Berkilak wrote...
CGaspur wrote...
The Drell Vanguard is a finesse class by design but is very powerful in the right hands.
The art of playing the Drell:
- The Drell has the fastest base movement and sprint speed, take advantage of this.
If you're running, you're not gunning. Yes, you can reposition and evade like no one else. But that's about all you'll be doing.
- The Drell is an assassin: an extremely effective single target killer. Do not charge into mobs; pick enemies off one by one.
The single-target niche loses almost all meaning on Gold difficulty. They bring a lot more friends.
- You can backflip or side flip away as soon as the Biotic charge hits, take advantage of this. Never allow the enemy to be able to counter attack.
Again, locking down a single target is easy. It's everyone else that you need to worry about.
- The Drells evades cover the most distance, have no cooldown and you take 50% less damage while doing them. So keep moving!
See the first point. Also, there is a very slight cooldown. And enemies tend to take advantage of it.
- The Drell is pure Hit and run, charge shotgun or heavy melee and backflip away, use Cluster grenade if you are in trouble.
Again, a moot point, since you can be taken down in a fraction of a second during a heavy melee or a reload.
- Stay out of enclosed spaces with the Drell any space that boxes him in is a death trap.
Actually, they tend to be most effective. Cluster grenades absolutely shine in this situation, and "boxy" areas are rife with cover, which a drell needs to survive. Unless you are just theorycrafting that some coverless boxed area exists and we would do bad in them. I would agree there, but it's nothing but theory.
- Spatial awareness is key while playing the Drell, stay near your team and always backflip towards them.
Very obvious and applies to everyone.
- Practice makes perfect, he is not easy to play but so rewarding when you figure the class out. I am easily hitting top scores with him on Silver and Gold runs.
Silver, sure. Drellguards are biotic gods on Silver. Gold, I'll need proof.
All of this applies to Silver, but not Gold. You lay out an excellect theoretical playstyle for Gold, but it simply doesn't exist. Numerically impossible.
Purple Protector wrote...
CGaspur wrote...
The Drell Vanguard is a finesse class by design but is very powerful in the right hands.
The art of playing the Drell:
- The Drell has the fastest base movement and sprint speed, take advantage of this.
Ok, that's helpsZERO against the aimbots and Phantom projectiles disabling your shields from like 10 miles away. His fast movement would be a good reason for having him as some kind of a support medic role. But even here the drell sucks, cauz the infiltrator can get this job done muuuuuch better (camooooooo!)
- The Drell is an assassin: an extremely effective single target killer. Do not charge into mobs; pick enemies off one by one.
Assassin. Well, why is he not an infiltrator then? ^^ An assissins job is to stay unseen, not rushing into the enemies like a biotic suicide commando. Why would you ever use him on gold difficulty? He dies instantly. Man, even the soldier is a better choice here.
- You can backflip or side flip away as soon as the Biotic charge hits, take advantage of this. Never allow the enemy to be able to counter attack
Enemies auto aim ruins that and not to mention that the cerberus electric knife (or whatever it is) can hit you EVEN if you are already out of range. It happens so many time in the game. And even nemesis units can no scope you one shot while running away, no matter how awesome your dashs and movements are. Atlas rocketlauncher anyone?
- The Drells evades cover the most distance, have no cooldown and you take 50% less damage while doing them. So keep moving!
ok, I see the point. But he also is the biggest target then cauz his arms and legs flattering around all over the place while doing the dash. But the 50% less damage is at least one good thing.
- The Drell is pure Hit and run, charge shotgun or heavy melee and backflip away, use Cluster grenade if you are in trouble.
hm, how else would you use a vanguard? Using a pistol or SMG?
- Stay out of enclosed spaces with the Drell any space that boxes him in is a death trap.
Counts for ALL classes especially on higher difficulties. And it's more like a generel tip how to fight the enemies if you ask me.
- Spatial awareness is key while playing the Drell, stay near your team and always backflip towards them.
another tip how to play the game. And why would you make him a vanguard then when his only job is NOT pushing the enemies but running away like a little kid to its mommy and daddy every single time.
- Practice makes perfect, he is not easy to play but so rewarding when you figure the class out. I am easily hitting top scores with him on Silver and Gold runs.
He is one of the worst races you can pic as a vanguard. Sorry, for saying this. I'm at max level and tried different tactcis with him. I tried Gold with a good team (we made GOLD several times) and in the end I switched to the human Vanguard (who also has the NOVA ability). I asked one of my buddies who plays as a vanguard since ME2 and also confirms that he is just a bad choice for higher difficulties. At least push his barriers a bit. And why he has such random shield and health values?
Oh and his regular melee attack is sooo pointless. Please give him a the regular faster 3 hit combo. It's a better way to stun your enemies.
I would like to see the developer return to counter both of these posts.