Cainne Chapel wrote...
wrdnshprd wrote...
the problem with mass effect 2 is that its not really an rpg from a gameplay perspective..
very little in the way of gear
hardly any stat customization (what little ME2 had was laughable)
the skill system was simplified and there was very little consequence to picking skills
-ME2 had WAY more gear than ME1. Most of ME1's gear was a reskin, I-X doesn't count as new gear. ME had basically 2 reskins of each weapon category and around 6-7 reskinned armors. ME2 had way more variety in terms of weapons because each was mechanically different and Armor choice was about the same overall, except for the % it added to various things. ME1 had very little actual stat customization as well outside of different mods.
There was very little consequence to picking skills in ME1 as well, ME2 just condensed them and made them matter more rather than little .5 increment upgrades.
also, the main story was practically non-existent IMO.. i understand this is a subjective opinion, but you are never going to convince me that the story in ME2 was compelling.. cause it just wasnt IMO. i will grant you that some of the crew members had some decent backstory though.. and layer of the shadowbroker was extremely well done.. but when a 2 hour DLC pack is the best part of ME2, there is something wrong.
- I happened to enjoy the mini stories in ME2 quite a bit, sure the overarching story was a little shallow in a sense, but the same could be made of ME1's recycled overarching plot. The character stories were ME2's strength I felt and I did feel a connection to each character in ME2 moreso than I did in ME1 in a lot of instances so I dont think the story fell flat at all.
also, there were very little impact on the choices that we made.. yes, there was one or two choices that had some impact (the one at the end for example), but overall not really.
- I'd say there were about the same amount of choices between ME1 and ME2, of course until 3 comes out we wont know the extent, but I did like the little nods here and there in ME2 in regards to some choices made in ME1. But then I didn't expect wildly divergent narratives based on ME1 choices in ME2
and finally, the sniper rifle was god mode on default difficulty. like it made combat a yawn fest..
-ME1 had WAY more GOD mode capability than 2... believe me.
was ME1 perfect? absolutely not. there were some graphic glitches and the inventory system WAS a bit overdone (ME2 just went in the opposite direction). but at least it had some resemblance of an rpg (gameplay wise), there was more than a couple of compelling choices in the story, and the overall story arc was phenomenal.
as for ME3. well, the fact that we arent going to be able to customize the stats of our squad's armor, and there are no mods for shepard's armor, already put it at a disadvantage when comparing to ME1.. im not looking for an omni-gel inventory system again.. but can we at least get some modification slots? if someone could link me proof that this is incorrect, i would GLADLY take being proven wrong.
-Well we can mod are weapons and armor appearance.... everything else is tied directly to sheps stat points in terms of health/shielding. So What mods would we really NEED for Sheps armor? Same goes with our squadmates, their stuff is tied to their skill points.
edit: one area i will also agree on that ME1 fell short in was exploration.. for the most part it was pointless, as were the mining and material missions.
just my 2 cents.
regarding the gear differences between ME1 and 2..
are you seriously going to say ME2 had MORE gear? sorry no way lol.. you may think that the gear was just a simple 'rehash' per say.. but you can say that about pretty much any RPG, especially a single player one. if you started a fresh character, there were plenty of things to think about regarding gear:
damage reduction
shields
biotic/tech protection
each type of armor specialized in a certain type of stat, and some were good at all 3, and some maybe 2. yes, if you were on your 6th playthrough on the same character where you were at or close to level 60, there is very little difference. but you cant tell me these decisions didnt matter on your first playthrough.. of course they did.
and thats not even getting into the armor mods..
yes, generally when you picked the 3 or 4 armor mods you were happy with it was a progression upgrade after that.. but there were a ton of different specs to go with. and, again, explain how that is any different than any rpg out there.
however, in ME2 did it really matter ? we could have gone through the entire game without even touching our armor and it wouldnt have mattered one bit. and the thing is, if we went with any of the DLC armor, we COULDNT do anything with our armor, except revert back to our original set.
and i will acknnowledge the omni-gel inventory system DID need to get revamped, but it certainly didnt need to get as simplified as it did.
regarding skills, again, i have to scratch my head..
as with above, i will grant you that if you were on your 6th playthrough of the same character, skills really didnt matter..
but again, you cant tell me choices didnt matter on a fresh playthrough..
did i want to focus on dialogue or skills first?
what about armor. did i want to upgrade my skill there or weapons?
did i want to have ashley focus on assault rifle or sniper
if i played engineer, did i want to be good with a shotgun or pistol
what about class bonuses?
that looks like a lot of choices there IMO..
whereas in ME2, i felt very little impact on the choices i made skill wise during the game. and there certainly werent choices like the ones above.
as for story, thats all subjective.. im glad you found the story to be impactful in ME2. personally, besides a couple of companion backstories, i found it lacking at best. again, when layer of the shadowbroker is the most impactful content in the game (IMO), there is an issue story wise.
Modifié par wrdnshprd, 28 février 2012 - 07:34 .