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Question:Rumour regarding messed up endings.


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#326
Texhnolyze101

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dreman9999 wrote...

Femlob wrote...

Wow.

Say what you will, but if even half of what I've read in this thread is true then I can do naught but bow my head and respect BioWare's brass pair.

Knowing full well that many people have grown attached to ME's characters over the years, it takes some serious guts to forego fan love and give a story centered around galactic genocide the only ending it realistically should have - varying degrees of disaster based on player choices.

And I'm not even a fan of dark endings.

I know....I'm more excited for the game now.


Im not i have a un-caring attitude towards it to the point of not importing my shep and not caring about what ending i get with the failshep il create.

Modifié par 101ezylonhxeT, 28 février 2012 - 02:41 .


#327
AkiKishi

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magnuskn wrote...

dreman9999 wrote...
To be or not to be.

It has more context then you thing. Ask your self this.....Why bother trying to live if you just going to end up dead any way?
Life is about living even if it is going to end bitterly. It's about the fight and the passion, not the oh so sweet happy ending because that's a lie...There are no happy endings....Just endings and new beginings.

Hell, I even made Shapard with that philosophy and a Shepard that want to die but lives because of a perpose.
To be up set that it end this way is to ignore the point they are trying to make.


First off, this is a game, not real life. So this existential question of "to be or not to be" does apply only tangentially.

Secondly, if I can only look forward to another flavor of failure ( and boy, do all the endings look like failure in one form or another ), why shouldn't I half-ass it, instead of giving it my all?

It really seems like BioWare went with the "Hey, we already got their money!" mentality, instead of thinking what this could do to their fan-base long-term. It's as if they don't even care anymore about their reputation.


I was always going to go for the herioc death if it was an option.

This bothers me though. Why spend XX hours raising GR/Assests when there is no point to it ?
The key timesink in ME3 is pointless. In ME2 , no planet scanning people died.




#328
kingsims

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I really hoped for DA:O ending but alas it seems people like sadistic endings. Drew left bioware and so did the happy ending of ME3.

Modifié par kingsims, 28 février 2012 - 02:42 .


#329
The Elder King

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Mmw04014 wrote...

This news has effectively killed any excitement I had for this game. Well done Bioware.

I was expecting a bittersweet ending. I was expecting for the "best" ending to be Shepard dying for the galaxy, etc. THAT is what bittersweet is. What they have now is just.. cruel. Cruel to the characters and cruel to us, who've been with this franchise from the beginning. I wanted a game about overcoming insurmountable obstacles and prevailing. I didn't want a game about overcoming insurmountable obstacles for the game to say "LOLNVM life sucks for everyone no matter what you do THX4THEMONIES."


I don't want to put spoiler, but it's not like everyone is screwed in every endings.

#330
AlexXIV

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Well actually ... reason why they don't let us fix everything or most things is because they actually plan to continue the franchise and need to give a new hero a challenge. It's really hard to go back to hunting slavers or pirates after saving the galaxy from an ancient evil that tyrannized life for billions of years.

Modifié par AlexXIV, 28 février 2012 - 02:44 .


#331
dreman9999

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magnuskn wrote...

dreman9999 wrote...
To be or not to be.

It has more context then you thing. Ask your self this.....Why bother trying to live if you just going to end up dead any way?
Life is about living even if it is going to end bitterly. It's about the fight and the passion, not the oh so sweet happy ending because that's a lie...There are no happy endings....Just endings and new beginings.

Hell, I even made Shapard with that philosophy and a Shepard that want to die but lives because of a perpose.
To be up set that it end this way is to ignore the point they are trying to make.


First off, this is a game, not real life. So this existential question of "to be or not to be" does apply only tangentially.

Secondly, if I can only look forward to another flavor of failure ( and boy, do all the endings look like failure in one form or another ), why shouldn't I half-ass it, instead of giving it my all?

It really seems like BioWare went with the "Hey, we already got their money!" mentality, instead of thinking what this could do to their fan-base long-term. It's as if they don't even care anymore about their reputation.

I know it's a game...But it's a form of Medium...Just because it's a form of entertainment does not mean it can't have insightful context. This game just add a look of the world through other, unreal, character eyes like the chatacter that uses the line in my statment.

Also, Grim endings are not bad..It just sounds like an issues of fan service, like it always is when people seethe ending early.

#332
T1l

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BobSmith101 wrote...


I was always going to go for the herioc death if it was an option.

This bothers me though. Why spend XX hours raising GR/Assests when there is no point to it ?
The key timesink in ME3 is pointless. In ME2 , no planet scanning people died.



This is partially what TB was talking about; these endings retroactively ruin your ME1 and 2 experiences because there isn't any point to them. There's zero meaning. I mean the whole shennanigans of ME2 was pointless from the get go - but now it's blatantly obvious that none of it mattered.

Story, Action or RPG mode?! ACTION PLZ! GG.

#333
mrpoultry

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So the endings are going to make people so angry that they start foaming from the mouth?

#334
AkiKishi

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T1l wrote...

BobSmith101 wrote...


I was always going to go for the herioc death if it was an option.

This bothers me though. Why spend XX hours raising GR/Assests when there is no point to it ?
The key timesink in ME3 is pointless. In ME2 , no planet scanning people died.



This is partially what TB was talking about; these endings retroactively ruin your ME1 and 2 experiences because there isn't any point to them. There's zero meaning. I mean the whole shennanigans of ME2 was pointless from the get go - but now it's blatantly obvious that none of it mattered.

Story, Action or RPG mode?! ACTION PLZ! GG.


I think I'm begining to see why the people I was talking to were seeing it as some sort of bug.

#335
dreman9999

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101ezylonhxeT wrote...

dreman9999 wrote...

Femlob wrote...

Wow.

Say what you will, but if even half of what I've read in this thread is true then I can do naught but bow my head and respect BioWare's brass pair.

Knowing full well that many people have grown attached to ME's characters over the years, it takes some serious guts to forego fan love and give a story centered around galactic genocide the only ending it realistically should have - varying degrees of disaster based on player choices.

And I'm not even a fan of dark endings.

I know....I'm more excited for the game now.


Im not i have a un-caring attitude towards it to the point of not importing my shep and not caring about what ending i get with the failshep il create.

Then stop thinking about the ending and go for the experice. Do you not watch tragities because you know that everyone is going to die?

#336
Femlob

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mrpoultry wrote...

So the endings are going to make people so angry that they start foaming from the mouth?


From the looks of it, I think it's going to boil down to mental age.

#337
Texhnolyze101

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AlexXIV wrote...

Well actually ... reason why they don't let us fix everything or most things is because they actually plan to continue the franchise and need to give a new hero a challenge. It's really hard to go back to hunting slavers or pirates after saving the galaxy from an ancient evil that tyrannized life for billions of years.


I only care about shep there new protag doesn't mean much to me since i won't care about anything ME related after 3.

#338
kingsims

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Well atleast Batman: The dark knight rises will have a happy ending right! (Unless Batman dies is the ending lol could you imagine if that happened)

#339
Ryzaki

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dreman9999 wrote...

101ezylonhxeT wrote...

dreman9999 wrote...

Femlob wrote...

Wow.

Say what you will, but if even half of what I've read in this thread is true then I can do naught but bow my head and respect BioWare's brass pair.

Knowing full well that many people have grown attached to ME's characters over the years, it takes some serious guts to forego fan love and give a story centered around galactic genocide the only ending it realistically should have - varying degrees of disaster based on player choices.

And I'm not even a fan of dark endings.

I know....I'm more excited for the game now.


Im not i have a un-caring attitude towards it to the point of not importing my shep and not caring about what ending i get with the failshep il create.

Then stop thinking about the ending and go for the experice. Do you not watch tragities because you know that everyone is going to die?


The ending is part of the experience.

And when I watch a tragedy I usually know going in that it's a tragedy.

#340
dreman9999

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kingsims wrote...

I really hoped for DA:O ending but alas it seems people like sadistic endings. Drew left bioware and so did the happy ending of ME3.

....Ok......Now I know the issue is just fan service. You guys issue is that you want a happy ending.  I guess all people what are just over the top fantasies.:whistle:

#341
AllThatJazz

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Medhia Nox wrote...

While I don't think it's all so world ending as Total Biscuit makes it out (it is just a game series) - I do agree that the elements of a traditional Bioware game are opposite of a gritty story of loss and struggle.

Bioware games tend to cater to the most saccharin type of hero fantasy.

The precedent for loss, tragedy and struggle really should be set forth in the introduction to the series - and Virmire simply wasn't enough. It was one choice - a fluke... much like the suicide mission.

They were trying to break their audience into it slowly - and I feel like it has backfired (given the evidence of this thread).

ME 1 should have been brutal - with the loss of many team members we came to like - and then the player would have been informed going into 2 and 3 that this is going to be the standard of this series.



Very well put. In that sense, maybe ultra-Renegade was the best way to play through the series. No Wrex, Kirrahe team dead, Feros colonists shot, and Council sacrificed as well as the Virmire decision in ME1; then lots of squad and crew casualties in ME2 as well as a few renegade N7 decisions. ME3 doesn't seem quite so extreme in a renegade Shep scenario ...

#342
AkiKishi

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dreman9999 wrote...
Then stop thinking about the ending and go for the experice. Do you not watch tragities because you know that everyone is going to die?


Let me as you then why would you waste XX hours with all that GR/Asset stuff if it's pointless? 

#343
Darth Malice113

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T1l wrote...

BobSmith101 wrote...


I was always going to go for the herioc death if it was an option.

This bothers me though. Why spend XX hours raising GR/Assests when there is no point to it ?
The key timesink in ME3 is pointless. In ME2 , no planet scanning people died.



This is partially what TB was talking about; these endings retroactively ruin your ME1 and 2 experiences because there isn't any point to them. There's zero meaning. I mean the whole shennanigans of ME2 was pointless from the get go - but now it's blatantly obvious that none of it mattered.

Story, Action or RPG mode?! ACTION PLZ! GG.


Kind of similer to the "choice" in the Demo with the kid in the vent. It didn't matter what you said to him, in the end same result. So what was the point in even choosing between " I'll protect you" or "Get out of here"? 

Why bother talking to him at all?

#344
dreman9999

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Ryzaki wrote...

dreman9999 wrote...

101ezylonhxeT wrote...

dreman9999 wrote...

Femlob wrote...

Wow.

Say what you will, but if even half of what I've read in this thread is true then I can do naught but bow my head and respect BioWare's brass pair.

Knowing full well that many people have grown attached to ME's characters over the years, it takes some serious guts to forego fan love and give a story centered around galactic genocide the only ending it realistically should have - varying degrees of disaster based on player choices.

And I'm not even a fan of dark endings.

I know....I'm more excited for the game now.


Im not i have a un-caring attitude towards it to the point of not importing my shep and not caring about what ending i get with the failshep il create.

Then stop thinking about the ending and go for the experice. Do you not watch tragities because you know that everyone is going to die?


The ending is part of the experience.

And when I watch a tragedy I usually know going in that it's a tragedy.

And with what you know about the reapers in ME....You need once ask your self how am I going to stop the reapers and note how  screwed you are?:whistle:

#345
Mmw04014

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hhh89 wrote...

Mmw04014 wrote...

This news has effectively killed any excitement I had for this game. Well done Bioware.

I was expecting a bittersweet ending. I was expecting for the "best" ending to be Shepard dying for the galaxy, etc. THAT is what bittersweet is. What they have now is just.. cruel. Cruel to the characters and cruel to us, who've been with this franchise from the beginning. I wanted a game about overcoming insurmountable obstacles and prevailing. I didn't want a game about overcoming insurmountable obstacles for the game to say "LOLNVM life sucks for everyone no matter what you do THX4THEMONIES."


I don't want to put spoiler, but it's not like everyone is screwed in every endings.


Could you PM me then? Where I read, everything ends up terrible no matter what you do.

#346
Femlob

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AllThatJazz wrote...



Medhia Nox wrote...

While I don't think it's all so world ending as Total Biscuit makes it out (it is just a game series) - I do agree that the elements of a traditional Bioware game are opposite of a gritty story of loss and struggle.

Bioware games tend to cater to the most saccharin type of hero fantasy.

The precedent for loss, tragedy and struggle really should be set forth in the introduction to the series - and Virmire simply wasn't enough. It was one choice - a fluke... much like the suicide mission.

They were trying to break their audience into it slowly - and I feel like it has backfired (given the evidence of this thread).

ME 1 should have been brutal - with the loss of many team members we came to like - and then the player would have been informed going into 2 and 3 that this is going to be the standard of this series.



Very well put. In that sense, maybe ultra-Renegade was the best way to play through the series. No Wrex, Kirrahe team dead, Feros colonists shot, and Council sacrificed as well as the Virmire decision in ME1; then lots of squad and crew casualties in ME2 as well as a few renegade N7 decisions. ME3 doesn't seem quite so extreme in a renegade Shep scenario ...


Because people die even if Shepard isn't a full-blown raging *sshole?

That's a rather one-dimensional way of looking at things...

#347
Guest_Juromaro_*

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magnuskn wrote...

dreman9999 wrote...
To be or not to be.

It has more context then you thing. Ask your self this.....Why bother trying to live if you just going to end up dead any way?
Life is about living even if it is going to end bitterly. It's about the fight and the passion, not the oh so sweet happy ending because that's a lie...There are no happy endings....Just endings and new beginings.

Hell, I even made Shapard with that philosophy and a Shepard that want to die but lives because of a perpose.
To be up set that it end this way is to ignore the point they are trying to make.


First off, this is a game, not real life. So this existential question of "to be or not to be" does apply only tangentially.

Secondly, if I can only look forward to another flavor of failure ( and boy, do all the endings look like failure in one form or another ), why shouldn't I half-ass it, instead of giving it my all?

It really seems like BioWare went with the "Hey, we already got their money!" mentality, instead of thinking what this could do to their fan-base long-term. It's as if they don't even care anymore about their reputation.



I'm not sure how any of the endings are a flavor of failure. Either way the Reapers are gone, and Galactic Life resumes.

And go ahead, half-ass it, don't give it your all. And watch you lose it all instead of a few.


keep saying "this is a game it's not real", that's not the point yes it is a game, a game about war, death, destruction, suffereing, genocide, murder, theft, but it's also about, life, love, happiness, and all that good stuff. and all that good stuff you get......just not at the end.

The end isn't about Shepard, it's about the Big picture. The Galaxy and the lives that are still in it. That is what Bioware has been trying to put across since ME1, they only used Shepard because they wanted to tell the story through his eyes, what he experienced, what he did and who he was, his choices that he had to make.

#348
silentspec111

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mrpoultry wrote...

So the endings are going to make people so angry that they start foaming from the mouth?


tbh i think a lot of people here are going to absolutely love the endings....

it's something they have been wishing for since ME2 came out.... [smilie]../../../images/forum/emoticons/whistling.png[/smilie]

#349
dreman9999

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BobSmith101 wrote...

dreman9999 wrote...
Then stop thinking about the ending and go for the experice. Do you not watch tragities because you know that everyone is going to die?


Let me as you then why would you waste XX hours with all that GR/Asset stuff if it's pointless? 

Yes, I would. Because I would treat this like a role playing game.....I would play my characters role.

#350
Domdeegrpgc

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BobSmith101 wrote...

dreman9999 wrote...
Then stop thinking about the ending and go for the experice. Do you not watch tragities because you know that everyone is going to die?


Let me as you then why would you waste XX hours with all that GR/Asset stuff if it's pointless? 


Because it's not. There are 3 distinct endings and each have varying levels of success. If you don't bother with the Galaxy at War stuff then you'll get a substantially worse ending.

Sure, none of them are super happy fun times, but there's a lot of variation in just how dark it can get based on how well you do.