, stay near your team and always backflip towards them.
Very obvious and applies to everyone.
- Practice makes perfect, he is not easy to play but so rewarding when you figure the class out. I am easily hitting top scores with him on Silver and Gold runs.
Silver, sure. Drellguards are biotic gods on Silver. Gold, I'll need proof.
All of this applies to Silver, but not Gold. You lay out an excellect theoretical playstyle for Gold, but it simply doesn't exist. Numerically impossible.
God, I so wish I had recording equipement right now. I love proving people wrong. Especially, when they say something is impossible.





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