I have been lurking here for quite a while, since back around page 600. I don't know why I hadn't registered until now. All I have to say is that I share everyone's feelings about these endings. Bioware had a really golden opportunity for what some call "watercooler" moments. And they executed that up until the ending.
Just think, if it weren't for the endings. Right now we would all be talking about the choices we made and how they effected the final outcome. All the different variables that presented themselves as a result.
There is one point I think hasn't been made, that I noticed reading these forums. Almost everyone refers to Shepard as "My Shepard" that shows the level of connection and immersion this world gave us. I unlike some, loved the ends to MGS4, because it was the conclusion of Snake's story (and gave wonderful conclusion as well, even if it was an hour long). But I didn't ever think of him as being anything more than a piece to move from point A to point B to further the story along. In ME the players own Shepard as much as the creators do, it's the way it has always been presented, we are co-authors.
In short, I played MGS4 for the story and to see it's conclusion, I played the Mass effect series to see the culmination of MY story. Mass Effect was a wonderful spiderweb of choices and repercussions. It's just so unfortunate that it ended in only 3 strands barely distinguishable from the others.
Indiana fleet, reporting in.
Modifié par Vandriel, 15 mars 2012 - 11:37 .