malra wrote...
FsDxRAGE_v2 wrote...
I wonder if BioWare realized they committed suicide with those endings.
I tend to think they really thought they were creating the first piece of "gaming art". There are so many themes in that story, the problem is theme were created as a by product and I think that is the theme most of us ended up playing. So they had no control of the story for a long time and didn't realize it.
It would be my impression that they were creating a segue into other areas of income such as Comic books ( where the ending would work because by nature, comics are forgetable ) and multiplayer worlds where none of the ends ever happen.
This theorem is supported in the Forbes article where in Joel Tevaras is quoted as stating:
" You may think that a game’s ascendancy is reliant on
its smaller, more hardcore community or followers. Sure, those fans are
the backbone to a game’s success and help to keep it alive when it’s no
longer commanding the headlines but at the end of the day — publishers
and developers alike — seek commercial success. Big market appeal is the
name of the game here and as much as you don’t want to accept it, this
is a business first and foremost."




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