ME 1's levels may seem to be less linear but each planet was more like a hub world with only one mission on it. Sure, you can drive around aimlessly doing nothing but if you want to get an actual mission done you only have that same linear outpost to go to.N7Infernox wrote...
Sorry; by varied environments, I meant "combat environments that didn't always involve traveling in a relatively straight line, over generic cover". And maybe it just seems to me that there's more dialogue in the first game b/c I haven't played it as much as the second. In ME2, I know almost all of the points where characters chip in on missions-- usually with responses that have little deviation between different characters. Also, unless you're romancing a character, dialogues with characters kind of cut off after their loyalty missions (only exception I can think of is Mordin, i think). In ME1, characters would leave personal quips about the surroundings you were in, whenever prompted (aside from combat). Individuals would also seem to have more to say on the Normandy after/ in between missions (i.e. Wrex). So maybe there was more cumulative and cinematic dialogue in ME2, but ME1 made me feel like individual characters were more fleshed out. Just my 2cents
You can say it's less linear but the only non-linear part about ME1's missions were the fact that you could drive to them from any direction. But even that is made linear by the fact that the mountains usually force you to take a straight rout from the drop zone to the objective or pointless collection items.
And both games had perfect examples of generic cover, you just rarely saw any in ME1 because the cover mechanic was just tacked on.
Modifié par BlahDog, 29 février 2012 - 01:47 .





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