ME2 had a story? And here I thought I spent most of the game having to do things that had absolutely nothing to do with the main quest. Don't want your characters to die? Better buy some probes, fuel and play that terrible mining mini game (which is just as bad as the exploration in ME1), as well as do all the loyalty quests. Don't do them and everybody dies and you have a less then 20 hour game. It doesn't progress the story, but hey it wastes your time while padding the playtime so why don't you swing over to this planet so you can help a squad mate out who has daddy issues. Otherwise they'll give up and die in the final mission. ME2 didn't get as good as ME1 until you started the suicide mission, until then you were just aimlessly wandering the galaxy looking for minerals, squad mates, and trying to make everybody happy.
Also, Shepard dying at the beginning of ME2 is probably one of the dumbest story ideas ever. Oh no, Shepard dies and then pulls a Jesus, or sorry a Lazarus, with the help of Cerberus. What creativity. Guess they had to figure some way of putting you under the thumb of Cerberus after a bunch of side quests in the original game that had you killing them.
ME2 did have a better combat system, you really can't argue against that. Though as a shooter all the Mass Effect games are pretty mediocre when you compare ME's clunky mechanics to other shooters. Everything that made Mass Effect an RPG, which was lite to begin with, is almost completely stripped out of ME2 and 3 (from the demo). ME destroys ME2 on the RPG level. You actually have options, unlike the mostly superficial ones in ME2, you actually have real upgrades throughout the game and items you knew you eventually wanted to get like the Spectre weapons and Colossus armor. You can actually customize your squad and have it actually means something. ME1 had better skill trees, better loot system (though the inventory was horrid, it at least it had an inventory), customizing your weapons and armor was better, it had better quests that are tied to the actual story, and actual coherent story telling.
God forbid Bioware actually make another RPG. It seems they think to make an RPG anymore is has to have a conversation tree and basic stats, if that is all it takes they should be looking to Deus Ex for inspiration then. Don't get me wrong, I liked ME2, but it wasn't an RPG.
Modifié par shadowkiller74, 28 février 2012 - 09:20 .