So, in my first ever post, I made a mistake of posting a standalone about the thoughts about the ending and the game as itself, so I figured wth, I'll just repost it in here and see if anyone else, like me, hates hating the ending.
Yup, this is my first post, and yup, I have lurked for a long time but never really felt the need to post, but wanted to take some time to put my thoughts down somewhere with people who probably will understand.
I hated the ending. I am not going to spend countless amounts of time going into why. Others have posted in great amounts of text and thousands of pages here. For me, the best summation is the article from Gamefront that has been posted and reposted and so that's all I'm going to say about that part.
But like my subject says, I hate the fact that I hate the ending. And I feel this way because this game was a true masterpiece, in almost every facet.
On the day I was getting ready to finish the game, I posted the following messages on Twitter to one of the writers I'd tweeted to often, not expecting to to get a reply and not getting one, but wanting to share my feeling:
'at London. Saying good bye to team before final push. Scene with ash was amazing but for some reason when shep says 'good bye garrus' my allergies got very very bad. Amazing game. So nervous and excited. Off to save earth.'
Right until that moment, and then for awhile after that, this game had been utterly amazing to me. For some many reasons.
1> The voice acting. There are not enough words that can describe the amazing work, depth and life that this group of actors brought to this game. We wouldn't have loved these characters so much that we cried and grieved over losing them, or the prospect of losing them, without this dedicated, special group of actors who also truly loved the characters they were bringing to life.
2> The drama. So many examples. When I cured the genophage in the game, and saw the various reactions, mail messages and joy at this resolution, I felt the joy right along with it. When peace was agreed to between the Quarians and the Geth, I actually teared up at this. I was never a Tali fan to be honest, but this was special, this was amazing.
3> The hurt. Yes, this game hurt. The prayer Thane says before he dies. Mordin, singing with joy as his death claims him. Anderson saying 'I'm proud of you' before dying. Each and every time I went out with characters I cared about, I was afraid and felt the tension of the possibility that at any time we could lose someone. The same I felt watching Lost, or reading Harry Potter.
4> Shepard loses. No, I am not speaking about the end. The most stark example of this to me was Thessia. Up until this point, what Shepard wanted, Shepard got, through most of 3 games and countless hours of play. When Shepard leaps over the row of chairs in the cut scene to settle things with with Kai Leng, I was pumped! And then the godforsaken gunship destroys the floor and Kai Leng gets away, with the Asari commandos desperately pleading to know if their sacrifice mattered as their planet is destroyed around them in an instant... holy sh*t. It punched me in the gut. It hurt. Seeing the incredible reactions of Liara and Shepard on the Normandy afterward... it was perhaps, to me, the series hitting it's height, even when the characters were at an incredible low.
5> Walking around. For those of us who loved the characters and the series so much, just walking around and listening to your crew was a true joy. You learned so much, you laughed, you had great conversations, and you got so much more time and knowledge of these characters you had known. As the game went along, I found myself going to the shuttle bay less and less not because Cortez and James weren't good characters, because they were, but because they were not old characters, ones who had been around for the entire series. I wasn't going to miss them because I hadn't spent countless hours with them in game play.
6> They pulled no punches. I had no inclinations that this game was going to end with a happy, your entire squad lives type of ending. I expected Shepard to die. To me, it was the in many ways the only way for Mass Effect as we know it to end. Did I want him to die? Hell no. I haven't loved a character as much since Jack Bauer on 24. Both of them, I expected the same. They were tragic heroes. For too long the world/galaxy fought against them no matter how many times they were proven right. When Shepard collapses when Hackett asks him to do more, I waited, and waited, and waited for Garrus and Liara to come up, bloodied and hurt like Shepard, but there for Shepard because there was no way they were going to not be there, to complete the final step.
7> The moments. Liara had two great moments among many, one when in Shepard's cabin they went over the device she was making with the history of the galaxy. Garrus and Shepard atop the Presidium. All of the long good byes in London. The deaths mentioned above. Joker standing and saluting Shepard. Too many to go on.
I loved this game. I absolutely loved this game. Slowly, but surely, I am coming around to picking it up and replaying it, of playing MP. Because these are our last moments with a universe and characters that we love. It is why it is so hard to feel such hatred at everything that happened from the moment that platform on the Citadel lifted up, such a small but unbelieveably important and most importantly, the final moments of a masterpiece that had wrung me out to dry and made me want to continue on.
Anyway, that's my story. I hope we do get change. But if we don't, when I play through I may just stop when I hit the Citadel. Because that's how I want to remember Shepard, and Mass Effect.
Modifié par PrimeMN, 14 mars 2012 - 06:37 .