Butthead11 wrote...
Cancel rolls are only vunerable for the last half second compared to when you don't use canel your incredibly vunerable to fire after a nova.
Not at all true. On my 25% recharge speed after Nova Vanguard, my only point of vulnerability is directly after I charge (no way to avoid that), as well as certain attacks that either ignore or stagger through invincibility frames. The same goes for the Charge-Nova-Nova variant. And trust me, that period of vulnerability is more than enough to get you killed on gold. The primary reason is that if you get staggered during the bit of vulnerability, that split second window turns into 1-2 seconds, which leaves you very dead if you're taking gunfire from all angles.
Butthead11 wrote...
That's the way it's supposed to be. Your supposed to be a high risk high reward class. having a 3 second spamable invicincibility roll with a half a second window of vunerability is NOT ok.
Not only is it perfectly OK, it's not even optimal.
Butthead11 wrote...
And surviving longer will not decrease your damage output signifigantly.
Of course not. But surviving longer at the cost of never dealing damage with your most damaging attack bar none will most certainly decrease your damage output significantly.
If you're cancelling all of your Novas, then the only damage you're dealing is one charge every 3ish seconds. That causes your damage output to drop from great to pathetic.
Butthead11 wrote...
In gold i've seen atleast 3 different vanguards exploiting this bug. it's no doubt an unfair advantage for the already very powerful human vanguards.
There's no indication it's a bug. If anything, it's a design oversight, but we don't have anything to indicate whether or not it's intended. Either way, it doesn't matter.
Butthead11 wrote...
i also don't support the idea that with a vanguard in your group that your role becomes to support him killing useless enemies that would die faster if he just let snipers take care of them,
Arguendo, if the snipers take care of trash faster (they don't), then there isn't any issue. If anything, you should be attacking snipers.
Butthead11 wrote...
a Vanguards role should be to handle speclisit behind cover, protect others from phantoms since they are the most capable to do so, and flank enemies rather than just stay in the middle of them constantly charging.
1) Drell Vanguards already do that - Pull to bring them out of cover, then charge + shotgun or melee. It's not very useful if you can't survive in your new position.
2) Asari are certainly better at handling Phantoms than Vanguards. Phantoms love to linger around enemies that Vanguards don't like to mess with.
3) Constantly charging has been the name of the game since ME2. People love it. It doesn't really matter if you don't - others do, it works, and it fits within the coop environment very well.