JohnEpler wrote...
Yrkoon wrote...
Yep. They did. They really wanna make movies/cartoons, instead of games. But they can't come out and just say that, since the products they're cinematizing are supposed to be... you know....Games. Not Movies.Cstaf wrote...
Hmm, have BioWare really said that they want to go for the more cinematic approach for the series?
Yes, that's exactly it. Not that we're looking at how another highly visual medium, films, tell stories and trying to adapt some of their techniques to gaming, as they've been developed over a century and have a lot to say about using visuals to convey emotion, tone, that sort of thing. Nope, it's because we want to make movies and cartoons. Congratulations, you've cracked the code.
As to the OP - I don't think silent protagonist is a bad word at all. Bethesda still has a silent protagonist, and, of course, there's the Half-Life series. It's just not a direction we're choosing to go with our own games. Could that change? Maybe, although I think you're more likely to see a refinement of our voiced protagonist and the systems surrounding that, rather than a return to a silent protagonist. But it's certainly not something I'd argue has to be in every game - we just feel that it fits with our goals in terms of how we want to use the gaming medium to tell stories.
I respect your drive in trying to refine you cinematic storytelling, but there really is no reason why a main character can't be both silent and fit in well with cinematic storytelling. A good example of this that always stuck with me was Suikoden V for the PS2. The main character in that game was silent and fit in well with some very cinematic moments. They managed this by either having the other characters carry most of the conversation and letting you make choices on how to react, or in moments where the main character was the focus and his dilema was key, they told his story through body language and facial expressions and there was no need for dialogue to tell us what was going on in that scene. A good example is after his parents are murdered and his sister is kidnapped, he sits alone in his room with his head bowed. Flashbacks of the encounters he had with his family pass over his head. Once they stop, he gets a hard look and stands up facing the camera and the scene ends. We saw him mourn his family and find his resolve to avenge them and save his sister without a single word being uttered and there was no confusion to what was going on.
I'm not opposed to voiced characters or anything. Either works for me as long as they are done well. My point is, there are ways you can incorporate a silent character into cinematic storytelling if you find ways to compensate. It's not an either or scenario. Like most things, it just requires some creativity and work.
Maybe add some body language or facial expressions to go with slient choices or just in their reactions to other character's actions. It would add expressiveness without forcing tone, though may require some work to avoid awkwardness. Maybe you can add an action prompt to certain situations to move things along rather than having an action chosen by dialogue. The character can be a part of cinematic action while still not uttering a word out loud. The interrupts in Mass Effect are a good example of this, also mostly requiring little to no dialogue. It's all possible and already in line with things you've already done.





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