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Sorry, you can't top ME1


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#51
MostlyAutumn

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Ryanianmc wrote...

Hello my fellow mass effect fans.
I decided to provide a compresive analysis as to why I think it would be impossiable to top ME1. 

Number 1.

Virgin lore and epic background to the mass effect universe. (including first contact war)

Number 2.

Complete ability to gear you and your squad mates to min/max with armor/weapon mods and armor / weapons

Number 3.

More of a sand-box experience - Roaming around on charted worlds with the mako connected you with you galaxy in a more tangible way. (yes, somewhat annoying at times)

Number 4.

Dynamic Combat Freedom - IE: Attack that that pack of geth colossus's on foot instead of with mako (or foot attack that thresher maw)


Number 5.

Benezia.

* goes in search of mind bleach *

#52
ref

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ME1 had a much, much, much, MUCH better story with great pacing. I personally liked the gameplay, yeah the Mako could be a pain in the ass, but besides that I thought it was a lot better than ME2 in every other way and probably three.

Modifié par Refara, 28 février 2012 - 08:20 .


#53
Epic777

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I wonder how long before a me1 vs me2 brawl starts?

#54
gabe2gg

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Ivoryhammer wrote...

I think I liked ME2 better, the graphics are better, equipment was less complicated, relationships with Tali and Garrus.


you thought the equipment was complicated? Its an RPG what else can you except but customization.  No wonder EA has destroyed and dumbed down this series. Hopefully ME3 is extremly close to ME1 in terms of customization.

#55
Davidicus

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What if - now, I know this is a radical concept, but bear with me - what if ME3 ends up being a pretty good mix of ME1 and ME2? Let's say ME2's combat/gameplay, but ME1's story and, to an extent, customization. In theory, this would make ME3 the undisputed best game in the series. In practice, well, we'll see.

You knew this thread would end up being ME2 vs. ME1 rather than ME3 vs. ME1, though.

#56
Ryanianmc

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This is not Mario, game mechanics do not carry over well between me1 and on. If you really give me1 a chance you will see I speak the truth. Thinking out of the so called box is required. I request when going though me1 you really take to the time to invest yourself in the narrative, its very rich and fulfilling.

#57
Liara T

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ME1 was good ol sci-fi style
ME2 went casual with ****story and ass effect miranda

#58
SomeKindaEnigma

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Ok I will give a few reasons why I liked ME2 more.

Better character development and I actually cared about them (ME1 lacked this, and to me, character development is incredibly important for me to get a feel for/like/enjoy a movie, game, or any other piece of media.)

Better visuals and the general feel of the game was more interesting.

I didn't have to spend so much time with that cluttered inventory system from ME1 (in which I only really cared about an upgrade every once and a while. otherwise, I was constantly purging it)

I could go on about the combat, but enough has been said about that already.

ME2 wasn't THAT emotional (up until LOTSB), but it had a hell of a lot more than ME1.

There are a few aspects of ME1 that were better, dont get me wrong. For example, ME1 had a better main storyline and better customization, but that's about it (again, in my humble opinion). Overall, ME2 was the better game.

Modifié par SomeKindaEnigma, 28 février 2012 - 08:25 .


#59
Vapaa

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E-Type XR wrote...

They already have.

It was called ME2.


QFT

Hunter of Legends wrote...

Ryanianmc wrote...

I think most folks just simply don't know how to play ME1 correctly.  They are stuck with the ME2 frame of mind.  If  you go back and give ME1 a serious look you will understand what I am talking about.

No, ME1 gameplay just sucked.


QFT²

The only thing I can think that hasn't been topped by ME2 is the ME1's plot, and ME3 will likely top the two of them in every single aspect anyways

#60
Catsith

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Virgin lore and epic background to the mass effect universe. (including first contact war)


Yes, but we got to learn alot about the darker things in the ME universe with ME2. The first had the joy of discovery with a new IP that we knew would be a trilogy, and ME1 definetly had a more 'epic' story arc, but ME2 served its purpose, which was: learn about the different factions (Cerberus, Omega, the Krogans, etc), uncover secrets about the Reapers and Collectors, meet the main villains of the series (Illusive Man and Harbinger), and flesh out the main characters with their loyalty missions.

Complete ability to gear you and your squad mates to min/max with armor/weapon mods and armor / weapons


ME3 has a much more elegant way of incorporating loot into the game as well as customization, with a much better mod and upgrade system, as well as a more elaborate armor system. I don't think the fact that you could play dress-up with your crew and find 50 random pieces of gear in conspicuous boxes layed out around the levels made ME1 a much richer RPG experience.

More of a sand-box experience - Roaming around on charted worlds with the mako connected you with you galaxy in a more tangible way. (yes, somewhat annoying at times)


Well, I will always remember and favor this part of ME1, for sure. I agree with you, and I wanted them to fix and improve it, and I was hopeful after seeing how well they had done the planet exploration in Overlord that we would see more of that in ME3. But let's not pretend that the exploration in ME1 was anything more than a shallow attempt, and that the content on these planets was anything more than light.

Dynamic Combat Freedom - IE: Attack that that pack of geth colossus's on foot instead of with mako (or foot attack that thresher maw)


This one makes no sense to me. What is the point of attacking these on foot? I can't make sense of ME1 having "Dynamic Combat Freedom".. it was about as linear and restrictive as ME2, with the only real difference being the actual speed of combat and the difference in cooldowns, and the more obvious chest-high walls in ME2. ME1 was maybe a little more cerebral, but not by much, and I certainly wouldn't say it had freedom.

#61
p.W

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Revan312 wrote...

Gameplay, and strictly gameplay i.e. the actual mechanics of shooting, were much improved in ME2, though the customization was gutted so that all dozen weapons felt more unique..

Story wise, which is why I even play RPG's as the mechanics in ANY Bioware game leave something to be desired, was faaar better in ME1, simply because it wasn't written like a Michael Bay film.. ME2 felt like Bad Boys 2 in space with all the ridiculous over the top lines and dialogue deliveries that come with it.

The main enemy was much better in ME1.
The main arc and story was much better in ME1
The actual feel of the universe imo was better in ME1 (more clinical and subdued- personal preference in sci-fi)
The plot wasn't so "humans are teh best" centered in ME1.
Finally, the work involved from locations, backgrounds and animations were all better in ME1 imo.

ME2 had better combat, a slew of 'gotta please em all, gotta please em all' missions for your crew and a terrible ending.. *shrug* I'm with the OP..


You play RPG games for the story... that's fair. What about the characters?

I never played ME1 (which makes me a pretty impartial judge, I'd say, if not necessarily a qualified one), but I looked up all the elevator ride banters and a few of the conversations up on youtube the other day... pretty much everybody in the game is as dead as a doornail with the exception of Wrex. Kaidan, Ashley, Tali, Garrus, and Liara would all give Jacob a run for his money, and they'd make a mighty fine run of it, too.

The ME2 story definitely sucked, there's no arguing that. But characters? I think Mordin alone was a more original creation than everyone on the ME1 crew put together.

It's weird, ME2 was the entry point for me not just for the series, but BW in general. It's only after that that I went back and replayed KOTOR and got DA:O... and I was so underwhelmed. I thought that ME2's characters would be the norm, but instead everyone's so averagely mediocre. Random drunk dwarf off the street! Random elf from the mercenary band! Random mage from the mage tower!

Modifié par p.W, 28 février 2012 - 08:36 .


#62
Ryanianmc

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SomeKindaEnigma wrote...

Ok I will give a few reasons why I liked ME2 more.

Better character development and I actually cared about them (ME1 lacked this, and to me, character development is incredibly important for me to get a feel for/like/enjoy a movie, game, or any other piece of media.)

Better visuals and the general feel of the game was more interesting.

I didn't have to spend so much time with that cluttered inventory system from ME1 (in which I only really cared about an upgrade every once and a while. otherwise, I was constantly purging it)

I could go on about the combat, but enough has been said about that already.

ME2 wasn't THAT emotional (up until LOTSB), but it had a hell of a lot more than ME1.

There are a few aspects of ME1 that were better, dont get me wrong. For example, ME1 had a better main storyline and better customization, but that's about it (again, in my humble opinion). Overall, ME2 was the better game.


As crazy as it sounds that cumbersome inventory grows on you after a time.  So much so you cant belive any other mass effect game axed it.  Perhpas its my hardcore min/max gamer mentality speaking to me.. iono but its there.. and I miss it.

#63
Jaron Oberyn

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Idk OP, I'm the biggest me1 fan there is. Prefer its story and combat to me2, but from what I'm hearing/reading about Me3, it seems like it has some serious competition.

-Polite

#64
Sora Shepherd

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1. KOTOR in TPS form

2. Typical RPG inventory system where only a handful of items were actually useful and the rest was bargin bin worthy. Not to mention everything did the same stuff. Only the colors and numbers changed. Maybe textures if you were lucky.

3. Nay it was an open world devoid of life and recolored/re-used areas. There were no secrets worth uncovering.

4. Pointless, there is little to no insensitive to leaving your super tank to fight on foot.

ME was a fun game and you're entitled to your opinion. But I'm not seeing it's superiority to the rest of the series.

#65
Namevah

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Arrtis wrote...
Makes less sense to get rid of viable technology and get rid of timed/remote detonated grenades.

Technology changes and evolves and is replaced, but a soldier with (essentially) special forces training suddenly forgetting how to aim a gun decades before retirement makes more sense to you? Of course, that's assuming Shepard knew how to use a gun before ME1.

:P

#66
Epic777

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Personally I dislike inventories in party based player RPGs I think they work better in single player RPGs.

#67
Ryanianmc

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From all the news me3 is more "action" oriented. Well that's all well and good but this is supposed to be a rpg game. I'm worried folks, very worried.

btw: I hope I eat crow :P
RPG elements of me3 are most likly going to be destoryed but its going to be a good "fix".

Modifié par Ryanianmc, 28 février 2012 - 08:42 .


#68
gabe2gg

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Epic777 wrote...

Personally I dislike inventories in party based player RPGs I think they work better in single player RPGs.


huh?

#69
Arrtis

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Catsith wrote...

Virgin lore and epic background to the mass effect universe. (including first contact war)


Yes, but we got to learn alot about the darker things in the ME universe with ME2. The first had the joy of discovery with a new IP that we knew would be a trilogy, and ME1 definetly had a more 'epic' story arc, but ME2 served its purpose, which was: learn about the different factions (Cerberus, Omega, the Krogans, etc), uncover secrets about the Reapers and Collectors, meet the main villains of the series (Illusive Man and Harbinger), and flesh out the main characters with their loyalty missions.

Complete ability to gear you and your squad mates to min/max with armor/weapon mods and armor / weapons


ME3 has a much more elegant way of incorporating loot into the game as well as customization, with a much better mod and upgrade system, as well as a more elaborate armor system. I don't think the fact that you could play dress-up with your crew and find 50 random pieces of gear in conspicuous boxes layed out around the levels made ME1 a much richer RPG experience.

More of a sand-box experience - Roaming around on charted worlds with the mako connected you with you galaxy in a more tangible way. (yes, somewhat annoying at times)


Well, I will always remember and favor this part of ME1, for sure. I agree with you, and I wanted them to fix and improve it, and I was hopeful after seeing how well they had done the planet exploration in Overlord that we would see more of that in ME3. But let's not pretend that the exploration in ME1 was anything more than a shallow attempt, and that the content on these planets was anything more than light.

Dynamic Combat Freedom - IE: Attack that that pack of geth colossus's on foot instead of with mako (or foot attack that thresher maw)


This one makes no sense to me. What is the point of attacking these on foot? I can't make sense of ME1 having "Dynamic Combat Freedom".. it was about as linear and restrictive as ME2, with the only real difference being the actual speed of combat and the difference in cooldowns, and the more obvious chest-high walls in ME2. ME1 was maybe a little more cerebral, but not by much, and I certainly wouldn't say it had freedom.

in-terms of combat freedom.You can actually run past and skip enemies very often in ME1.(shortest time I could finish ME1 was 8 hours 5 minutes did this twice)
You do not NEED to kill almost every single one to advance.
In Feros you could get off your vehicle and explore the inner highways...or just skip it...
You know there was just more to the game.

#70
p.W

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Ryanianmc wrote...

From all the news me3 is more "action" oriented. Well that's all well and good but this is supposed to be a rpg game. I'm worried folks, very worried.


What does RPG mean to you? Cumbersome inventory screens and unforgiving talent systems, or story and character development? I think fast-paced action serves story and character development better than pausing the game for ten minutes to figure out which item to drop because it'll sell for less back in town.

#71
Arrtis

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Dry County wrote...

Arrtis wrote...
Makes less sense to get rid of viable technology and get rid of timed/remote detonated grenades.

Technology changes and evolves and is replaced, but a soldier with (essentially) special forces training suddenly forgetting how to aim a gun decades before retirement makes more sense to you? Of course, that's assuming Shepard knew how to use a gun before ME1.

:P

except it wasn't replaced.Or evolved.
Also they never told anyone how inferno grenades were infinite...
People sometimes aim poorly or do you think they are dead on with their aim 100% of the time?
They did not train to fight geth.

#72
SomeKindaEnigma

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Ryanianmc wrote...

SomeKindaEnigma wrote...

Ok I will give a few reasons why I liked ME2 more.

Better character development and I actually cared about them (ME1 lacked this, and to me, character development is incredibly important for me to get a feel for/like/enjoy a movie, game, or any other piece of media.)

Better visuals and the general feel of the game was more interesting.

I didn't have to spend so much time with that cluttered inventory system from ME1 (in which I only really cared about an upgrade every once and a while. otherwise, I was constantly purging it)

I could go on about the combat, but enough has been said about that already.

ME2 wasn't THAT emotional (up until LOTSB), but it had a hell of a lot more than ME1.

There are a few aspects of ME1 that were better, dont get me wrong. For example, ME1 had a better main storyline and better customization, but that's about it (again, in my humble opinion). Overall, ME2 was the better game.


As crazy as it sounds that cumbersome inventory grows on you after a time.  So much so you cant belive any other mass effect game axed it.  Perhpas its my hardcore min/max gamer mentality speaking to me.. iono but its there.. and I miss it.


I respect your opinion, idk it just never grew on me though (other than my nerves lol).  A little more critique on my part, ME2 DID axe it a bit too much (I DO want some modification)... which is why I am excited for ME3's modding system, as it doesn't seem cumbersome and yet it satisfies my desire to still be able to customize my weapons and all.

#73
packardbell

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I loved ME to bits but it was far from perfect,my issues of the game were:

1. Once you've been to one uncharted world you've seen them all, same goes for interiors. They were all carbon copies of each other.

2. I spent a lot of my time sorting through the inventory, either selling dozens of duplicates - sorry but that was not fun.

3. Weapon variety in terms of models was extremely limited and were constantly being reused. Sorry but I'll take a unique model over 12 other identical guns with slightly different stats any day of the week.

I won't be listing the mako as a problem as I personally loved it, tripping over colossi and running over those shifty looking cows. Good times!

#74
Namevah

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Arrtis wrote...
You do not NEED to kill almost every single one to advance.
You know there was just more to the game.

I'm not sure running past enemies for no advantage and the obvious disadvantage of no experience suggests more.

#75
Kai Hohiro

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E-Type XR wrote...

They already have.

It was called ME2.