the number of replies to this is growing exponentially it seems - faster than the ****storm surrounding ACTA - that alone is an achievement. Also, the chaity donation has managed to get 40k already.
I daresay that is unprecedented.
Having a bit of spare time, I'd like to point out the issues with the ending of ME3:
first - ME3 does NOT have 16 endings. There is only ONE ending - space magic zaps everything - right after Shepard dies, and just before the relays blow up. The whole "your choices matter" thing is utter *****, and repeating that over and over doesn't make it any more true.
All the player's choices boil down to a single number - the EMS. And it doesn't matter.
Wether you have 7000 EMS, or just 1300 EMS, the game plays out the same.
The effect of your EMS is arbitrary, and only applied after the game ends.
And what a huge difference does it make:
An animation sequence shorter than a good ride.
Granted - the little differences are quite crucial for the fate of the galaxy - earth getting destroyed or not, reapers being killed or simply flying away etc.
But it still deserves more than Smokeless Wardance's average B.O.T. worth of animation at the end.
And to make matters worse, the whole EMS thing doesn't make any sense. If it's lower than X (1750 iirc), Earth gets destroyed. Ok, that makes sense (though a 4 second animation is not an adequate representation of such a dramatic fact). If it's lower than 2800, the space kid won't let you go green, and you're forced to choose between red magic and blue magic. Weird, but ok.
If it's higher than 4k and you manage to convince TIM to cap himself, or 5k if you don't, it is implied Shep lives (how is EMS in any way relevant to that). And if it's somewhere between 1700 and 2800, then Earth's fate hinges upon your initial choice to keep/destroy the collector base and final choice of blue/red magic beam. Wait, what?! What does EMS have to do with any of this? How does the decision to blow up/keep the base, that is on the other side of the galaxy (technically at the core, but the only way in is on the other side) affect the outcome of controlling/destroying the reapers?
Seriously - is that the best you can come up with? Like I said, a noob GM's mistake, one I'd expect from a first timer, not the developer of such epic series.
And on a slightly different note - where the hell is the option to toss admiral Gerrel out of the airlock? That's the first thing that came to my mind after it became clear that all he cares about is to bone the geth fleet with his huge lazor, putting in jeopardy the whole galactic war - that's an instant bullet to the head in my book.
As for BW's explanation ("it's an open ending and we'll leave you to fill in the gaps") - it's just a lame way of saying "we were too lazy to make a proper ending".
Don't get me wrong - I still think ME3 is a great game. In fact - I never regretted getting it on release day, and I like it so much that I just started a new game in ME2 (PS3 - go figure) just so I can bring my character over to ME3 and play it out properly.
However - telling people to "imagine the ending" is fundamentally wrong. By that logic, they could just as well imagine playing the game, and save themselves 65 bucks.
I'm not denying the developers' their right to end the story as they like, but...
As a Game Master with over 15 years of experience in pnp roleplaying games, I see the ending as a noob GM's mistake, not something to be proud of.
Again - this has nothing to do with happy/sad ending - it's purely the execution that bothers me.
Games like Halo, Assassin's Creed, Final Fantasy - the character you play is arbitrary. Their personality, morals, and therefore - choices, are all a result of how the storytellers (the game devs) want that character to develop.
But in a game, which aspires to be a RPG (and it is not - skill trees and moddable equipment does nor a rpg make) this goes against the most fundamental idea of the game - that the character you play is your character, and his choices are your choices.
Should there be a positive (ie happy) ending in the game. Of course - it doesn't have to be easy to get, nor 100% happy (more like bittersweet), but it should be there. Why? Because this is supposed to be a rpg, and the player should control his destiny. Making an arbitrary choice for the player is, like I said, a noob GM's mistake.
Sadly, I believe tha the tangled mess that is the ending is beyond redemption, unless BW is willing to rework the entire final assault to take accound of your EMS in a more complex way