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(ME2) Having trouble with certain weapons and powers on my Insanity Infiltrator


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#1
Mabari Owns High Dragon

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So, I just reached level 25 and finally got the Tempest SMG. Problem is, along with that SMG, I'm having trouble picking certain powers over others and even guns. I know little about the games inner workings, but hopefully someone will be able to help me out.

My Squad-v
Infiltrator Shep
Kasumi
Grunt

Choices I can't make-v

-Should Shep use Area Reave or Area Incinerate? Area Incinerate is fantastic for burning through armor and panicking enemies such as charging Krogan. Problem is, it has next to no use against Barriers (Finding these to be an issue). Recently, I just changed to Area Reave, but that doesn't seem to do decent enough damage against armor (Since its 2.0 vs 2.4). Choosing Incinerate would most likely make me switch to Warp Ammo for myself (Bonus Power) and Keep Squad Cryo for allies. Also, Warp can be useful here as well, but I really like playing with these guys, except for Kasumi, as I use her other powers very little.

-Should Shep use The Tempest or The Locust? Originally I was just going to keep the Locust, but since I have the Phalaynx it seems to be a waste since I have no close range weapon. Until this point, I rarely, if ever, use the Phalaynx; bar the occasional switch because I tried to fire with my sniper out of ammo.

-I used to make constant use of Kasumis Shadow Strike and Flash Grenade, but at this point I'm finding I rarely ever use them, since my Cloaked Widow takes out 90% of enemies in a single headshot (Even on Insanity!). In this case, there would be two Overload users left to choose, Garrus or Miranda. Miranda has Warp as well as Overload, which would be useful for Shep if I keep Reave. However, Garrus has an Ammo Power. If I went the direction of choosing him I could remove the points from Squad Cryo and let Garrus and Wrex use their own powers! Not sure how effective these two squad members team alterations would be. 95% Sure I'm going to toss Kasumi, btw.

-Should Grunt use the Claymore and Vindicator, or the Eviscerator and Geth Pulse Rifle? Originally I had the Claymore, but at this point, and especially since I use Squad Cryo, the Claymore "One Shot" isn't as useful. The Eviscerator keeps some heavy damage as well as having more of a mag (+2, not sure if thats even signicant enough). The problem with the Vindicator is its lack of fast firing and damage. Originally I was going to give Grunt the Mattock, but I remember that squadmates aren't able to fire it correctly or something? In this case, the other Assault Rifle for accuracy is the Geth Pulse Rifle.

I know thats quite a bit of a read, but thanks for reading it if i you did. Help is appreciated :)

#2
Arkalezth

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Reave vs Incinerate: Both work, though all things considered, and RP apart, Reave is a bit better generally. However, as a Widow infiltrator you may want a +damage ammo to ensure you one-shot enemies. Or you can first Reave, then shot (just don't cast from cover with the Widow equipped if you don't wanna play in slow-mo). Up to you really, depends on playstyle. Also note that Cryo ammo may drop frozen, but still alive enemies behind cover, some people skip it altogether on their snipers.

Locust vs Tempest: The former is more accurate at medium range, the latter (along with Shuriken) is better for CQC. So, again, it depends on what you want it for.

Grunt: He used Claymore in my latest playthrough, I really haven't noticed a big difference between his weapons, but I admit that I have never looked too much at it. GPS is pretty good for companions generally, if you have it. Not sure about the Mattock, I've read that burst weapons as the Vindicator generally work better on companions, but it's not something I've tested much myself.

If you're sold on that team and find that barriers give you trouble, use Grunt's Concussive Shot against them.

#3
Locutus_of_BORG

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I'd argue Incinerate is better than Reave, actually. Reave is instant, but Area Reave doesn't always penetrate walls, while Incinerate can curve around them. Reave doesn't detonate explosives or pyros, but Incinerate does (I don't remember if Reave breaks objects). Both Reave and Incinerate can be set up for AoE anti-armor (eg: vs Husks), but Incinerate is more reliable on Insanity. Reave requires a BP slot while Incinerate is innate.

Squad Cryo offers great CC. But it is a playstyle choice. Incinerate doesn't rule it out.

Tempest vs Locust is a playstyle choice. The Locust is balanced and so is decent for most ranges. The Tempest is vastly superior in close-in combat. If you feel you have the mid-long ranges well covered but want something for close-in, then choose the Tempest. Otherwise the Locust is great.

Kasumi is useful b/c of Rapid SS, Area Overload and FB Grenade, but her passive is broken so a lot of people don't level it. If her powers are unneeded, then choose someone else.

Grunt is generally just a tank with Squad Incendiary Ammo. I give him the Claymore and Mattock, but generally I find it's really his melee that is useful.. As such I usually don't use him.

OSOKs don't waste Cryo Ammo IMO. Cyro's purpose is CC, but the best way to control a mob is to kill it, so the incidental freezing of the odd near dead enemies isn't wasted at all IMO. OSOK guns are slow, so if you don't freeze the odd mook that survives your rampage, it'd mean they'd still be shooting you, right? No waste.

Modifié par Locutus_of_BORG, 28 février 2012 - 03:31 .


#4
Mabari Owns High Dragon

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I actually just started using Squad Cryo a few missions back and it is REALLY useful so far. Also, I always use Disruptor Ammo on my Shep, and most attacks are OHKOs, if they aren't, Grunt Concussive Blasts them.

Grunts is more as a wall to stop enemies charging at me, and Cryo is amazingly helpful on Insanity once I nuke armor via Reave, as enemies that are charging are incapacitated. (Charging enemies are the only real way I die on Insanity anyway). If that doesn't work I have backup.

Generally, most battles go something like this-v
-Shep uses Cloak and Headshots an Enemy
-Kasumi uses Overload on Shields of either a group or close enemy
-Shep headshots unshielded enemies
-Grunt uses Concussive Shot on Close enemies
-*Repeat

Generally, I want my allies more as protection strippers so I can snipe em.

#5
Arkalezth

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Locutus_of_BORG wrote...

I'd argue Incinerate is better than Reave, actually. Reave is instant, but Area Reave doesn't always penetrate walls, while Incinerate can curve around them. Reave doesn't detonate explosives or pyros, but Incinerate does (I don't remember if Reave breaks objects). Both Reave and Incinerate can be set up for AoE anti-armor (eg: vs Husks), but Incinerate is more reliable on Insanity. Reave requires a BP slot while Incinerate is innate.

Yeah, both have their advantages. Obviously, if you're interested on other BPs and still have enough points to max it and Incinerate, that may be better. But if you only can max one, I don't see Incinerate as the better option.

About the other advantages you mention:

One can curve, the other is istant. Let's call it a draw, what's better depends on personal preference among other things. Incinerate is a bit better against armor, Reave is much better against barriers. Incinerate detonates pyros... yes, that's clearly an advantage, and worth considering, but pyros are not that numerous as to make that a strong selling point IMO. Reave regenerates health. Both have some crowd control.

So, it depends. Build, playstyle, etc. If you have skill points to spare, Incinerate and another BP may be better. If you don't, then decide based on what's been said. Want Squad Cryo Ammo? Disruptor? AI Hacking (you'll need 2 Incinerate ranks then)? Other bonus power? Consider all that, and then see what you have left to work with.

Modifié par Arkalezth, 28 février 2012 - 05:07 .


#6
capn233

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Area Reave does about the same damage to armor as Rank 1 Incinerate. Reave is best used either to strip armor from Husks and light mechs or to stagger organics and refill your health. Using it against armor should be a last resort.

I would have to look at the numbers again, but Incinerate is still decent against shields and barriers. Part of this is because barriers are relatively weak in the game.

All in all you should be able to essentially switch between Area Reave and AI Hacking for most of the game vs the few synthetic only missions. That would be what I would do if I was set on taking Reave on the Infiltrator. However I would not do that if given the choice. Neural Shock one of the best, if not the best, talent for the Infiltrator IMO.

As for SMG choice, I hate the Locust for an infiltrator except perhaps if you are very early game and cannot use the Mantis effectively. I prefer the Shuriken, but Tempest is also a good choice. You already have a weapon that is devestating at mid and long range (Widow) and one that is decent (whatever pistol). Take the close range SMGs.

As for Cryo Ammo it is a game changer on a few missions, but I tend to just run Squad Disruptor for the majority of missions. Where it is helpful is Derelict Reaper and Tuchanka, and somewhat helpful against Collectors and whatever random melee creature sidequests you want to play. Otherwise I invest the points elsewhere. Especially against synthetics, disruptor is clearly a better choice.

#7
Locutus_of_BORG

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Yeah, I really like Area Reave myself, but whether to use it in an Infiltrator build over Incinerate really depends on playstyle.

Some people use it to mimic a Soldier's ARush on their Infiltrators: it freezes unprotected enemies in place (vs. time dilation) and makes you tougher by boosting your HP (vs. damage reduction). This plus Squad Cryo + Viper + the class' scope slowdown ability allows them to run'n'gun in way very similar to the typical Soldier playstyle. What they end up then, is something that plays like a Soldier that also has Tactical Cloak.

Modifié par Locutus_of_BORG, 29 février 2012 - 04:03 .


#8
capn233

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Sure that is fine. But like I said in that case don't waste the cooldown using Reave on armor except in the few random rare cases. You need to use something more effective or simply save the cooldown for when they are unprotected so you get the health boost and lock down the unprotected organics :)

Modifié par capn233, 29 février 2012 - 05:37 .


#9
Arkalezth

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Ok, I haven't done the exact numbers, and yes, Incinerate is decent against barriers, but the bottom line is that both have their advantages and what's best depends on things like playstyle, build, etc.

The OP can always respec and try both.

#10
Fortack

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Mabari Owns High Dragon wrote...

-Should Shep use Area Reave or Area Incinerate? Area Incinerate is fantastic for burning through armor and panicking enemies such as charging Krogan. Problem is, it has next to no use against Barriers (Finding these to be an issue). Recently, I just changed to Area Reave, but that doesn't seem to do decent enough damage against armor (Since its 2.0 vs 2.4).


If you're not using Reave for its health regen it's a pointless power for the Infiltrator (and all other classes actually). When it comes down to stripping defenses the only thing that matters is whether or not you can oneshot them. Area Reave needs a power damage boost to accomplish this on Insanity @ level 30 (anything will do, including the armor piece). Below it doesn't matter. You can only oneshot defenses of normal enemies, elites and bosses cannot be stripped regardless class, gear, upgrades and other bonuses.

BTW, using powers to strip defenses is not very effective. It's only worthwhile when you use it to setup quick / instant power combos. Weapons are best used against defenses - they all have huge damage multipliers when used against the appropriate bar (there are no multipliers against health and all enemies have more health than protection). Use your powers to disable and kill enemies who are down to health.

-Should Shep use The Tempest or The Locust? Originally I was just going to keep the Locust, but since I have the Phalaynx it seems to be a waste since I have no close range weapon. Until this point, I rarely, if ever, use the Phalaynx; bar the occasional switch because I tried to fire with my sniper out of ammo.


Up close you want the Shuriken (best damage) followed closely by the Tempest. Locust is much better at range, but since you already have a sniper rifle ... ;)

-Should Grunt use the Claymore and Vindicator, or the Eviscerator and Geth Pulse Rifle? 


Krogan who not use the Krogan shotgun are a disgrace to their people Image IPB

P.S. Don't forget AI Hacking! It's the most powerful skill in ME2 when there are synthetics around. Geth missions are a (good) joke; and you're going to love LOKI, FENRIS and even YMIR mechs. Hacking one will win the day. Just remember that the AI will always shoot the nearest enemy in sight. Hacking one LOKI will make all enemies turn around and fight it while you can move around freely and kill whoever you want to. No need to activate Cloak ;)

#11
ryoldschool

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@fortack all good points made :) This Krogan understands.

On the AI hacking: I always had trouble remembering who was my hacked guy and would shoot the wrong guy ( also frequently shoot Legion on Geth missions ), but when somebody knows what they are doing, like RedCaesar97's puppet master engineer, its a joy :)