FlyingCow371 wrote...
Hey, I remember some talk a while back, pre-release, about endings getting leaked...where did they go? Were they any better than what we ended up with here?
This is what ending were supposed to be:
Tazzmission wrote...
proof endings were changed
After
checking these boards, bioware forums, the twitters of various people
involved with the game, audio file rips as well as some information I've
gathered from other sources, I decided to talk with someone who used to
run their own review website who still has ties to some people in the
video game industry. That includes Bioware (they had sent him early
review copies of the first ME). Anyway that's not what's important. The
point is what I'm about to say you can take with a grain of salt if you
want. I'm not here for attention or because I'm a fanboy of bioware. I'm
simply here to help you all make sense of this situation. It will make a
lot of sense and put the little things you've all found together. The
reasoning for the ending change was they needed more time to implement
it (this was supposed to be the reason for the delay) but Kinect
implementation and the desire by some people (perhaps EA) to have an
ending where things are left to interpretation messed with this. The
ending was quickly altered which is why things don't "fit" and there are
plot holes. Anyway, below is how things were supposed to happen.
The
original ending was SUPPOSED to be extremely varied. Everything
remained the same up until the part when Harbinger shoots at you and
your team. This is when information that has appeared here already comes
into play. There were going to be various outcomes determining how you
reached the citadel and it was HOW you got there that determined what
endings would be available to you. The following were the different
scenarios from worst to best (based on EMS and war assets)
A:
Your whole squad gets wiped out (the two crew members you took with you,
Anderson). You struggle to make it to the citadel. Right as you're
about to make it to the beam, Harbinger talks to you, saying you've been
defeated and he kills you. Joker tries to swoop down to save you, but
he also gets shot down.
B: Most of your squad gets wiped out.
Still only you are able to make it to the citadel. Once up there, you
must confront the illusive man alone. Because of this, unless you have
high reputation and either talk him down or renegade interrupt and shoot
him, he kills you and tries to control the reapers, but fails as he
discovers he was indoctrinated.
C: You and Anderson make it up
to the citadel together and make your way to the control panel where you
confront TIM. The same thing plays out where you can talk him down.
With high enough reputation, you can "save" Anderson but its not
necessary for you to make it to the next part. Anderson dies after TIM
is shot or kills himself like in the ending we got.
D: You and
Anderson make it up to the citadel together while you're two squad
maters, who clearly survive, are holding off the reapers from following
you to the citadel. Everything continues the same here as "C" until
after TIM is shot and killed and the final conversation that Anderson
and Shepard have (which is much longer than what we got). You get the
shorter convo in C.
[The following you only see with outcome "C'
and "D"] Shepard looks out at the war going on and activates the
crucible. Hacketts says its not working. This is when Harbinger talks to
Shepard through TIM as he lies on the ground. Harbinger tries to
convince you that you've fail but you can argue with him. Harbinger says
that he has your crew in his cross hairs. We see the Normandy arrive
(the joker dialogue that was cut) and the rest of your friends help the
two squad members you brought with you face off against Harbinger and
his reaper minions.
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http://i46.tinypic.com/n49ick.jpgXXX_Inferno_XXX
Posted 3/13/2012 8:45:43 AM
message detailYou
basically have a choice. You can submit to him and he claims he will
spare your squad and earth until the next cycle because he is impressed
that you were able to make it this far. This is when the motive of the
reapers is more clearly established. Harbinger reveals that in the
previous cycle, the prothean empire became too vast and they began to
control all the other races, which would have prevented all of our races
from developing. However, through more discussion, Shepard can uncover
their true motives. They fear that they will be rivaled by something
more powerful than they are (that this cycle will create AI that can
topple the reapers). This implies they are merely fearful for their own
survival and that is why they purge all life but they convince
themselves they are protecting us.
Either way, you can submit to
him and save your people or take your chances. Having 4000 EMS, not
submitting to him you would lose everyone, but still eventually get to
the three choices we actually got (more on this in a second). Having
5000+ and depending on how you resolved conflicts between characters and
races, certain people will live or die.
After rejecting him
(whether you lose everyone or not), you end up in the area where vent
boy was but hes not there. It's just you and "Harbinger". He explains
that a new solution is needed. The solution he tries to convince you to
take is merge (to perseve his kind). But if you have high enough
reputation once again, you can open the control and destroy option.
Harbinger tries to talk you out of it by discussing how your races are
divided and mentioning the geth incident. You convince him otherwise,
and it is at this point, the control option opens next where he admits
that shepard may have a perspective he never considered. Harbinger tells
Shepard that if he destroys them, the relays will be destroyed as will
the geth (which is true. This is the only ending where the relays are
destroyed).
Now for the four endings.
If you submit to him
before the three main choices, the reapers leave earth but end up
wiping out every other race who haven't proved themselves worthy.
Shepard dies.
If you merge, the reapers leave and like the ending
we got, we see all the characters we know with green eyes as a green
light brightens the sky. Shepard dies for the same reasons in the ending
we got.
The control option, the reapers leave. Everyone
cautiously celebrates while joker and your LI look up to the sky and
wonder what exactly happened. Life goes on but its hinted that the
reaper threat may return. This ending ends on a cliffhanger.
The
destroy ending does destroy the relays, but its implied that with all
the races on earth, they, together, will restore what they lost and will
attempt to work together. if shepard lives, your LI leading your squad,
will be looking for you. You are beamed back down to earth (its assumed
shepard was somehow blasted into the beam? this is the only
questionable part). It ends with shepard's hand coming out of the rubble
and breathing. Still a cliffhanger of sorts, but you can assume they
will find him/her obviously.
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http://i46.tinypic.com/n49ick.jpg
http://www.gamefaqs....fect-3/62230265
It was (slightly) better than what we've got..
Modifié par Astralify, 14 mars 2012 - 11:25 .