wizardryforever wrote...
The first game's story is regarded as superior largely because it is plot driven, as opposed to the sequel, which is character driven. People seem to be under the illusion that all stories must be plot driven to be good, characters be damned. I don't get this mindset. Numerous movies and almost all TV shows are character driven, and they don't get this "it has no plot!" complaint.
Haha! I frequent another forum where folks feel plot driven writing is bad! You do have a point though! I think the "has no plot" cries are due to people confusing [/b]plot with story[/b]. So much so that if something in the plot isn't satisfactory, the story is bad.
I mean, the ****storm that was: "Cerberus is after my ass now!" when this was stated in ME1 and ME2 [Talk to Jacob after the SM] (regardless of your decision made). We've known since 2007, that they were bad, but they just "never turned" until 2012. We dismissed Cerberus just as the Turian Council dismissed the Reapers, and now we're pissed about it? That seemed plot-driven, but its leader seemed to be the character-driven part of it. TIM was more than bad guy. He was/is a wonderful mastermind who puffed and scoffed Shepard's idealogies while spouting his own. in the same breath. But no! Shepard, Jacob and Miranda are his "yes people" until they find out he played them. He's supposed to do that given his character. So, Cerberus turning is the result of this homogenous solution!
Even Shepard turning (no spoiler, just an example) - which would be a "plot-point" to help move the story along. The part of the story being Shepard trying to get closer to the Reapers to get them and using TIM to do thisI Loads of things would happen here to make this part a success or unsuccessful depending on how the writer (player) feels. It may be unbelievable to some - even if they look deeper than just the surface - to figure out what Shepard is doing and the reasoning.
The franchise as a whole is all about story, but there has to be some give and take somewhere. While ME3 seems to be a hybrid of the story (plot/character-driven - distribution is irrevelent) - at the end of the day, it's all about what drives it. People just pick out what they want - despite you putting it in their faces!
Again, who wanted to smack the **** out of that condescending Turian (not Garrus)? And how dare he thinks he'll get an "I told you so!" from me (Femshep) and that's just being nice!!
I also think the problem lies with pacing as plot-driven stories happen so fast if you blink, you miss something (Miranda: TIM's dead already and you didn't allow me to send him off properly! Damn you're impatient, Shepard!) however, character-driven ones go at a much slower pace (All this dialogue between the three of us before TIM bites the bullet!) And it's not easy to find a balance, so why even try to? (Not discouraging ME3's effort, but while it won't be 90/10 in either direction, I highly doubt it'll be 50/50) Sometimes, you have to take what you can get because you can't always get what you want - nor do you.
As far as the character-driven element in the case of ME3, that has to do with how the characters were handled from 2 to 3; however, that isn't to say that the first game didn't have it's share. Given how each game was written, I do understand the way some characters were handled from game to game.