Cutlasskiwi wrote...
Filament wrote...
I don't think you understand that some of us simply don't see the value in the 'infinite' responses the Warden was able to give, since the game acknowledges only one per dialog choice. Some of us see DA2 as the same sort of "roleplaying game" as DAO ever was, except with a more expressive puppet. And lacking some important information about the choices, sometimes. (full text...)Pasquale1234 wrote...
I understand that some players prefer to watch and listen to Hawke act out the storyline. From my perspective, it is a different genre altogether - not really a role-playing game, but a game with role-playing elements.
^^ Could not have put it better myself. This I exactly how I see it.
Also, for me, the silent protagonist does not make it more my character. I've always seen them as BioWare's 'predefined' characters, some more than others.
Well said.
Batlin wrote...
I don't know what people's problem with doing a little reading is. Hawke's voice actor (the male one anyway) was horrible. The Warden, because he wasn't voiced, had way better dialog options.
'People' don't have a problem with a little reading, nice assumption though. And I've seen a lot of praise for both Hawke voice actors.
The Warden still had the same kind of dialogue choices, there were diplomatic, agressive, sarcastic and inquisitive ones. They were all written with a specific tone in mind and the NPCs react to it as such. If DA2 showed the full line of dialogue instead of a paraphrase (an optional toggle I wouldn't be adverse to if possible) and you then muted it, there would be even less difference between the two.
Really, why is 'voiced protagonist' a bad word? Purely because BioWare haven't made a game with one for a little while? Plenty of posters here seem happy to point out we still have games, both large and small, created featuring them so it's not a dying art form.
I have even noticed people excusing The Witcher and Risen etc because they have a fixed protagonist, which is kinda baffling for me. I can see what they mean "it was intended to be character x from the start" but then you could say the same about DA2.
All the choices and customisation options ultimately do is allow you to leave your own personal stamp on that pre-defined character; which, in a roundabout way brings me back to Filament and Kiwi's posts above as I too believe we are always playing a character BioWare have defined themselves, even if we get to pick their morality etc.





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