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The Drell Vanguard is really REALLY fragile.


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#176
Moonshadow_Dark

Moonshadow_Dark
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aang001 wrote...

Vanguard Drell is a joke in silver and gold. I try dodging most things, but 1 or 2 bullets drops you, your basically useless. The grenades are beastly, but thats about it... Shields need a huge boost. Id like to see someone at bioware use one on gold to show us how they thought it was a good design...


Really? I do quite well on silver with my Drell. What's your battle strategy and weapon of choice? I use Charge and a Carnifax. I dive in, knock them down, take some shots, jump back and repeat.

#177
Shin0biwan

Shin0biwan
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IlluminaZer0 wrote...

Shin0biwan wrote...
Asaris do quite a bit of damage actually. And the problem is that if you're roll cancelling, you're losing out on a lot of damage that you could be doing, plain and simple...

Also, don't lose context. This is a Vanguard who is cancelling all of its Novas with a roll. He's literally doing no damage aside from his charges. That's not a meaningful contribution to a team.

It's not only overpowered, it's not even helpful. You reduce your damage and increase your vulnerability time without any benefit whatsoever.

I'm not going to respond to everything but this obviously caught my attention.

Positioning is everything. The difference between being caught in a cross fire with no cover and funneling enemies through a bottleneck is purely an element of relative positioning. Any fighting game fan will know that much of the meta-game is fighting for ideal relative position.

Being able to choose "when" something can damage you is a very big advantage, even without the mobile component. Being able to "tank" a missle versus having to run for cover is one obvious in-game example.

When you have teammates this becomes even more pronounced, as you do not need to do direct DPS to contribute to DPS.

Focusing purely on DPS is never a good way to gauge effectiveness. There are other ways to contribute to a team than doing damage

Addendum: This also forgets the obvious -- Buys more time for Charge.


You need to read the entirety of the post. Nova cancelling does absolutely nothing to increase your durability beyond a normal charge-nova-nova or charge-nova with faster recharge time.

I'm not saying the only relevant contribution is DPS. Again, if you read the whole post I clearly acknowledge that. I'm saying that there's absolutely no reason why you would sacrifice a lot of damage for absolutely no gain.

Also, positioning in fighting games is absolutely uncomparable to positioning in mass effect 3 except for the fact that in both you want to position yourself well. How to do that is completely different - for example, in ME3, having high damage increases your ability to position yourself simply because less space on the field is occupied by enemies. That's not true in fighting games at all - your positioning isn't tied to damage at all.

Modifié par Shin0biwan, 02 mars 2012 - 03:49 .