The problem is Casey Hudson has said;
I didn’t want the game to be forgettable, and even right down to the sort of polarizing reaction that the ends have had with people debating what the endings mean and what’s going to happen next, and what situation are the characters left in. That to me is part of what’s exciting about this story. There has always been a little bit of mystery there and a little bit of interpretation, and it’s a story that people can talk about after the fact.
But in my opinion thats missing the point here.
Its almost ironic because you gave us freedom, choice and an entire galaxy to play in for five years before becoming indocrinated yourself and wrestling the final scene from us because you wanted control of legacy at the final 15 mins.
Casey, with great respect you don't try to secure Mass Effect's legacy and place in history by enforcing an identikit ending on everyone, you secure its legacy by giving us your fans the tools to do it for you!.
The closure needed for our love interests and friends and the species who helped, and also most certainly by the wide-ranging ends promised pre-launch!.
If you want to throw in a bit of mystery here and there to keep us talking thats great!, but you should not have invalidated five years of player choice and consequence for an artistic piece.
Give us your fans the tools!, the choices, cutscenes and closure to secure Mass Effect's legacy for you as the definitive Sci-Fi RPG game trilogy. Its your product Casey, but its our individual stories and they've been five years+ in the making.
Please reconsider.
Commander Simon Shepard.