The most underrated class/race?
#1
Posté 28 février 2012 - 09:29
Any class/race you think gets under rated/hyped?
#2
Posté 28 février 2012 - 09:31
#3
Posté 28 février 2012 - 09:32
Modifié par turian councilor Knockout, 28 février 2012 - 09:33 .
#4
Posté 28 février 2012 - 09:53
Modifié par ncknck, 28 février 2012 - 09:54 .
#5
Posté 28 février 2012 - 09:55
#6
Posté 28 février 2012 - 10:03
#7
Posté 28 février 2012 - 10:52
#8
Posté 28 février 2012 - 11:03
strive wrote...
Human Sentinel she is actually better then Turian on Gold IMO
Interesting..
#9
Posté 28 février 2012 - 11:30
strive wrote...
Human Sentinel she is actually better then Turian on Gold IMO
Human Sentinel can be better as crowd control rather than being a can opener like the Turian Sentinel
#10
Posté 28 février 2012 - 12:48
Enemies won't even notice you since they're too busy being burned lol
#11
Posté 28 février 2012 - 01:20
You haven't played Gold.Drotter wrote...
Quarian engineer. Try gold with at least 3 quarian engineer and watch the flamethrower fly ^^
Enemies won't even notice you since they're too busy being burned lol
#12
Posté 28 février 2012 - 01:27
It was on gold and just for fun lol. Managed to wave 6 only before we became quarian meat-gineersBerkilak wrote...
You haven't played Gold.Drotter wrote...
Quarian engineer. Try gold with at least 3 quarian engineer and watch the flamethrower fly ^^
Enemies won't even notice you since they're too busy being burned lol
I do think they still need support from other classes. They can't survive on their own unlike Infiltrators/Asari Adepts/Vanguards. If it were on a serious note, between Human Engineer and Quarian Engineer, I'd pick Human Engineer than the latter. Chain Overload is just too valuable to pass especially at gold level and one of the best CC power.
Modifié par Drotter, 28 février 2012 - 01:35 .
#13
Posté 28 février 2012 - 02:23
#14
Posté 28 février 2012 - 02:28
Emcmillin09 wrote...
I haven't seen very many Salarian Infiltrators. Leveled up Proxy mine, energy drain, and cloak are great powers.
If you don't see any it's probably because people have a hard time unlocking them. Many people have them highly rated.
As to the OP I don't know of any underrated class/species combos. It seems that people pick stuff at random and have generally settled in on the best combinations.
#15
Posté 28 février 2012 - 03:01
ncknck wrote...
Human soldier. With 200% adrenaline rush and a strong headshot gun this class is a solution to everything. For some reason people use CS/grenates and heavy loads/assault rifles with him heh.
Human soldier
CS specd for radius and Amplification (you now have area warp, disrupt, incenerate you name it)
nothing in grenades
AR specd for pure damage
Revenant because i like it.
Profit.
#16
Posté 28 février 2012 - 03:03
have fun on bronze.darkblade wrote...
Human soldier
CS specd for radius and Amplification (you now have area warp, disrupt, incenerate you name it)
nothing in grenades
AR specd for pure damage
Revenant because i like it.
Profit.
#17
Posté 28 février 2012 - 03:06
Then randomly I tried it with my lvl 17 human engineer and absolutely raped it. We won easily. I never thought much of the engineer but chain-lighting overload can lockdown a whole group of mobs and I can headshot them all away. Overload/Incinerate owns Atlus and drone can cover a flank.
Love it.
#18
Posté 28 février 2012 - 03:13
Modifié par Forst1999, 28 février 2012 - 03:14 .
#19
Posté 28 février 2012 - 03:27
#20
Posté 28 février 2012 - 03:33
#21
Posté 28 février 2012 - 03:44
Also, I think they should get back their regenerating health that they had in ME1 now that health doesn't do so automatically. After all, wasn't that always the soldier's job? To dish out the pain with guns and take more damage than anyone else without using defence powers?
#22
Posté 28 février 2012 - 03:49
Litany of Fury wrote...
I reckon the reason why human Soldiers don't seem to be as good is because Adrenaline Rush doesn't work properly in a multiplayer game (for obvious reasons). They also don't have any apparent health/shield advantages over the other classes, either. However, from what I've played they seem to get an awful lot of points with the Revenant if you can reliably hit things. It doesn't kill much, but it makes it easier for your team mates and nets you more assist points than is really fair.
Also, I think they should get back their regenerating health that they had in ME1 now that health doesn't do so automatically. After all, wasn't that always the soldier's job? To dish out the pain with guns and take more damage than anyone else without using defence powers?
IKR! I posted a suggestion thread here social.bioware.com/forum/1/topic/343/index/9506474
I think those suggestions will make a lot of people happy. It's not inteded to overpower the Soldier but to make them much more useful in Gold. I think as of now they made the Soldier a barebones, pure guns, jack of all trades kind of class. Which is stupid considering there's 5 other classes who are TOTALLY different from one another.
#23
Posté 28 février 2012 - 04:04
I'd say the Turian Sentinel is too though, Chain Overload again being one of the best abilities in the game. Between the added durability and that for CC the class has great survivability. I'll take being tougher and better with assault rifles at the expense of slower casting. To me they're up there at the top with Human Engineers (just below the big names who bear no mention).
#24
Posté 28 février 2012 - 04:09
Bananables wrote...
Litany of Fury wrote...
I reckon the reason why human Soldiers don't seem to be as good is because Adrenaline Rush doesn't work properly in a multiplayer game (for obvious reasons). They also don't have any apparent health/shield advantages over the other classes, either. However, from what I've played they seem to get an awful lot of points with the Revenant if you can reliably hit things. It doesn't kill much, but it makes it easier for your team mates and nets you more assist points than is really fair.
Also, I think they should get back their regenerating health that they had in ME1 now that health doesn't do so automatically. After all, wasn't that always the soldier's job? To dish out the pain with guns and take more damage than anyone else without using defence powers?
IKR! I posted a suggestion thread here social.bioware.com/forum/1/topic/343/index/9506474
I think those suggestions will make a lot of people happy. It's not inteded to overpower the Soldier but to make them much more useful in Gold. I think as of now they made the Soldier a barebones, pure guns, jack of all trades kind of class. Which is stupid considering there's 5 other classes who are TOTALLY different from one another.
One of biggest problems with the Soldier now is the new special ammo system, in my opinion. With the ME2 system the Soldier could take on practically anything with his trusty assault rifle by loading different kinds of ammo as needed, but now they're 'equipment' items the soldier is stuck with, well, just a normal gun, and he doesn't particularly stand out, as you said.
But if they gave him back his ammo powers that would probably shoot him straight back up to being able to kill with the best of them, even if they kept everything else the same. Oh, and talents that increase weapon accuracy instead of stability would be nice. My Avenger doesn't drift at all any more, but it still sprays everywhere as if an Engineer was using it...
Modifié par Litany of Fury, 28 février 2012 - 04:11 .
#25
Posté 28 février 2012 - 04:10





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